Valentin Z. Nigolian

dblp:251/1766 · also Valentin Zénon Nigolian · DBLP profile ↗
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4ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0001-5239-1507ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 93% Visualization and visual analytics · 7%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh processing
1.422024
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology · ACM Trans. Graph. 2024
Expansion Cones: A Progressive Volumetric Mapping Framework · ACM Trans. Graph. 2023
Geometric modeling and processing › mesh processing
tetrahedral mesh processing
1.422024
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology · ACM Trans. Graph. 2024
Expansion Cones: A Progressive Volumetric Mapping Framework · ACM Trans. Graph. 2023
Geometric modeling and processing › parameterization
volumetric mapping
1.422024
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology · ACM Trans. Graph. 2024
Expansion Cones: A Progressive Volumetric Mapping Framework · ACM Trans. Graph. 2023
Geometric modeling and processing › shape analysis › skeleton extraction
centerline extraction
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Visualization and visual analytics
medical visualization
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Geometric modeling and processing
skeletonization
0.412019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019
Medical and health informatics › medical imaging
medical image analysis
0.112019
INVANER: INteractive VAscular Network Editing and Repair · UIST 2019

Methods — techniques the papers use, named apart from their topics

shrink-and-expand · 0.8interactive repair · 0.8graph-based editing · 0.8cluster mesh topology · 0.8progressive expansion · 0.7expansion cones · 0.7adaptive mesh refinement · 0.7
YearPublicationVenuePosition
2024 A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology
abstract
We present a novel algorithm to map ball-topology tetrahedral meshes onto star-shaped domains with guarantees regarding bijectivity. Our algorithm is based on the recently introduced idea of Shrink-and-Expand, where images of interior vertices are initially clustered at one point (Shrink-), before being sequentially moved to non-degenerate positions yielding a bijective map (-and-Expand). In this context, we introduce the concept of the cluster mesh , i.e. the unexpanded interior mesh consisting of geometrically degenerate simplices. Using local, per-vertex connectivity information solely from the cluster mesh, we show that a viable expansion sequence guaranteed to produce a bijective map can always be found as long as the mesh is shellable. In addition to robustness guarantees for this ubiquitous class of inputs, other practically relevant benefits include improved parsimony and reduced algorithmic complexity. While inheriting some of the worst-case high run time requirements of the state of the art, significant acceleration for the average case is experimentally demonstrated.
Valentin Z. Nigolian, Marcel Campen, David Bommes
ACM Trans. Graph.1
2023 Expansion Cones: A Progressive Volumetric Mapping Framework
abstract
Volumetric mapping is a ubiquitous and difficult problem in Geometry Processing and has been the subject of research in numerous and various directions. While several methods show encouraging results, the field still lacks a general approach with guarantees regarding map bijectivity. Through this work, we aim at opening the door to a new family of methods by providing a novel framework based on the concept of progressive expansion. Starting from an initial map of a tetrahedral mesh whose image may contain degeneracies but no inversions, we incrementally adjust vertex images to expand degenerate elements. By restricting movement to so-called expansion cones , it is done in such a way that the number of degenerate elements decreases in a strictly monotonic manner, without ever introducing any inversion. Adaptive local refinement of the mesh is performed to facilitate this process. We describe a prototype algorithm in the realm of this framework for the computation of maps from ball-topology tetrahedral meshes to convex or star-shaped domains. This algorithm is evaluated and compared to state-of-the-art methods, demonstrating its benefits in terms of bijectivity. We also discuss the associated cost in terms of sometimes significant mesh refinement to obtain the necessary degrees of freedom required for establishing a valid mapping. Our conclusions include that while this algorithm is only of limited immediate practical utility due to efficiency concerns, the general framework has the potential to inspire a range of novel methods improving on the efficiency aspect.
Valentin Z. Nigolian, Marcel Campen, David Bommes
ACM Trans. Graph.1
2019 INVANER: INteractive VAscular Network Editing and Repair
abstract
Vascular network reconstruction is an essential aspect of the daily practice of medical doctors working with vascular systems. Accurately representing vascular networks, not only graphically but also in a way that encompasses their structure, can be used to run simulations, plan medical procedures or identify real-life diseases, for example. A vascular network is thus reconstructed from a 3D medical image sequence via segmentation and skeletonization. Many automatic algorithms exist to do so but tend to fail for specific corner cases. On the other hand, manual methods exist as well but are tedious to use and require a lot of time. In this paper, we introduce an interactive vascular network reconstruction system called INVANER that relies on a graph-like representation of the network's structure. A general skeleton is obtained with an automatic method and medical practitioners are allowed to manually repair the local defects where this method fails. Our system uses graph-related tools with local effects and introduces two novel tools, dedicated to solving two common problems arising when automatically extracting the centerlines of vascular structures: so-called "Kissing Vessels" and a type of phenomenon we call "Dotted Vessels."
Valentin Z. Nigolian, Takeo Igarashi, Hirofumi Seo
UIST1
2017 Self-reconfigurable modular robot interface using virtual reality: Arrangement of furniture made out of roombots modules
abstract
Self-reconfigurable modular robots (SRMR) offer high flexibility in task space by adopting different morphologies for different tasks. Using the same simple module, complex and more capable morphologies can be built. However, increasing the number of modules increases the degrees of freedom (DOF) of the system. Thus, controlling the system as a whole becomes harder. Indeed, even a 10 DOFs system is difficult to consider and manipulate. Intuitive and easy to use interfaces are needed, particularly when modular robots need to interact with humans. In this study we present an interface to assemble desired structures and placement of such structures, with a focus on the assembly process. Roombots modules, a particular SRMR design, are used for the demonstration of the proposed interface. Two non-conventional input/output devices - a head mounted display and hand tracking system - are added to the system to enhance the user experience. Finally, a user study was conducted to evaluate the interface. The results show that most users enjoyed their experience. However, they were not necessarily convinced by the gesture control, most likely for technical reasons.
Valentin Z. Nigolian, Mehmet Mutlu, Simon Hauser, Alexandre Bernardino, Auke Jan Ijspeert
RO-MAN1