Demo Data from EDBT 2026 / reviewers in the wild / expert
Yupei Chen
dblp:250/5710
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
0009-0004-4519-9604ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 39% Reinforcement learning · 30% Image recognition and object detection · 30% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
0.4 | 1 | 2020 | Predicting Goal-Directed Human Attention Using Inverse Reinforcement Learning · CVPR 2020 |
Computer vision › Image recognition and object detection
saliency prediction |
0.4 | 1 | 2020 | Predicting Goal-Directed Human Attention Using Inverse Reinforcement Learning · CVPR 2020 |
Computer vision › 3D vision › biological vision modeling
scanpath prediction |
0.4 | 1 | 2020 | Predicting Goal-Directed Human Attention Using Inverse Reinforcement Learning · CVPR 2020 |
Methods — techniques the papers use, named apart from their topics
inverse reinforcement learning · 0.4dynamic contextual belief maps · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Predicting Goal-Directed Human Attention Using Inverse Reinforcement LearningabstractHuman gaze behavior prediction is important for behavioral vision and for computer vision applications. Most models mainly focus on predicting free-viewing behavior using saliency maps, but do not generalize to goal-directed behavior, such as when a person searches for a visual target object. We propose the first inverse reinforcement learning (IRL) model to learn the internal reward function and policy used by humans during visual search. We modeled the viewer's internal belief states as dynamic contextual belief maps of object locations. These maps were learned and then used to predict behavioral scanpaths for multiple target categories. To train and evaluate our IRL model we created COCO-Search18, which is now the largest dataset of high-quality search fixations in existence. COCO-Search18 has 10 participants searching for each of 18 target-object categories in 6202 images, making about 300,000 goal-directed fixations. When trained and evaluated on COCO-Search18, the IRL model outperformed baseline models in predicting search fixation scanpaths, both in terms of similarity to human search behavior and search efficiency. Finally, reward maps recovered by the IRL model reveal distinctive target-dependent patterns of object prioritization, which we interpret as a learned object context. Zhibo Yang 0002, Lihan Huang, Yupei Chen, Zijun Wei, Seoyoung Ahn, Gregory J. Zelinsky, Dimitris Samaras, Minh Hoai |
CVPR | 3 |