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Zuyue Fu

dblp:250/3176 · DBLP profile ↗
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8ranked-venue papers
2as first author
7since 2021 · last 2024
0009-0003-9217-543XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 7 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Reinforcement learning · 76% Trustworthy machine learning · 6% Probabilistic and Bayesian machine learning · 5%

Topics — the 17 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.522024
False Correlation Reduction for Offline Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Instrumental Variable Value Iteration for Causal Offline Reinforcement Learning · J. Mach. Learn. Res. 2024
Machine learning › Reinforcement learning
actor-critic methods
1.432021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Single-Timescale Actor-Critic Provably Finds Globally Optimal Policy · ICLR 2021
Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games · ICLR 2020
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.922021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games · ICLR 2020
Machine learning › Trustworthy machine learning
uncertainty estimation
0.812024
False Correlation Reduction for Offline Reinforcement Learning · IEEE Trans. Pattern Anal. Mach. Intell. 2024
Machine learning › Reinforcement learning
exploration
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning
markov decision process
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Probabilistic and Bayesian machine learning › dynamical system
neural dynamics
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning › exploration
optimistic exploration
0.712023
Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics · ICLR 2023
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
generative adversarial imitation learning
0.612022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Machine learning › Reinforcement learning › imitation learning
offline imitation learning
0.612022
Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation · ICML 2022
Machine learning › Reinforcement learning › actor-critic methods
decentralized actor-critic
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
zero-sum markov game
0.512021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021
Robotics › Motion planning and robot control › robot control › optimal control
linear quadratic regulator
0.412020
Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games · ICLR 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean field games
0.412020
Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games · ICLR 2020
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium
0.412020
Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games · ICLR 2020
Machine learning › Optimization for machine learning
convergence analysis
0.112021
Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games · ICML 2021

