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Dimitar Garkov

dblp:251/2638 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0002-2134-1686ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Immersive interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative learning
collaborative problem solving
1.012026
Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

task instance complexity · 1.0controlled experiment · 1.0
YearPublicationVenuePosition
2026 Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis
abstract
Problem solving is a composite cognitive process, invoking a number of cognitive mechanisms, such as perception and memory. Individuals may form collectives to solve a given problem together in collaboration, especially when complexity is perceived to be high. To determine if and when collaborative problem solving is desired in the context of visual graph analysis, we compare ad hoc pairs to individuals and nominal pairs, when solving different tasks in mixed reality. We discuss the results of an experiment with 72 participants performed in two countries and three languages. We apply the concept of task instance complexity to quantify the visual demand of tasks used in the experiment. Our results show the importance of using nominal groups as a benchmark for evaluating collaborative virtual environments. We conclude that 3D graph representation is not sufficient to induce better collaborative results compared to the benchmark.
Dimitar Garkov, Tommaso Piselli, Emilio Di Giacomo, Karsten Klein 0001, Giuseppe Liotta, Fabrizio Montecchiani, Falk Schreiber
IEEE Trans. Vis. Comput. Graph.1