Demo Data from EDBT 2026 / reviewers in the wild / expert
Tarun Yenamandra
dblp:251/5561
· DBLP profile ↗
6ranked-venue papers
3as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% | |
| Artificial intelligence
2 papers |
3D vision · 74% Graph learning · 26% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.6 | 1 | 2022 | Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections · AAAI 2022 |
Geometric modeling and processing › shape matching
graph matching |
0.6 | 1 | 2022 | Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections · AAAI 2022 |
Geometric modeling and processing
shape matching |
0.6 | 1 | 2022 | Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections · AAAI 2022 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d head reconstruction |
0.5 | 1 | 2021 | i3DMM: Deep Implicit 3D Morphable Model of Human Heads · CVPR 2021 |
Geometric modeling and processing
3d morphable model |
0.5 | 1 | 2021 | i3DMM: Deep Implicit 3D Morphable Model of Human Heads · CVPR 2021 |
Machine learning › Graph learning
graph neural network |
0.2 | 1 | 2022 | Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image Collections · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
graph neural network · 1.1deep graph matching · 1.1morphable model · 1.0deep implicit representation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SupeRVol: Super-Resolution Shape and Reflectance Estimation in Inverse Volume RenderingabstractWe propose an end-to-end inverse rendering pipeline called SupeRVol that allows us to recover 3D shape and material parameters from a set of color images in a superresolution manner. To this end, we represent both the bidirectional reflectance distribution function’s (BRDF) parameters and the signed distance function (SDF) by multi-layer perceptrons (MLPs). In order to obtain both the surface shape and its reflectance properties, we revert to a differentiable volume renderer with a physically based illumination model that allows us to decouple reflectance and lighting. This physical model takes into account the effect of the camera’s point spread function thereby enabling a reconstruction of shape and material in a super-resolution quality. Experimental validation confirms that SupeRVol achieves state of the art performance in terms of inverse rendering quality. It generates reconstructions that are sharper than the individual input images, making this method ideally suited for 3D modeling from low-resolution imagery. Mohammed Brahimi 0002, Bjoern Haefner, Tarun Yenamandra, Bastian Goldlücke, Daniel Cremers |
WACV | 3 |
| 2024 | FIRe: Fast Inverse Rendering using Directional and Signed Distance FunctionsabstractNeural 3D implicit representations learn priors that are useful for diverse applications, such as single- or multiple-view 3D reconstruction. A major downside of existing approaches while rendering an image is that they require evaluating the network multiple times per camera ray so that the high computational time forms a bottleneck for downstream applications. We address this problem by introducing a novel neural scene representation that we call the directional distance function (DDF). To this end, we learn a signed distance function (SDF) along with our DDF model to represent a class of shapes. Specifically, our DDF is defined on the unit sphere and predicts the distance to the surface along any given direction. Therefore, our DDF allows rendering images with just a single network evaluation per camera ray. Based on our DDF, we present a novel fast algorithm (FIRe) to reconstruct 3D shapes given a posed depth map. We evaluate our proposed method on 3D reconstruction from single-view depth images, where we empirically show that our algorithm reconstructs 3D shapes more accurately and it is more than 15 times faster (per iteration) than competing methods. Tarun Yenamandra, Ayush Tewari, Nan Yang 0007, Florian Bernard 0001, Christian Theobalt, Daniel Cremers |
WACV | 1 |
| 2023 | Urban-StyleGAN: Learning to Generate and Manipulate Images of Urban ScenesabstractA promise of Generative Adversarial Networks (GANs) is to provide cheap photorealistic data for training and validating AI models in autonomous driving. Despite their huge success, their performance on complex images featuring multiple objects is understudied. While some frameworks produce high-quality street scenes with little to no control over the image content, others offer more control at the expense of high-quality generation. A common limitation of both approaches is the use of global latent codes for the whole image, which hinders the learning of independent object distributions. Motivated by SemanticStyleGAN (SSG), a recent work on latent space disentanglement in human face generation, we propose a novel framework, Urban-StyleGAN, for urban scene generation and manipulation. We find that a straightforward