Bernadette Bucher

dblp:251/5461 · DBLP profile ↗
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7ranked-venue papers
1as first author
7since 2021 · last 2025
0000-0003-1396-4872ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Systems, architecture and hardware · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis
abstract
While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-Level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks —a process called hierarchical task analysis— is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis —to generate the task breakdown— with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.
Yun Chang, Leonor Fermoselle, Duy Ta, Bernadette Bucher, Luca Carlone, Jiuguang Wang
CVPR4
2024 VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation
abstract
Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by human reasoning and designed to navigate towards unseen semantic objects in novel environments. VLFM builds occupancy maps from depth observations to identify frontiers, and leverages RGB observations and a pre-trained vision-language model to generate a language-grounded value map. VLFM then uses this map to identify the most promising frontier to explore for finding an instance of a given target object category. We evaluate VLFM in photo-realistic environments from the Gibson, Habitat-Matterport 3D (HM3D), and Matterport 3D (MP3D) datasets within the Habitat simulator. Remarkably, VLFM achieves state-of-the-art results on all three datasets as measured by success weighted by path length (SPL) for the Object Goal Navigation task. Furthermore, we show that VLFM’s zero-shot nature enables it to be readily deployed on real-world robots such as the Boston Dynamics Spot mobile manipulation platform. We deploy VLFM on Spot and demonstrate its capability to efficiently navigate to target objects within an office building in the real world, without any prior knowledge of the environment. The accomplishments of VLFM underscore the promising potential of vision-language models in advancing the field of semantic navigation. Videos of real world deployment can be viewed at naoki.io/vlfm.
Naoki Yokoyama, Sehoon Ha, Dhruv Batra, Jiuguang Wang, Bernadette Bucher
ICRA5
2024 Uncertainty-Aware Deployment of Pre-trained Language-Conditioned Imitation Learning Policies
abstract
Large-scale robotic policies trained on data from diverse tasks and robotic platforms hold great promise for enabling general-purpose robots; however, reliable generalization to new environment conditions remains a major challenge. Toward addressing this challenge, we propose a novel approach for uncertainty-aware deployment of pre-trained language-conditioned imitation learning agents. Specifically, we use temperature scaling to calibrate these models and exploit the calibrated model to make uncertainty-aware decisions by aggregating the local information of candidate actions. We implement our approach in simulation using three such pre-trained models, and showcase its potential to significantly enhance task completion rates. The accompanying code is accessible at the link: https://github.com/BobWu1998/uncertainty_quant_all.git
Bruce D. Lee, Kostas Daniilidis, Bernadette Bucher, Nikolai Matni
IROS4
2024 EVORA: Deep Evidential Traversability Learning for Risk-Aware Off-Road Autonomy
abstract
Traversing terrain with good traction is crucial for achieving fast off-road navigation. Instead of manually designing costs based on terrain features, existing methods learn terrain properties directly from data via self-supervision to automatically penalize trajectories moving through undesirable terrain, but challenges remain in properly quantifying and mitigating the risk due to uncertainty in the learned models. To this end, we present evidential off-road autonomy (EVORA), a unified framework to learn uncertainty-aware traction model and plan risk-aware trajectories. For uncertainty quantification, we efficiently model both aleatoric and epistemic uncertainty by learning discrete traction distributions and probability densities of the traction predictor's latent features. Leveraging evidential deep learning, we parameterize Dirichlet distributions with the network outputs and propose a novel uncertainty-aware squared Earth Mover's Distance loss with a closed-form expression that improves learning accuracy and navigation performance. For risk-aware navigation, the proposed planner simulates state trajectories with the worst-case expected traction to handle aleatoric uncertainty and penalizes trajectories moving through terrain with high epistemic uncertainty. Our approach is extensively validated in simulation and on wheeled and quadruped robots, showing improved navigation performance compared to methods that assume no slip, assume the expected traction, or optimize for the worst-case expected cost.
Xiaoyi Cai, Siddharth Ancha, Lakshay Sharma, Philip R. Osteen, Bernadette Bucher, Stephen Phillips, Jiuguang Wang, Michael Everett, Nicholas Roy, Jonathan P. How
IEEE Trans. Robotics5
2022 Learning to Map for Active Semantic Goal Navigation
Georgios Georgakis, Bernadette Bucher, Karl Schmeckpeper, Kostas Daniilidis
ICLR2
2022 Uncertainty-driven Planner for Exploration and Navigation
abstract
We consider the problems of exploration and pointgoal navigation in previously unseen environments, where the spatial complexity of indoor scenes and partial observability constitute these tasks challenging. We argue that learning occupancy priors over indoor maps provides significant advantages towards addressing these problems. To this end, we present a novel planning framework that first learns to generate occupancy maps beyond the field-of-view of the agent, and second leverages the model uncertainty over the generated areas to formulate path selection policies for each task of interest. For pointgoal navigation the policy chooses paths with an upper confidence bound policy for efficient and traversable paths, while for exploration the policy maximizes model uncertainty over candidate paths. We perform experiments in the visually realistic environments of Matterport3D using the Habitat simulator and demonstrate: 1) Improved results on exploration and map quality metrics over competitive methods, and 2) The effectiveness of our planning module when paired with the state-of-the-art DD-PPO method for the point-goal navigation task.
Georgios Georgakis, Bernadette Bucher, Anton Arapin, Karl Schmeckpeper, Nikolai Matni, Kostas Daniilidis
ICRA2
2021 An Adversarial Objective for Scalable Exploration
abstract
Collecting new experience is costly in many robotic tasks, so determining how to efficiently explore in a new environment to learn as much as possible in as few trials as possible is an important problem for robotics. In this paper, we propose a method for exploring for the purpose of learning a dynamics model. Our key idea is to minimize a score given by a discriminator network as an objective for a planner which chooses actions. This discriminator is optimized jointly with a prediction model and enables our active learning approach to sample sequences of observations and actions which result in predictions considered the least realistic by the discriminator. Comparable existing exploration methods cannot operate in many prediction-planning pipelines used in robotic learning without hardware modifications to standard robotics platforms in order to accommodate their large compute requirements, so the primary contribution of our adversarial exploration method is scalability. We demonstrate progressively increased performance of our adversarial exploration approach compared to leading model-based exploration strategies as compute is restricted in simulated environments. We further demonstrate the ability of our adversarial method to scale to a robotic manipulation prediction-planning pipeline where we improve sample efficiency and prediction performance for a domain transfer problem.
Bernadette Bucher, Karl Schmeckpeper, Nikolai Matni, Kostas Daniilidis
IROS1