Nils Dengler

dblp:251/4275 · DBLP profile ↗
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9ranked-venue papers
3as first author
8since 2021 · last 2025
0009-0000-0109-5724ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 7 since 2021Systems, architecture and hardware · 7 · 3 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Learning Goal-Directed Object Pushing in Cluttered Scenes With Location-Based Attention
abstract
In complex scenarios where typical pick-and-place techniques are insufficient, often non-prehensile manipulation can ensure that a robot is able to fulfill its task. However, non-prehensile manipulation is challenging due to its underactuated nature with hybrid-dynamics, where a robot needs to reason about an object’s long-term behavior and contact-switching, while being robust to contact uncertainty. The presence of clutter in the workspace further complicates this task, introducing the need to include more advanced spatial analysis to avoid unwanted collisions. Building upon prior work on reinforcement learning with multimodal categorical exploration for planar pushing, we propose to incorporate location-based attention to enable robust manipulation in cluttered scenes. Unlike previous approaches addressing this obstacle avoiding pushing task, our framework requires no predefined global paths and considers the desired target orientation of the manipulated object. Experimental results in simulation as well as with a real KUKA iiwa robot arm demonstrate that our learned policy manipulates objects successfully while avoiding collisions through complex obstacle configurations, including dynamic obstacles, to reach the desired target pose.
Nils Dengler, Juan Del Aguila Ferrandis, João Moura 0003, Sethu Vijayakumar, Maren Bennewitz
IROS1
2025 EvidMTL: Evidential Multi-Task Learning for Uncertainty-Aware Semantic Surface Mapping from Monocular RGB Images
abstract
For scene understanding in unstructured environments, an accurate and uncertainty-aware metric-semantic mapping is required to enable informed action selection by autonomous systems. Existing mapping methods often suffer from overconfident semantic predictions, and sparse and noisy depth sensing, leading to inconsistent map representations. In this paper, we therefore introduce EvidMTL, a multitask learning framework that uses evidential heads for depth estimation and semantic segmentation, enabling uncertainty-aware inference from monocular RGB images. To enable uncertainty-calibrated evidential multi-task learning, we propose a novel evidential depth loss function that jointly optimizes the belief strength of the depth prediction in conjunction with evidential segmentation loss. Building on this, we present EvidKimera, an uncertainty-aware semantic surface mapping framework, which uses evidential depth and semantics prediction for improved 3D metric-semantic consistency. We train and evaluate EvidMTL on the NYUDepthV2 and assess its zero-shot performance on ScanNetV2, demonstrating superior uncertainty estimation compared to conventional approaches while maintaining comparable depth estimation and semantic segmentation. In zero-shot mapping tests on ScanNetV2, EvidKimera outperforms Kimera by 30% in semantic surface mapping accuracy and consistency, highlighting the benefits of uncertainty-aware mapping and underscoring its potential for real-world robotic applications.
Rohit U. Menon, Nils Dengler, Sicong Pan, Gokul Krishna Chenchani, Maren Bennewitz
IROS2
2025 Integrating One-Shot View Planning With a Single Next-Best View via Long-Tail Multiview Sampling
abstract
Existing view planning systems either adopt an iterative paradigm using next-best views (NBV) or a one-shot pipeline relying on the set-covering view-planning (SCVP) network. However, neither of these methods can concurrently guarantee both high-quality and high-efficiency reconstruction of 3-D unknown objects. To tackle this challenge, we introduce a crucial hypothesis: with the availability of more information about the unknown object, the prediction quality of the SCVP network improves. There are two ways to provide extra information: first, leveraging perception data obtained from NBVs, and second, training on an expanded dataset of multiview inputs. In this work, we introduce a novel combined pipeline that incorporates a single NBV before activating the proposed multiview-activated (MA-)SCVP network. The MA-SCVP is trained on a multiview dataset generated by our long-tail sampling method, which addresses the issue of unbalanced multiview inputs and enhances the network performance. Extensive simulated experiments substantiate that our system demonstrates a significant surface coverage increase and a substantial 45% reduction in movement cost compared to state-of-the-art systems. Real-world experiments justify the capability of our system for generalization and deployment.
Sicong Pan, Hui Wei 0001, Nils Dengler, Tobias Zaenker, Murad Dawood, Maren Bennewitz
IEEE Trans. Robotics4
2024 RHINO-VR Experience: Teaching Mobile Robotics Concepts in an Interactive Museum Exhibit
abstract
In 1997, the very first tour guide robot RHINO was deployed in a museum in Germany. With the ability to navigate autonomously through the environment, the robot gave tours to over 2,000 visitors. Today, RHINO itself has become an exhibit and is no longer operational In this paper, we present RHINO-VR, an interactive museum exhibit using virtual reality (VR) that allows museum visitors to experience the historical robot RHINO in operation in a virtual museum. RHINO-VR, unlike static exhibits, enables users to familiarize themselves with basic mobile robotics concepts without the fear of damaging the exhibit. In the virtual environment, the user is able to interact with RHINO in VR by pointing to a location to which the robot should navigate and observing the corresponding actions of the robot. To include other visitors who cannot use the VR, we provide an external observation view to make RHINO visible to them. We evaluated our system by measuring the frame rate of the VR simulation, comparing the generated virtual 3D models with the originals, and conducting a user study. The user study showed that RHINO-VR improved the visitors’ understanding of the robot’s functionality and that they would recommend experiencing the VR exhibit to others.
