EDBT 2026 Demo / reviewers in the wild / expert
Emmanouil V. Vlatakis-Gkaragkounis
dblp:251/8372 · also Emmanouil-Vasileios Vlatakis-Gkaragkounis
· DBLP profile ↗
23ranked-venue papers
5as first author
18since 2021 · last 2025
0009-0009-7549-538XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 21 · 5 first-author · 17 since 2021Theory of computation · 4 · 3 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Solving Zero-Sum Convex Markov GamesabstractWe contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient methods. Convex Markov games, recently defined by Gemp et al.(2024), extend Markov decision processes to multi-agent settings with preferences that are convex over occupancy measures, offering a broad framework for modeling generic strategic interactions. However, even the fundamental min-max case of cMGs presents significant challenges, including inherent nonconvexity, the absence of Bellman consistency, and the complexity of the infinite horizon. Our results follow a two-step approach. First, leveraging properties of hidden-convex–hidden-concave functions, we show that a simple nonconvex regularization transforms the min-max optimization problem into a nonconvex–proximal Polyak-{Ł}ojasiewicz (NC-pPL) objective. Crucially, this regularization can stabilize the iterates of independent policy gradient methods and ultimately lead them to converge to equilibria. Second, building on this reduction, we address the general constrained min-max problems under NC-pPL and two-sided pPL conditions, providing the first global convergence guarantees for stochastic nested and alternating gradient descent-ascent methods, which we believe may be of independent interest. Fivos Kalogiannis, Emmanouil V. Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras |
ICML | 2 |
| 2025 | Solving Neural Min-Max Games: The Role of Architecture, Initialization & DynamicsabstractMany emerging applications—such as adversarial training, AI alignment, and robust optimization—can be framed as zero-sum games between neural nets, with von Neumann–Nash equilibria (NE) capturing the desirable system behavior. While such games often involve non-convex non-concave objectives, empirical evidence shows that simple gradient methods frequently converge, suggesting a hidden geometric structure. In this paper, we provide a theoretical framework that explains this phenomenon through the lens of \emph{hidden convexity} and \emph{overparameterization}. We identify sufficient conditions spanning initialization, training dynamics, and network width—that guarantee global convergence to a NE in a broad class of non-convex min-max games. To our knowledge, this is the first such result for games that involve two-layer neural networks. Technically, our approach is twofold: (a) we derive a novel path-length bound for alternating gradient-descent-ascent scheme in min-max games; and (b) we show that games with hidden convex–concave geometry reduce to settings satisfying two-sided Polyak–Łojasiewicz (PL) and smoothness conditions, which hold with high probability under overparameterization, using tools from random matrix theory. Deep Patel, Emmanouil V. Vlatakis-Gkaragkounis |
NeurIPS | 2 |
| 2024 | Stochastic Methods in Variational Inequalities: Ergodicity, Bias and RefinementsabstractFor min-max optimization and variational inequalities problems (VIPs), Stochastic Extragradient (SEG) and Stochastic Gradient Descent Ascent (SGDA) have emerged as preeminent algorithms. Constant step-size versions of SEG/SGDA have gained popularity due to several appealing benefits, but their convergence behaviors are complicated even in rudimentary bilinear models. Our work elucidates the probabilistic behavior of these algorithms and their projected variants, for a wide range of monotone and non-monotone VIPs with potentially biased stochastic oracles. By recasting them as time-homogeneous Markov Chains, we establish geometric convergence to a unique invariant distribution and aymptotic normality. Specializing to min-max optimization, we characterize the relationship between the step-size and the induced bias with respect to the global solution, which in turns allows for bias refinement via the Richardson-Romberg scheme. Our theoretical analysis is corroborated by numerical experiments. Emmanouil V. Vlatakis-Gkaragkounis, Angeliki Giannou, Yudong Chen 0001, Qiaomin Xie |
AISTATS | 1 |
| 2024 | Contracting with a Learning AgentabstractReal-life contractual relations typically involve repeated interactions between the principal and agent, where, despite theoretical appeal, players rarely use complex dynamic strategies and instead manage uncertainty through learning algorithms.
