Demo Data from EDBT 2026 / reviewers in the wild / expert
Xuedong Shang
dblp:251/5427
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.5 | 1 | 2021 | UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.5 | 1 | 2021 | UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021 |
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning |
0.5 | 1 | 2021 | UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.5 | 1 | 2021 | UCB Momentum Q-learning: Correcting the bias without forgetting · ICML 2021 |
Machine learning › Reinforcement learning
bandit |
0.4 | 1 | 2020 | Gamification of Pure Exploration for Linear Bandits · ICML 2020 |
Machine learning › Reinforcement learning › multi-armed bandit › pure exploration
best arm identification |
0.4 | 1 | 2020 | Gamification of Pure Exploration for Linear Bandits · ICML 2020 |
Machine learning › Reinforcement learning › bandit
linear bandits |
0.4 | 1 | 2020 | Gamification of Pure Exploration for Linear Bandits · ICML 2020 |
Mathematical optimization
experimental design |
0.4 | 1 | 2020 | Gamification of Pure Exploration for Linear Bandits · ICML 2020 |
Mathematical optimization › experimental design
optimal experimental design |
0.4 | 1 | 2020 | Gamification of Pure Exploration for Linear Bandits · ICML 2020 |
Methods — techniques the papers use, named apart from their topics
g-optimality · 0.9asymptotic optimality · 0.9upper confidence bound · 0.5momentum · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | UCB Momentum Q-learning: Correcting the bias without forgettingabstractWe propose UCBMQ, Upper Confidence Bound Momentum Q-learning, a new algorithm for reinforcement learning in tabular and possibly stage-dependent, episodic Markov decision process. UCBMQ is based on Q-learning where we add a momentum term and rely on the principle of optimism in face of uncertainty to deal with exploration. Our new technical ingredient of UCBMQ is the use of momentum to correct the bias that Q-learning suffers while, \emph{at the same time}, limiting the impact it has on the second-order term of the regret. For UCBMQ, we are able to guarantee a regret of at most $\tilde{O}(\sqrt{H^3SAT}+ H^4 S A)$ where $H$ is the length of an episode, $S$ the number of states, $A$ the number of actions, $T$ the number of episodes and ignoring terms in poly$\log(SAHT)$. Notably, UCBMQ is the first algorithm that simultaneously matches the lower bound of $\Omega(\sqrt{H^3SAT})$ for large enough $T$ and has a second-order term (with respect to $T$) that scales \emph{only linearly} with the number of states $S$. Pierre Ménard, Omar Darwiche Domingues, Xuedong Shang, Michal Valko |
ICML | 3 |
| 2020 | Fixed-confidence guarantees for Bayesian best-arm identificationabstractWe investigate and provide new insights on the sampling rule called Top-Two Thompson Sampling (TTTS). In particular, we justify its use for fixed-confidence best-arm identification. We further propose a variant of TTTS called Top-Two Transportation Cost (T3C), which disposes of the computational burden of TTTS. As our main contribution, we provide the first sample complexity analysis of TTTS and T3C when coupled with a very natural Bayesian stopping rule, for bandits with Gaussian rewards, solving one of the open questions raised by Russo (2016). We also provide new posterior convergence results for TTTS under two models that are commonly used in practice: bandits with Gaussian and Bernoulli rewards and conjugate priors. Xuedong Shang, Rianne de Heide, Pierre Ménard, Emilie Kaufmann, Michal Valko |
AISTATS | 1 |
| 2020 | Gamification of Pure Exploration for Linear BanditsabstractWe investigate an active \emph{pure-exploration} setting, that includes \emph{best-arm identification}, in the context of \emph{linear stochastic bandits}. While asymptotically optimal algorithms exist for standard \emph{multi-armed bandits}, the existence of such algorithms for the best-arm identification in linear bandits has been elusive despite several attempts to address it. First, we provide a thorough comparison and new insight over different notions of optimality in the linear case, including G-optimality, transductive optimality from optimal experimental design and asymptotic optimality. Second, we design the first asymptotically optimal algorithm for fixed-confidence pure exploration in linear bandits. As a consequence, our algorithm naturally bypasses the pitfall caused by a simple but difficult instance, that most prior algorithms had to be engineered to deal with explicitly. Finally, we avoid the need to fully solve an optimal design problem by providing an approach that entails an efficient implementation. Rémy Degenne, Pierre Ménard, Xuedong Shang, Michal Valko |
ICML | 3 |
| 2019 | General parallel optimization a without metricabstractHierarchical bandits are an approach for global optimization of \emph{extremely} irregular functions. This paper provides new elements regarding POO, an adaptive meta-algorithm that does not require the knowledge of local smoothness of the target function. We first highlight the fact that the subroutine algorithm used in POO should have a small regret under the assumption of \emph{local smoothness with respect to the chosen partitioning}, which is unknown if it is satisfied by the standard subroutine HOO. In this work, we establish such regret guarantee for HCT, which is another hierarchical optimistic optimization algorithm that needs to know the smoothness. This confirms the validity of POO. We show that POO can be used with HCT as a subroutine with a regret upper bound that matches the one of best-known algorithms using the knowledge of smoothness up to a $\sqrt{\log{n}}$ factor. On top of that, we further propose a more general wrapper, called GPO, that can cope with algorithms that only have simple regret guarantees. Xuedong Shang, Emilie Kaufmann, Michal Valko |
ALT | 1 |