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Shubham Garg

dblp:252/1760 · DBLP profile ↗
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6ranked-venue papers
0as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 40% Robot manipulation · 26% Reinforcement learning · 26%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reward design
reward generation
0.912025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025
Robotics › Robot manipulation › robot programming
task specification
0.912025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.712023
A Dataset of Relighted 3D Interacting Hands · NeurIPS 2023
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hands
0.712023
A Dataset of Relighted 3D Interacting Hands · NeurIPS 2023
Rendering
relighting
0.712023
A Dataset of Relighted 3D Interacting Hands · NeurIPS 2023
Robotics › Motion planning and robot control
robot learning
0.312025
A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards · ICRA 2025

Methods — techniques the papers use, named apart from their topics

hand relighting network · 1.3vision-language model · 0.9reinforcement learning · 0.9real-to-sim-to-real · 0.9iterative keypoint reward · 0.9
YearPublicationVenuePosition
2025 A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards
abstract
Task specification for robotic manipulation in open-world environments is challenging, requiring flexible and adaptive objectives that align with human intentions and can evolve through iterative feedback. We introduce Iterative Keypoint Reward (IKER), a visually grounded, Python-based reward function that serves as a dynamic task specification. Our framework leverages VLMs to generate and refine these reward functions for multi-step manipulation tasks. Given RGB-D observations and free-form language instructions, we sample keypoints in the scene and generate a reward function conditioned on these keypoints. IKER operates on the spatial relationships between keypoints, leveraging commonsense priors about the desired behaviors, and enabling precise SE(3) control. We reconstruct real-world scenes in simulation and use the generated rewards to train reinforcement learning (RL) policies, which are then deployed into the real world-forming a real-to-sim-to-real loop. Our approach demonstrates notable capabilities across diverse scenarios, including both prehensile and non-prehensile tasks, showcasing multi-step task execution, spontaneous error recovery, and on-the-fly strategy adjustments. The results highlight IKER's effectiveness in enabling robots to perform multi-step tasks in dynamic environments through iterative reward shaping. Project Page: https://iker-robot.github.io/
Shivansh Patel, Xinchen Yin, Wenlong Huang, Shubham Garg, Hooshang Nayyeri, Li Fei-Fei 0001, Svetlana Lazebnik, Yunzhu Li
ICRA4
2025 Multi-Cali Anything: Dense Feature Multi-Frame Structure-from-Motion for Large-Scale Camera Array Calibration
abstract
Calibrating large-scale camera arrays, such as those in dome-based setups, is time-intensive and typically requires dedicated captures of known patterns. While extrinsics in such arrays are fixed due to the physical setup, intrinsics often vary across sessions due to factors like lens adjustments or temperature changes. In this paper, we propose a dense-feature-driven multi-frame calibration method that refines intrinsics directly from scene data, eliminating the necessity for additional calibration captures. Our approach enhances traditional Structure-from-Motion (SfM) pipelines by introducing an extrinsics regularization term to progressively align estimated extrinsics with ground-truth values, a dense feature reprojection term to reduce keypoint errors by minimizing reprojection loss in the feature space, and an intrinsics variance term for joint optimization across multiple frames. Experiments on the Multiface dataset show that our method achieves nearly the same precision as dedicated calibration processes, and significantly enhances intrinsics and 3D reconstruction accuracy. Fully compatible with existing SfM pipelines, our method provides an efficient and practical plug-and-play solution for large-scale camera setups. Our code is publicly available at: https://github.com/YJJfish/Multi-Cali-Anything
Jinjiang You, Hewei Wang 0001, Yijie Li 0003, Mingxiao Huo, Long Van Tran Ha, Mingyuan Ma, Jinfeng Xu 0003, Puzhen Wu, Shubham Garg
IROS10
2025 MIRAGE: A Benchmark for Multimodal Information-Seeking and Reasoning in Agricultural Expert-Guided Conversations
abstract