In this paper, we initiate the study of repeated contracts with learning agents, focusing on those achieving no-regret outcomes. For the canonical setting where the agent’s actions result in success or failure, we present a simple, optimal solution for the principal: Initially provide a linear contract with scalar $\alpha > 0$, then switch to a zero-scalar contract. This shift causes the agent to “free-fall” through their action space, yielding non-zero rewards for the principal at zero cost. Interestingly, despite the apparent exploitation, there are instances where our dynamic contract can make \emph{both} players better off compared to the best static contract.
We then broaden the scope of our results to general linearly-scaled contracts, and, finally, to the best of our knowledge, we provide the first analysis of optimization against learning agents with uncertainty about the time horizon. Guru Guruganesh, Yoav Kolumbus, Jon Schneider, Inbal Talgam-Cohen, Emmanouil V. Vlatakis-Gkaragkounis, Joshua R. Wang, S. Matthew Weinberg |
NeurIPS | 5 |
| 2024 | Smoothed Complexity of SWAP in Local Graph PartitioningabstractWe give the first quasipolynomial upper bound φnpolylog(n) for the smoothed complexity of the SWAP algorithm for local Graph Partitioning (also known as Bisection Width) under the full perturbation model, where n is the number of nodes in the graph and φ is a parameter that measures the magnitude of perturbations applied on its edge weights. More generally, we show that the same quasipolynomial upper bound holds for the smoothed complexity of the 2-FLIP algorithm for any binary Maximum Constraint Satisfaction Problem, including local Max-Cut, for which similar bounds were only known for 1-FLIP. Our results are based on an analysis of a new notion of useful cycles in the multigraph formed by long sequences of double flips, showing that it is unlikely for every double flip in a long sequence to incur a positive but small improvement in the cut weight. Xi Chen 0001, Chenghao Guo, Emmanouil V. Vlatakis-Gkaragkounis, Mihalis Yannakakis |
SODA | 3 |
| 2023 | Efficiently Computing Nash Equilibria in Adversarial Team Markov Games
Fivos Kalogiannis, Ioannis Anagnostides, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis, Vaggos Chatziafratis, Stelios Stavroulakis |
ICLR | 4 |
| 2023 | Towards convergence to Nash equilibria in two-team zero-sum games
Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis |
ICLR | 3 |
| 2023 | Exploiting hidden structures in non-convex games for convergence to Nash equilibriumabstractA wide array of modern machine learning applications – from adversarial models to multi-agent reinforcement learning – can be formulated as non-cooperative games whose Nash equilibria represent the system’s desired operational states. Despite having a highly non-convex loss landscape, many cases of interest possess a latent convex structure that could potentially be leveraged to yield convergence to an equilibrium. Driven by this observation, our paper proposes a flexible first-order method that successfully exploits such “hidden structures” and achieves convergence under minimal assumptions for the transformation connecting the players’ control variables to the game’s latent, convex-structured layer. The proposed method – which we call preconditioned hidden gradient descent (PHGD) – hinges on a judiciously chosen gradient preconditioning scheme related to natural gradient methods. Importantly, we make no separability assumptions for the game’s hidden structure, and we provide explicit convergence rate guarantees for both deterministic and stochastic environments. Iosif Sakos, Emmanouil V. Vlatakis-Gkaragkounis, Panayotis Mertikopoulos, Georgios Piliouras |
NeurIPS | 2 |
