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Patrick Coe

dblp:251/1962 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0003-3822-1696ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 64% Ubiquitous computing and smart environments · 28% Immersive interaction · 8%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › context recognition
material recognition
1.012026
Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026
Haptics and multimodal interaction
thermal feedback
1.012026
Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026
Haptics and multimodal interaction › thermal feedback
thermal rendering
1.012026
Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026
Haptics and multimodal interaction
multimodal perception
0.312026
Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026
Immersive interaction
virtual reality
0.312026
Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0conductivity model · 1.0
YearPublicationVenuePosition
2026 Which is Warmer, the Cake or the Oven? Unlocking Thermal Conductivity for Virtual Reality Interaction
abstract
Thermal feedback has the potential to enrich immersive interaction, yet its role in material discrimination remains underexplored. We designed and evaluated a conductivity model that simulates transient heating and cooling profiles based on material properties of an object. Thirty-eight participants used a Meta Quest 3 headset and WEART TouchDIVER Pro gloves to classify virtual blocks (metal, glass, wood) under three conditions: visual-thermal congruence, thermal-only, and visual-thermal incongruence. Although the results show accuracy decreased when congruence decreased, the objects were rated consistently following their material conductivity properties (Metal > Glass > Wood), supporting the validity of the conductivity model. Haptic Experience (HX) ratings of realism, involvement, and harmony remained stable across tasks, while sorting difficulty was lowest under congruent and highest under incongruent visuals. Physiological baselines did affect performance. Our findings demonstrate that conductivity-based thermal rendering enables perceptually reliable material differences in VR, informing design and application of thermal haptics.
Devbrat Anuragi, Ahmed Farooq, Mina Honarmandmozafari, Patrick Coe, Marja Salmimaa, Roope Raisamo
CHI5