application of SSG leads to poor results because urban scenes are more complex than human faces. To provide a more compact yet disentangled latent representation, we develop a class grouping strategy wherein individual classes are grouped into super-classes. Moreover, we employ an unsupervised latent exploration algorithm in the $\mathcal{S}$-space of the generator and show that it is more efficient than the conventional ${\mathcal{W}^ + }$-space in controlling the image content. Results on the Cityscapes and Mapillary datasets show the proposed approach achieves significantly more controllability and improved image quality than previous approaches on urban scenes and is on par with general-purpose non-controllable generative models (like StyleGAN2) in terms of quality. George Eskandar, Youssef Farag, Tarun Yenamandra, Daniel Cremers, Karim Guirguis, Bin Yang 0009 |
IV | 3 |
| 2022 | Joint Deep Multi-Graph Matching and 3D Geometry Learning from Inhomogeneous 2D Image CollectionsabstractGraph matching aims to establish correspondences between vertices of graphs such that both the node and edge attributes agree. Various learning-based methods were recently proposed for finding correspondences between image key points based on deep graph matching formulations. While these approaches mainly focus on learning node and edge attributes, they completely ignore the 3D geometry of the underlying 3D objects depicted in the 2D images. We fill this gap by proposing a trainable framework that takes advantage of graph neural networks for learning a deformable 3D geometry model from inhomogeneous image collections, i.e. a set of images that depict different instances of objects from the same category. Experimentally we demonstrate that our method outperforms recent learning-based approaches for graph matching considering both accuracy and cycle-consistency error, while we in addition obtain the underlying 3D geometry of the objects depicted in the 2D images. Zhenzhang Ye, Tarun Yenamandra, Florian Bernard 0001, Daniel Cremers |
AAAI | 2 |
| 2021 | i3DMM: Deep Implicit 3D Morphable Model of Human HeadsabstractWe present the first deep implicit 3D morphable model (i3DMM) of full heads. Unlike earlier morphable face models it not only captures identity-specific geometry, texture, and expressions of the frontal face, but also models the entire head, including hair. We collect a new dataset consisting of 64 people with different expressions and hairstyles to train i3DMM. Our approach has the following favorable properties: (i) It is the first full head morphable model that includes hair. (ii) In contrast to mesh-based models it can be trained on merely rigidly aligned scans, without requiring difficult non-rigid registration. (iii) We design a novel architecture to decouple the shape model into an implicit reference shape and a deformation of this reference shape. With that, dense correspondences between shapes can be learned implicitly. (iv) This architecture allows us to semantically disentangle the geometry and color components, as color is learned in the reference space. Geometry is further disentangled as identity, expressions, and hairstyle, while color is disentangled as identity and hairstyle components. We show the merits of i3DMM using ablation studies, comparisons to state-of-the-art models, and applications such as semantic head editing and texture transfer. We will make our model publicly available1. Tarun Yenamandra, Ayush Tewari, Florian Bernard 0001, Hans-Peter Seidel, Mohamed A. Elgharib, Daniel Cremers, Christian Theobalt |
CVPR | 1 |
| 2019 | Convex Optimisation for Inverse KinematicsabstractWe consider the problem of inverse kinematics (IK), where one wants to find the parameters of a given kinematic skeleton that best explain a set of observed 3D joint locations. The kinematic skeleton has a tree structure, where each node is a joint that has an associated geometric transformation that is propagated to all its child nodes. The IK problem has various applications in vision and graphics, for example for tracking or reconstructing articulated objects, such as human hands or bodies. Most commonly, the IK problem is tackled using local optimisation methods. A major downside of these approaches is that, due to the non-convex nature of the problem, such methods are prone to converge to unwanted local optima and therefore require a good initialisation. In this paper we propose a convex optimisation approach for the IK problem based on semidefinite programming, which admits a polynomial-time algorithm that globally solves (a relaxation of) the IK problem. Experimentally, we demonstrate that the proposed method significantly outperforms local optimisation methods using different real-world skeletons. Tarun Yenamandra, Florian Bernard 0001, Jiayi Wang 0001, Franziska Mueller 0001, Christian Theobalt |
3DV | 1 |