| 2023 | Algorithms and Complexity for Computing Nash Equilibria in Adversarial Team GamesabstractAdversarial team games model multiplayer strategic interactions in which a team of identically-interested players is competing against an adversarial player in a zero-sum game. Such games capture many well-studied settings in algorithmic game theory, unifying two-player zero-sum games and potential games, but go well-beyond to environments wherein the cooperation of one team---in the absence of explicit communication---is obstructed by competing entities; the latter setting remains poorly understood despite its numerous applications, and serves as an important step towards understanding more realistic strategic interactions that feature both competing and shared interests. Since the seminal work of Von Stengel and Koller (GEB '97), different solution concepts have received attention from an algorithmic standpoint. Yet, the complexity of the standard Nash equilibrium has remained open. Ioannis Anagnostides, Fivos Kalogiannis, Ioannis Panageas, Emmanouil V. Vlatakis-Gkaragkounis, Stephen McAleer |
EC | 4 |
| 2023 | The Computational Complexity of Multi-player Concave Games and Kakutani Fixed PointsabstractKakutani's Fixed Point theorem is a fundamental theorem in topology with numerous applications in game theory and economics. Formally, Kakutani's theorem states that for any set-valued function mapping F, also known as correspondence, from a compact, convex set to itself in a locally convex topological vector space, if the function is upper hemicontinuous, has a closed graph, and its output at any given point is a non-empty and convex set, then there exists a fixed point x, namely a point in the domain which is mapped to itself by the function x ∈ F(x). Interestingly, computational formulations of Kakutani exist only in special cases and are too restrictive to be useful in reductions. Christos H. Papadimitriou, Emmanouil V. Vlatakis-Gkaragkounis, Manolis Zampetakis |
EC | 2 |
| 2022 | Near-Optimal Statistical Query Lower Bounds for Agnostically Learning Intersections of Halfspaces with Gaussian MarginalsabstractWe consider the well-studied problem of learning intersections of halfspaces under the Gaussian distribution in the challenging \emph{agnostic learning} model. Recent work of Diakonikolas et al. (2021) shows that any Statistical Query (SQ) algorithm for agnostically learning the class of intersections of $k$ halfspaces over $\mathbb{R}^n$ to constant excess error either must make queries of tolerance at most $n^{-\tilde{\Omega}(\sqrt{\log k})}$ or must make $2^{n^{\Omega(1)}}$ queries. We strengthen this result by improving the tolerance requirement to $n^{-\tilde{\Omega}(\log k)}$. This lower bound is essentially best possible since an SQ algorithm of Klivans et al. (2008) agnostically learns this class to any constant excess error using $n^{O(\log k)}$ queries of tolerance $n^{-O(\log k)}$. We prove two variants of our lower bound, each of which combines ingredients from Diakonikolas et al. (2021) with (an extension of) a different earlier approach for agnostic SQ lower bounds for the Boolean setting due to Dachman-Soled et al. (2014). Our approach also yields lower bounds for agnostically SQ learning the class of "convex subspace juntas" (studied by Vempala, 2010) and the class of sets with bounded Gaussian surface area; all of these lower bounds are nearly optimal since they essentially match known upper bounds from Klivans et al. (2008). Daniel Hsu 0001, Clayton Sanford, Rocco A. Servedio, Emmanouil V. Vlatakis-Gkaragkounis |
COLT | 4 |
| 2022 | On the convergence of policy gradient methods to Nash equilibria in general stochastic gamesabstractLearning in stochastic games is a notoriously difficult problem because, in addition to each other's strategic decisions, the players must also contend with the fact that the game itself evolves over time, possibly in a very complicated manner. Because of this, the convergence properties of popular learning algorithms — like policy gradient and its variants — are poorly understood, except in specific classes of games (such as potential or two-player, zero-sum games). In view of this, we examine the long-run behavior of policy gradient methods with respect to Nash equilibrium policies that are second-order stationary (SOS) in a sense similar to the type of sufficiency conditions used in optimization. Our first result is that SOS policies are locally attracting with high probability, and we show that policy gradient trajectories with gradient estimates provided by the REINFORCE algorithm achieve an $\mathcal{O}(1/\sqrt{n})$ distance-squared convergence rate if the method's step-size is chosen appropriately. Subsequently, specializing to the class of deterministic Nash policies, we show that this rate can be improved dramatically and, in fact, policy gradient methods converge within a finite number of iterations in that case. Angeliki Giannou, Kyriakos Lotidis, Panayotis Mertikopoulos, Emmanouil V. Vlatakis-Gkaragkounis |