Methods — techniques the papers use, named apart from their topics

linear function approximation · 1.1actor-critic · 0.9value iteration · 0.8theoretical convergence analysis · 0.8primal-dual reformulation · 0.8instrumental variable · 0.8behavior cloning regularizer · 0.8annealing · 0.8optimism · 0.7learned features · 0.7
YearPublicationVenuePosition
2024 Instrumental Variable Value Iteration for Causal Offline Reinforcement Learning
abstract
In offline reinforcement learning (RL) an optimal policy is learned solely from a priori collected observational data. However, in observational data, actions are often confounded by unobserved variables. Instrumental variables (IVs), in the context of RL, are the variables whose influence on the state variables is all mediated by the action. When a valid instrument is present, we can recover the confounded transition dynamics through observational data. We study a confounded Markov decision process where the transition dynamics admit an additive nonlinear functional form. Using IVs, we derive a conditional moment restriction through which we can identify transition dynamics based on observational data. We propose a provably efficient IV-aided Value Iteration (IVVI) algorithm based on a primal-dual reformulation of the conditional moment restriction. To our knowledge, this is the first provably efficient algorithm for instrument-aided offline RL.
Luofeng Liao, Zuyue Fu, Zhuoran Yang, Yixin Wang 0002, Dingli Ma, Mladen Kolar, Zhaoran Wang 0001
J. Mach. Learn. Res.2
2024 False Correlation Reduction for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) harnesses the power of massive datasets for resolving sequential decision problems. Most existing papers only discuss defending against out-of-distribution (OOD) actions while we investigate a broader issue, the false correlations between epistemic uncertainty and decision-making, an essential factor that causes suboptimality. In this paper, we propose falSe COrrelation REduction (SCORE) for offline RL, a practically effective and theoretically provable algorithm. We empirically show that SCORE achieves the SoTA performance with 3.1x acceleration on various tasks in a standard benchmark (D4RL). The proposed algorithm introduces an annealing behavior cloning regularizer to help produce a high-quality estimation of uncertainty which is critical for eliminating false correlations from suboptimality. Theoretically, we justify the rationality of the proposed method and prove its convergence to the optimal policy with a sublinear rate under mild assumptions.
Zhihong Deng 0002, Zuyue Fu, Lingxiao Wang 0003, Zhuoran Yang, Chenjia Bai, Tianyi Zhou 0001, Zhaoran Wang 0001, Jing Jiang 0002
IEEE Trans. Pattern Anal. Mach. Intell.2
2023 Optimistic Exploration with Learned Features Provably Solves Markov Decision Processes with Neural Dynamics
Sirui Zheng, Lingxiao Wang 0003, Zuyue Fu, Zhuoran Yang, Csaba Szepesvári, Zhaoran Wang 0001
ICLR4
2022 Learning from Demonstration: Provably Efficient Adversarial Policy Imitation with Linear Function Approximation
abstract
In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we study GAIL in both online and offline settings with linear function approximation, where both the transition and reward function are linear in the feature maps. Besides the expert demonstration, in the online setting the agent can interact with the environment, while in the offline setting the agent only accesses an additional dataset collected by a prior. For online GAIL, we propose an optimistic generative adversarial policy imitation algorithm (OGAPI) and prove that OGAPI achieves $\widetilde{\mathcal{O}}(\sqrt{H^4d^3K}+\sqrt{H^3d^2K^2/N_1})$ regret. Here $N_1$ represents the number of trajectories of the expert demonstration, $d$ is the feature dimension, and $K$ is the number of episodes. For offline GAIL, we propose a pessimistic generative adversarial policy imitation algorithm (PGAPI). We also obtain the optimality gap of PGAPI, achieving the minimax lower bound in the utilization of the additional dataset. Assuming sufficient coverage on the additional dataset, we show that PGAPI achieves $\widetilde{\mathcal{O}}(\sqrt{H^4d^2/K}+\sqrt{H^4d^3/N_2}+\sqrt{H^3d^2/N_1})$ optimality gap. Here $N_2$ represents the number of trajectories of the additional dataset with sufficient coverage.
Yufeng Zhang 0007, Zuyue Fu, Zhuoran Yang, Zhaoran Wang 0001
ICML3
2021 Sample Elicitation
abstract
It is important to collect credible training samples $(x,y)$ for building data-intensive learning systems (e.g., a deep learning system). Asking people to report complex distribution $p(x)$, though theoretically viable, is challenging in practice. This is primarily due to the cognitive loads required for human agents to form the report of this highly complicated information. While classical elicitation mechanisms apply to eliciting a complex and generative (and continuous) distribution $p(x)$, we are interested in eliciting samples $x_i \sim p(x)$ from agents directly. We coin the above problem sample elicitation. This paper introduces a deep learning aided method to incentivize credible sample contributions from self-interested and rational agents. We show that with an accurate estimation of a certain $f$-divergence function we can achieve approximate incentive compatibility in eliciting truthful samples. We then present an efficient estimator with theoretical guarantees via studying the variational forms of the $f$-divergence function. We also show a connection between this sample elicitation problem and $f$-GAN, and how this connection can help reconstruct an estimator of the distribution based on collected samples. Experiments on synthetic data, MNIST, and CIFAR-10 datasets demonstrate that our mechanism elicits truthful samples. Our implementation is available at https://github.com/weijiaheng/Credible-sample-elicitation.git.
Jiaheng Wei, Zuyue Fu, Yang Liu 0018, Zhuoran Yang, Zhaoran Wang 0001
AISTATS2
2021 Single-Timescale Actor-Critic Provably Finds Globally Optimal Policy
Zuyue Fu, Zhuoran Yang, Zhaoran Wang 0001
ICLR1
2021 Decentralized Single-Timescale Actor-Critic on Zero-Sum Two-Player Stochastic Games
abstract
We study the global convergence and global optimality of the actor-critic algorithm applied for the zero-sum two-player stochastic games in a decentralized manner. We focus on the single-timescale setting where the critic is updated by applying the Bellman operator only once and the actor is updated by policy gradient with the information from the critic. Our algorithm is in a decentralized manner, as we assume that each player has no access to the actions of the other one, which, in a way, protects the privacy of both players. Moreover, we consider linear function approximations for both actor and critic, and we prove that the sequence of joint policy generated by our decentralized linear algorithm converges to the minimax equilibrium at a sublinear rate \(\cO(\sqrt{K})\), where \(K\){is} the number of iterations. To the best of our knowledge, we establish the global optimality and convergence of decentralized actor-critic algorithm on zero-sum two-player stochastic games with linear function approximations for the first time.
Hongyi Guo, Zuyue Fu, Zhuoran Yang, Zhaoran Wang 0001
ICML2
2020 Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games
Zuyue Fu, Zhuoran Yang, Yongxin Chen 0002, Zhaoran Wang 0001
ICLR1