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Yong-Hoon Kwon

dblp:250/4465 · DBLP profile ↗
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4ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0001-8402-8585ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 50% Generative modeling · 33% Video understanding and tracking · 17%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 77% Geometric modeling and processing · 12% Virtual and augmented reality · 12%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction
0.912025
WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction · ICCV 2025
Visual content generation and editing › avatar generation
3d avatar creation
0.912025
Text2Avatar: Articulated 3D Avatar Creation With Text Instructions · IEEE Trans. Multim. 2025
Visual content generation and editing › 3d content creation
text-to-3d avatar generation
0.912025
Text2Avatar: Articulated 3D Avatar Creation With Text Instructions · IEEE Trans. Multim. 2025
Machine learning › Generative modeling
generative adversarial network
0.412019
Predicting Future Frames Using Retrospective Cycle GAN · CVPR 2019
Machine learning › Generative modeling
video generation
0.412019
Predicting Future Frames Using Retrospective Cycle GAN · CVPR 2019
Computer vision › Video understanding and tracking
video prediction
0.412019
Predicting Future Frames Using Retrospective Cycle GAN · CVPR 2019
Computer vision › 3D vision
neural radiance field
0.312025
Text2Avatar: Articulated 3D Avatar Creation With Text Instructions · IEEE Trans. Multim. 2025
Virtual and augmented reality › avatar
avatar animation
0.312025
Text2Avatar: Articulated 3D Avatar Creation With Text Instructions · IEEE Trans. Multim. 2025
Geometric modeling and processing
deformable models
0.312025
WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction · ICCV 2025

Methods — techniques the papers use, named apart from their topics

warping · 1.7poisson reconstruction · 1.7linear blend skinning · 1.7NeRF · 1.74d representation · 1.7sequence discriminator · 0.4retrospective cycle consistency · 0.4
YearPublicationVenuePosition
2026 Towards robust 3D human reconstruction with uncertainty-aware low-rank adaptation
Inho Chang, Ju-Mi Kang, Yong-Hoon Kwon, Ju Hong Yoon, Min-Gyu Park
Comput. Vis. Image Underst.3
2025 WarpHE4D: Dense 4D Head Map Toward Full Head Reconstruction
Jong Seob Yun, Yong-Hoon Kwon, Min-Gyu Park, Ju-Mi Kang, Min-Ho Lee, Inho Chang, Ju Hong Yoon, Kuk-Jin Yoon
ICCV2
2025 Text2Avatar: Articulated 3D Avatar Creation With Text Instructions
abstract
We propose a framework for creating articulated human avatars, editing their styles, and animating the human avatars from three different types of text instructions. The three types of instructions, identity, edit, and action, are fed into three models that generate, edit, and animate human avatars. Specifically, the proposed framework takes identity instruction and multi-view pose condition images to generate the images of a human using the avatar generation model. Then, the avatar can be edited with text instructions by changing the style of the images generated. We apply the Neural Radiance Field (NeRF) and Poisson reconstruction to extract a human mesh model from images and assign linear blend skinning (LBS) weights to the vertices. Finally, the action instructions can animate human avatars, where we use the off-the-shelf method to generate the motions from text instructions. Notably, our proposed method adapts the appearance of hundreds of different individuals to construct a conditionally editable avatar-generated model, allowing easy creation of 3D avatars using text instructions. We demonstrate high-fidelity 3D animatable avatar creation with text instructions on various datasets and highlight a superior performance of the proposed method compared to the previous studies.
Yong-Hoon Kwon, Ju Hong Yoon, Min-Gyu Park
IEEE Trans. Multim.1
2019 Predicting Future Frames Using Retrospective Cycle GAN
abstract
Recent advances in deep learning have significantly improved the performance of video prediction, however, top-performing algorithms start to generate blurry predictions as they attempt to predict farther future frames. In this paper, we propose a unified generative adversarial network for predicting accurate and temporally consistent future frames over time, even in a challenging environment. The key idea is to train a single generator that can predict both future and past frames while enforcing the consistency of bi-directional prediction using the retrospective cycle constraints. Moreover, we employ two discriminators not only to identify fake frames but also to distinguish fake contained image sequences from the real sequence. The latter discriminator, the sequence discriminator, plays a crucial role in predicting temporally consistent future frames. We experimentally verify the proposed framework using various real-world videos captured by car-mounted cameras, surveillance cameras, and arbitrary devices with state-of-the-art methods.
Yong-Hoon Kwon, Min-Gyu Park
CVPR1