NeurIPS | 4 |
| 2022 | First-Order Algorithms for Min-Max Optimization in Geodesic Metric SpacesabstractFrom optimal transport to robust dimensionality reduction, many machine learning applicationscan be cast into the min-max optimization problems over Riemannian manifolds. Though manymin-max algorithms have been analyzed in the Euclidean setting, it has been elusive how theseresults translate to the Riemannian case. Zhang et al. (2022) have recently identified that geodesic convexconcave Riemannian problems admit always Sion’s saddle point solutions. Immediately, an importantquestion that arises is if a performance gap between the Riemannian and the optimal Euclidean spaceconvex concave algorithms is necessary. Our work is the first to answer the question in the negative:We prove that the Riemannian corrected extragradient (RCEG) method achieves last-iterate at alinear convergence rate at the geodesically strongly convex concave case, matching the euclidean one.Our results also extend to the stochastic or non-smooth case where RCEG & Riemanian gradientascent descent (RGDA) achieve respectively near-optimal convergence rates up to factors dependingon curvature of the manifold. Finally, we empirically demonstrate the effectiveness of RCEG insolving robust PCA. Michael I. Jordan, Tianyi Lin, Emmanouil V. Vlatakis-Gkaragkounis |
NeurIPS | 3 |
| 2021 | Reconstructing weighted voting schemes from partial information about their power indicesabstractA number of recent works [Goldberg 2006; O’Donnell and Servedio 2011; De, Diakonikolas, and Servedio 2017; De, Diakonikolas, Feldman, and Servedio 2014] have considered the problem of approximately reconstructing an unknown weighted voting scheme given information about various sorts of “power indices” that characterize the level of control that individual voters have over the final outcome. In the language of theoretical computer science, this is the problem of approximating an unknown linear threshold function (LTF) over ${-1,1}^n$ given some numerical measure (such as the function’s n “Chow parameters,” a.k.a. its degree-1 Fourier coefficients, or the vector of its n Shapley indices) of how much each of the n individual input variables affects the outcome of the function. In this paper we consider the problem of reconstructing an LTF given only partial information about its Chow parameters or Shapley indices; i.e. we are given only the Chow parameters or the Shapley indices corresponding to a subset $S\subseteq [n]$ of the n input variables. A natural goal in this partial information setting is to find an LTF whose Chow parameters or Shapley indices corresponding to indices in S accurately match the given Chow parameters or Shapley indices of the unknown LTF. We refer to this as the Partial Inverse Power Index Problem. Our main results are a polynomial time algorithm for the ($\epsilon$-approximate) Chow Parameters Partial Inverse Power Index Problem and a quasi-polynomial time algorithm for the ($\epsilon$-approximate) Shapley Indices Partial Inverse Power Index Problem. Huck Bennett, Anindya De, Rocco A. Servedio, Emmanouil V. Vlatakis-Gkaragkounis |
COLT | 4 |
| 2021 | Survival of the strictest: Stable and unstable equilibria under regularized learning with partial informationabstractIn this paper, we examine the Nash equilibrium convergence properties of no-regret learning in general N -player games. For concreteness, we focus on the archetypal “follow the regularized leader” (FTRL) family of algorithms, and we consider the full spectrum of uncertainty that the players may encounter – from noisy, oracle-based feedback, to bandit, payoff-based information. In this general context, we establish a comprehensive equivalence between the stability of a Nash equilibrium and its support: a Nash equilibrium is stable and attracting with arbitrarily high probability if and only if it is strict (i.e., each equilibrium strategy has a unique best response). This equivalence extends existing continuous-time versions of the “folk theorem” of evolutionary game theory to a bona fide algorithmic learning setting, and it provides a clear refinement criterion for the prediction of the day-to-day behavior of no-regret learning in games. Angeliki Giannou, Emmanouil V. Vlatakis-Gkaragkounis, Panayotis Mertikopoulos |
