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Ángel Aguilera

dblp:252/1382 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 44% Rendering · 44% Geometric modeling and processing · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
haptic interaction
0.212016
Out-of-core real-time haptic interaction on very large models · Comput. Aided Des. 2016
Rendering › rendering optimization › rendering acceleration
out-of-core rendering
0.212016
Out-of-core real-time haptic interaction on very large models · Comput. Aided Des. 2016

Methods — techniques the papers use, named apart from their topics

out-of-core rendering · 0.2
YearPublicationVenuePosition
2019 Fast collision detection between high resolution polygonal models
Francisco J. Melero 0001, Ángel Aguilera, Francisco R. Feito-Higueruela
Comput. Graph.2
2016 Out-of-core real-time haptic interaction on very large models
Ángel Aguilera, Francisco J. Melero 0001, Francisco R. Feito-Higueruela
Comput. Aided Des.1