Demo Data from EDBT 2026 / reviewers in the wild / expert
Patrick Coe
dblp:251/1962
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0003-3822-1696ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 64% Ubiquitous computing and smart environments · 28% Immersive interaction · 8% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › context recognition
material recognition |
1.0 | 1 | 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026 |
Haptics and multimodal interaction
thermal feedback |
1.0 | 1 | 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026 |
Haptics and multimodal interaction › thermal feedback
thermal rendering |
1.0 | 1 | 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026 |
Haptics and multimodal interaction
multimodal perception |
0.3 | 1 | 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026 |
Immersive interaction
virtual reality |
0.3 | 1 | 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0conductivity model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality InteractionabstractThermal feedback has the potential to enrich immersive interaction, yet its role in material discrimination remains underexplored. We designed and evaluated a conductivity model that simulates transient heating and cooling profiles based on material properties of an object. Thirty-eight participants used a Meta Quest 3 headset and WEART TouchDIVER Pro gloves to classify virtual blocks (metal, glass, wood) under three conditions: visual-thermal congruence, thermal-only, and visual-thermal incongruence. Although the results show accuracy decreased when congruence decreased, the objects were rated consistently following their material conductivity properties (Metal > Glass > Wood), supporting the validity of the conductivity model. Haptic Experience (HX) ratings of realism, involvement, and harmony remained stable across tasks, while sorting difficulty was lowest under congruent and highest under incongruent visuals. Physiological baselines did affect performance. Our findings demonstrate that conductivity-based thermal rendering enables perceptually reliable material differences in VR, informing design and application of thermal haptics. Devbrat Anuragi, Ahmed Farooq, Mina Honarmandmozafari, Patrick Coe, Marja Salmimaa, Roope Raisamo |
CHI | 5 |