COLT | 2 |
| 2021 | On the Approximation Power of Two-Layer Networks of Random ReLUsabstractThis paper considers the following question: how well can depth-two ReLU networks with randomly initialized bottom-level weights represent smooth functions? We give near-matching upper- and lower-bounds for L2-approximation in terms of the Lipschitz constant, the desired accuracy, and the dimension of the problem, as well as similar results in terms of Sobolev norms. Our positive results employ tools from harmonic analysis and ridgelet representation theory, while our lower-bounds are based on (robust versions of) dimensionality arguments. Daniel Hsu 0001, Clayton Sanford, Rocco A. Servedio, Emmanouil V. Vlatakis-Gkaragkounis |
COLT | 4 |
| 2021 | The convergence rate of regularized learning in games: From bandits and uncertainty to optimism and beyond
Angeliki Giannou, Emmanouil V. Vlatakis-Gkaragkounis, Panayotis Mertikopoulos |
NeurIPS | 2 |
| 2021 | Solving Min-Max Optimization with Hidden Structure via Gradient Descent AscentabstractMany recent AI architectures are inspired by zero-sum games, however, the behavior of their dynamics is still not well understood. Inspired by this, we study standard gradient descent ascent (GDA) dynamics in a specific class of non-convex non-concave zero-sum games, that we call hidden zero-sum games. In this class, players control the inputs of smooth but possibly non-linear functions whose outputs are being applied as inputs to a convex-concave game. Unlike general zero-sum games, these games have a well-defined notion of solution; outcomes that implement the von-Neumann equilibrium of the ``hidden" convex-concave game. We provide conditions under which vanilla GDA provably converges not merely to local Nash, but the actual von-Neumann solution. If the hidden game lacks strict convexity properties, GDA may fail to converge to any equilibrium, however, by applying standard regularization techniques we can prove convergence to a von-Neumann solution of a slightly perturbed zero-sum game. Our convergence results are non-local despite working in the setting of non-convex non-concave games. Critically, under proper assumptions we combine the Center-Stable Manifold Theorem along with novel type of initialization dependent Lyapunov functions to prove that almost all initial conditions converge to the solution. Finally, we discuss diverse applications of our framework ranging from generative adversarial networks to evolutionary biology. Emmanouil V. Vlatakis-Gkaragkounis, Lampros Flokas, Georgios Piliouras |
NeurIPS | 1 |
| 2020 | Optimal Private Median Estimation under Minimal Distributional AssumptionsabstractWe study the fundamental task of estimating the median of an underlying distribution from a finite number of samples, under pure differential privacy constraints. We focus on distributions satisfying the minimal assumption that they have a positive density at a small neighborhood around the median. In particular, the distribution is allowed to output unbounded values and is not required to have finite moments. We compute the exact, up-to-constant terms, statistical rate of estimation for the median by providing nearly-tight upper and lower bounds. Furthermore, we design a polynomial-time differentially private algorithm which provably achieves the optimal performance. At a technical level, our results leverage a Lipschitz Extension Lemma which allows us to design and analyze differentially private algorithms solely on appropriately defined ``typical" instances of the samples. Christos Tzamos, Emmanouil V. Vlatakis-Gkaragkounis, Ilias Zadik |
NeurIPS | 2 |