Erik Schlachhoff, Nils Dengler, Leif Van Holland, Patrick Stotko, Jorge de Heuvel, Reinhard Klein, Maren Bennewitz
RO-MAN2
2023 Handling Sparse Rewards in Reinforcement Learning Using Model Predictive Control
abstract
Reinforcement learning (RL) has recently proven great success in various domains. Yet, the design of the reward function requires detailed domain expertise and tedious fine-tuning to ensure that agents are able to learn the desired behaviour. Using a sparse reward conveniently mitigates these challenges. However, the sparse reward represents a challenge on its own, often resulting in unsuccessful training of the agent. In this paper, we therefore address the sparse reward problem in RL. Our goal is to find an effective alternative to reward shaping, without using costly human demonstrations, that would also be applicable to a wide range of domains. Hence, we propose to use model predictive control (MPC) as an experience source for training RL agents in sparse reward environments. Without the need for reward shaping, we successfully apply our approach in the field of mobile robot navigation both in simulation and real-world experiments with a Kuboki Turtlebot 2. We furthermore demonstrate great improvement over pure RL algorithms in terms of success rate as well as number of collisions and timeouts. Our experiments show that MPC as an experience source improves the agent's learning process for a given task in the case of sparse rewards.
Murad Dawood, Nils Dengler, Jorge de Heuvel, Maren Bennewitz
ICRA2
2023 Viewpoint Push Planning for Mapping of Unknown Confined Spaces
abstract
Viewpoint planning is an important task in any application where objects or scenes need to be viewed from different angles to achieve sufficient coverage. The mapping of confined spaces such as shelves is an especially challenging task since objects occlude each other and the scene can only be observed from the front, posing limitations on the possible viewpoints. In this paper, we propose a deep reinforcement learning framework that generates promising views aiming at reducing the map entropy. Additionally, the pipeline extends standard viewpoint planning by predicting adequate minimally invasive push actions to uncover occluded objects and increase the visible space. Using a 2.5D occupancy height map as state representation that can be efficiently updated, our system decides whether to plan a new viewpoint or perform a push. To learn feasible pushes, we use a neural network to sample push candidates on the map based on training data provided by human experts. As simulated and real-world experimental results with a robotic arm show, our system is able to significantly increase the mapped space compared to different baselines, while the executed push actions highly benefit the viewpoint planner with only minor changes to the object configuration.
Nils Dengler, Sicong Pan, Vamsi Kalagaturu, Rohit U. Menon, Murad Dawood, Maren Bennewitz
IROS1
2023 NBV-SC: Next Best View Planning Based on Shape Completion for Fruit Mapping and Reconstruction
abstract
Active perception for fruit mapping and harvesting is a difficult task since occlusions occur frequently and the location as well as size of fruits change over time. State-of-the-art viewpoint planning approaches utilize computationally expensive ray casting operations to find good viewpoints aiming at maximizing information gain and covering the fruits in the scene. In this paper, we present a novel viewpoint planning approach that explicitly uses information about the predicted fruit shapes to compute targeted viewpoints that observe as yet unobserved parts of the fruits. Furthermore, we formulate the concept of viewpoint dissimilarity to reduce the sampling space for more efficient selection of useful, dissimilar viewpoints. Our simulation experiments with a UR5e arm equipped with an RGB-D sensor provide a quantitative demonstration of the efficacy of our iterative next best view planning method based on shape completion. In comparative experiments with a state-of-the-art viewpoint planner, we demonstrate improvement not only in the estimation of the fruit sizes, but also in their reconstruction, while significantly reducing the planning time. Finally, we show the viability of our approach for mapping sweet pepper plants with a real robotic system in a commercial glasshouse.
Rohit U. Menon, Tobias Zaenker, Nils Dengler, Maren Bennewitz
IROS3
2022 Learning Goal-Oriented Non-Prehensile Pushing in Cluttered Scenes
abstract
Pushing objects through cluttered scenes is a challenging task, especially when the objects to be pushed have initially unknown dynamics and touching other entities has to be avoided to reduce the risk of damage. In this paper, we approach this problem by applying deep reinforcement learning to generate pushing actions for a robotic manipulator acting on a planar surface where objects have to be pushed to goal locations while avoiding other items in the same workspace. With the latent space learned from a depth image of the scene and other observations of the environment, such as contact information between the end effector and the object as well as distance to the goal, our framework is able to learn contact-rich pushing actions that avoid collisions with other objects. As the experimental results with a six degrees of freedom robotic arm show, our system is able to successfully push objects from start to end positions while avoiding nearby objects. Furthermore, we evaluate our learned policy in comparison to a state-of-the-art pushing controller for mobile robots and show that our agent performs better in terms of success rate, collisions with other objects, and continuous object contact in various scenarios.
Nils Dengler, David Großklaus, Maren Bennewitz
IROS1
2020 Human-Aware Robot Navigation by Long-Term Movement Prediction
abstract
Foresighted, human-aware navigation is a prerequisite for service robots acting in indoor environments. In this paper, we present a novel human-aware navigation approach that relies on long-term prediction of human movements. In particular, we consider the problem of finding a path from the robot's current position to the initially unknown navigation goal of a moving user to provide timely assistance there. The navigation strategy has to minimize the robot's arrival time and at the same time comply with the user's comfort during the movement. Our solution predicts the user's navigation goal based on the robot's observations and prior knowledge about typical human transitions between objects. Based on the motion prediction, we then compute a time-dependent cost map that encodes the belief about the user's positions at future time steps. Using this map, we solve the time-dependent shortest path problem to find an efficient path for the robot, which still abides by the rules of human comfort. To identify robot navigation actions that are perceived as uncomfortable by humans, we performed user surveys and defined the corresponding constraints. We thoroughly evaluated our navigation system in simulation as well as in real-world experiments. As the results show, our system outperforms existing approaches in terms of human comfort, while still minimizing arrival times of the robot.
Lilli Bruckschen, Kira Bungert, Nils Dengler, Maren Bennewitz
IROS3