We introduce MIRAGE, a new benchmark for multimodal expert-level reasoning and decision-making in consultative interaction settings. Designed for the domain of agriculture, MIRAGE captures the full complexity of expert consultations by combining natural user queries, expert-authored responses, and image-based context, offering a high-fidelity benchmark for evaluating models on grounded reasoning, clarification strategies, and long-form generation in a real-world, knowledge-intensive domain. Grounded in over 35,000 real user-expert interactions, and curated through a carefully designed multi-step pipeline, MIRAGE spans diverse crop health, pest diagnosis, and crop management scenarios. The benchmark includes more than 7,000 unique biological entities, covering plant species, pests, and diseases, making it one of the most taxonomically diverse benchmarks available for vision-language models in real-world expert-guided domains. Unlike existing benchmarks that rely on well-specified user inputs, MIRAGE features underspecified, context-rich scenarios, requiring models to infer latent knowledge gaps and either proactively guide the interaction or respond. Our benchmark comprises two core components. The Single-turn Challenge to reason over a single user turn and image set, identify relevant entities, infer causal explanations, and generate actionable recommendations; and a Multi-Turn challenge for dialogue state tracking, goal-driven generation, and expert-level conversational decision-making. We evaluate more than 20 closed and open-source frontier vision-language models (VLMs), using three reasoning language models as evaluators, highlighting the significant challenges posed by MIRAGE in both single-turn and multi-turn interaction settings. Even the advanced GPT4.1 and GPT4o models achieve 44.6% and 40.9% accuracy, respectively, indicating significant room for improvement.
Vardhan Dongre, Chi Gui, Shubham Garg, Hooshang Nayyeri, Gökhan Tür, Dilek Hakkani-Tür, Vikram S. Adve
NeurIPS3
2024 VR-Based Mantra Meditation for Mental Wellness
abstract
Emotional stability, awareness, and attention may likely be enhanced by meditation and related techniques. Since meditation practitioners may need focus and engagement, virtual reality (VR) may be helpful. Even though there has been some research on the usefulness of VR for meditation, very few studies have looked at the effectiveness of VR on audible mantra repetition (AuMR). Our research addresses this limitation by investigating the efficacy of AuMR, which is assigned to promote better cognitive health and overall brain well-being in VR. Fortyone individuals were randomly divided into two groups, test and control. The test group was engaged in a ten-minute VR-based AuMR session, while the control group did nothing in the same virtual reality setting for ten minutes. Both groups completed self-reported questionnaires before and after the intervention and electroencephalography (EEG) and heart rate variability (HRV) measurements. We evaluated EEG band power ratios such as alpha-to-beta (AB) ratio and frontal-alpha-to-temporal-theta (FATT) ratio to find the effects of VR-aided meditation. The findings of the ANOVA test demonstrated a substantial decrease in the self-reported stress, anxiety, and depression parameters. Furthermore, comparing the test group to the control group revealed a significant increase in the FATT ratio and a significant decrease in the AB ratio. We also observed significant changes in the HRV values of the test group. The study offers sufficient evidence to suggest the feasibility of AuMR in VR for cognitive wellness.
Ankita Garg, Ajoy Kumar, Shubham Garg, Laxmidhar Behera, Varun Dutt
SMC3
2023 A Dataset of Relighted 3D Interacting Hands
abstract
The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image appearances and 2) diverse and large-scale groundtruth (GT) 3D poses at the same time. In this work, we propose Re:InterHand, a dataset of relighted 3D interacting hands that achieve the two goals. To this end, we employ a state-of-the-art hand relighting network with our accurately tracked two-hand 3D poses. We compare our Re:InterHand with existing 3D interacting hands datasets and show the benefit of it. Our Re:InterHand is available in https://mks0601.github.io/ReInterHand/
Gyeongsik Moon, Shunsuke Saito, Weipeng Xu, Rohan Joshi, Julia Buffalini, Harley Bellan, Nicholas Rosen, Jesse Richardson, Mallorie Mize, Philippe de Bree, Tomas Simon, Shubham Garg, Kevyn McPhail, Takaaki Shiratori
NeurIPS13
2023 Underwater Image Enhancement using Deep Learning
Naresh Kumar 0003, Juveria Manzar, Shubham Garg
Multim. Tools Appl.4