Demo Data from EDBT 2026 / reviewers in the wild / expert
Sean J. Liu
dblp:251/1880
· DBLP profile ↗
4ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0002-1753-264XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 67% Virtual and augmented reality · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image editing
image compositing |
0.9 | 1 | 2025 | Generative Photomontage · CVPR 2025 |
Visual content generation and editing › image generation
text-to-image generation |
0.9 | 1 | 2025 | Generative Photomontage · CVPR 2025 |
Virtual and augmented reality › immersive video
cinematic VR |
0.7 | 1 | 2023 | RadarVR: Exploring Spatiotemporal Visual Guidance in Cinematic VR · UIST 2023 |
Virtual and augmented reality › immersive video
360° video viewing |
0.4 | 1 | 2019 | View-Dependent Video Textures for 360° Video · UIST 2019 |
Visual content generation and editing › texture synthesis
video texture synthesis |
0.4 | 1 | 2019 | View-Dependent Video Textures for 360° Video · UIST 2019 |
Methods — techniques the papers use, named apart from their topics
widget design · 1.3spatiotemporal feedback · 1.3graph-based optimization · 0.9diffusion feature space blending · 0.9view-dependent looping · 0.4gaze-conditioned playback · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Generative PhotomontageabstractText-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user’s brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines. Sean J. Liu, Nupur Kumari, Ariel Shamir, Jun-Yan Zhu |
CVPR | 1 |
| 2023 | RadarVR: Exploring Spatiotemporal Visual Guidance in Cinematic VRabstractIn cinematic VR, viewers can only see a limited portion of the scene at any time. As a result, they may miss important events outside their field of view. While there are many techniques which offer spatial guidance (where to look), there has been little work on temporal guidance (when to look). Temporal guidance offers viewers a look-ahead time and allows viewers to plan their head motion for important events. This paper introduces spatiotemporal visual guidance and presents a new widget, RadarVR, which shows both spatial and temporal information of regions of interest (ROIs) in a video. Using RadarVR, we conducted a study to investigate the impact of temporal guidance and explore trade-offs between spatiotemporal and spatial-only visual guidance. Results show spatiotemporal feedback allows users to see a greater percentage of ROIs, with 81% more seen from their initial onset. We discuss design implications for future work in this space. Sean J. Liu, Rorik Henrikson, Tovi Grossman, Michael Glueck, Mark Parent |
UIST | 1 |
| 2022 | ZoomShop: Depth-Aware Editing of Photographic CompositionabstractAbstract We present ZoomShop, a photographic composition editing tool for adjusting relative size, position, and foreshortening of scene elements. Given an image and corresponding depth map as input, ZoomShop combines a novel non‐linear camera model and a depth‐aware image warp to reproject and deform the image. Users can isolate objects by selecting depth ranges and adjust their scale and foreshortening, which controls the paths of the camera rays through the scene. Users can also select 2D image regions and translate them, which determines the objective function in the image warp optimization. We demonstrate that ZoomShop can be used to achieve useful compositional goals, such as making a distant object more prominent while preserving foreground scenery, or making objects both larger and closer together so they still fit in the frame. Sean J. Liu, Maneesh Agrawala, Stephen DiVerdi, Aaron Hertzmann |
Comput. Graph. Forum | 1 |
| 2019 | View-Dependent Video Textures for 360° VideoabstractA major concern for filmmakers creating 360° video is ensuring that the viewer does not miss important narrative elements because they are looking in the wrong direction. This paper introduces gated clips which do not play the video past a gate time until a filmmaker-defined viewer gaze condition is met, such as looking at a specific region of interest (ROI). Until the condition is met, we seamlessly loop video playback using view-dependent video textures, a new variant of standard video textures that adapt the looping behavior to the portion of the scene that is within the viewer's field of view. We use our desktop GUI to edit live action and computer animated 360° videos. In a user study with casual viewers, participants prefer our looping videos over the standard versions and are able to successfully see all of the looping videos' ROIs without fear of missing important narrative content. Sean J. Liu, Maneesh Agrawala, Stephen DiVerdi, Aaron Hertzmann |
UIST | 1 |