| 2020 | No-Regret Learning and Mixed Nash Equilibria: They Do Not MixabstractUnderstanding the behavior of no-regret dynamics in general N-player games is a fundamental question in online learning and game theory. A folk result in the field states that, in finite games, the empirical frequency of play under no-regret learning converges to the game’s set of coarse correlated equilibria. By contrast, our understanding of how the day-to-day behavior of the dynamics correlates to the game’s Nash equilibria is much more limited, and only partial results are known for certain classes of games (such as zero-sum or congestion games). In this paper, we study the dynamics of follow the regularized leader (FTRL), arguably the most well-studied class of no-regret dynamics, and we establish a sweeping negative result showing that the notion of mixed Nash equilibrium is antithetical to no-regret learning. Specifically, we show that any Nash equilibrium which is not strict (in that every player has a unique best response) cannot be stable and attracting under the dynamics of FTRL. This result has significant implications for predicting the outcome of a learning process as it shows unequivocally that only strict (and hence, pure) Nash equilibria can emerge as stable limit points thereof. Emmanouil V. Vlatakis-Gkaragkounis, Lampros Flokas, Thanasis Lianeas, Panayotis Mertikopoulos, Georgios Piliouras |
NeurIPS | 1 |
| 2020 | Smoothed complexity of local max-cut and binary max-CSPabstractWe show that the smoothed complexity of the FLIP algorithm for local Max-Cut is at most φ n O(√logn), where n is the number of nodes in the graph and φ is a parameter that measures the magnitude of perturbations applied on its edge weights. This improves the previously best upper bound of φ n O(logn) by Etscheid and Roglin. Our result is based on an analysis of long sequences of flips, which shows that it is very unlikely for every flip in a long sequence to incur a positive but small improvement in the cut weight. We also extend the same upper bound on the smoothed complexity of FLIP to all binary Maximum Constraint Satisfaction Problems. Xi Chen 0001, Chenghao Guo, Emmanouil V. Vlatakis-Gkaragkounis, Mihalis Yannakakis, Xinzhi Zhang 0002 |
STOC | 3 |
| 2019 | Efficiently avoiding saddle points with zero order methods: No gradients requiredabstractWe consider the case of derivative-free algorithms for non-convex optimization, also known as zero order algorithms, that use only function evaluations rather than gradients. For a wide variety of gradient approximators based on finite differences, we establish asymptotic convergence to second order stationary points using a carefully tailored application of the Stable Manifold Theorem. Regarding efficiency, we introduce a noisy zero-order method that converges to second order stationary points, i.e avoids saddle points. Our algorithm uses only $\tilde{\mathcal{O}}(1 / \epsilon^2)$ approximate gradient calculations and, thus, it matches the converge rate guarantees of their exact gradient counterparts up to constants. In contrast to previous work, our convergence rate analysis avoids imposing additional dimension dependent slowdowns in the number of iterations required for non-convex zero order optimization. Emmanouil V. Vlatakis-Gkaragkounis, Lampros Flokas, Georgios Piliouras |
NeurIPS | 1 |
| 2019 | Poincaré Recurrence, Cycles and Spurious Equilibria in Gradient-Descent-Ascent for Non-Convex Non-Concave Zero-Sum GamesabstractWe study a wide class of non-convex non-concave min-max games that generalizes over standard bilinear zero-sum games. In this class, players control the inputs of a smooth function whose output is being applied to a bilinear zero-sum game. This class of games is motivated by the indirect nature of the competition in Generative Adversarial Networks, where players control the parameters of a neural network while the actual competition happens between the distributions that the generator and discriminator capture. We establish theoretically, that depending on the specific instance of the problem gradient-descent-ascent dynamics can exhibit a variety of behaviors antithetical to convergence to the game theoretically meaningful min-max solution. Specifically, different forms of recurrent behavior (including periodicity and Poincar\'{e} recurrence) are possible as well as convergence to spurious (non-min-max) equilibria for a positive measure of initial conditions. At the technical level, our analysis combines tools from optimization theory, game theory and dynamical systems. Emmanouil V. Vlatakis-Gkaragkounis, Lampros Flokas, Georgios Piliouras |
NeurIPS | 1 |