Evan Fisher

dblp:251/1828 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Program synthesis and code generation
programming by demonstration
0.412019
Bodystorming Human-Robot Interactions · UIST 2019

Methods — techniques the papers use, named apart from their topics

program synthesis · 0.8
YearPublicationVenuePosition
2019 Bodystorming Human-Robot Interactions
abstract
Designing and implementing human-robot interactions requires numerous skills, from having a rich understanding of social interactions and the capacity to articulate their subtle requirements, to the ability to then program a social robot with the many facets of such a complex interaction. Although designers are best suited to develop and implement these interactions due to their inherent understanding of the context and its requirements, these skills are a barrier to enabling designers to rapidly explore and prototype ideas: it is impractical for designers to also be experts on social interaction behaviors, and the technical challenges associated with programming a social robot are prohibitive. In this work, we introduce Synthé, which allows designers to act out, or bodystorm, multiple demonstrations of an interaction. These demonstrations are automatically captured and translated into prototypes for the design team using program synthesis. We evaluate Synthé in multiple design sessions involving pairs of designers bodystorming interactions and observing the resulting models on a robot. We build on the findings from these sessions to improve the capabilities of Synthé and demonstrate the use of these capabilities in a second design session.
David Porfirio, Evan Fisher, Allison Sauppé, Aws Albarghouthi, Bilge Mutlu
UIST2