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Catherine V. Talbot

dblp:252/3247 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0001-9353-8990ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Design research and methods · 63% Collaborative and social computing · 21% Personal fabrication and tangible interfaces · 10%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
participatory design
0.812024
Reflections on using the story completion method in designing tangible user interfaces · Int. J. Hum. Comput. Stud. 2024
Design research and methods › research methodology
story completion method
0.812024
Reflections on using the story completion method in designing tangible user interfaces · Int. J. Hum. Comput. Stud. 2024
Personal fabrication and tangible interfaces › tangible interaction
tangible interaction design
0.212024
Reflections on using the story completion method in designing tangible user interfaces · Int. J. Hum. Comput. Stud. 2024
Health and well-being technologies › quality of life
student well-being
0.112021
The Digital Lives of Student Mothers: A Consideration of Technologies That Support or Erode the Student/Parent Boundary · Int. J. Hum. Comput. Stud. 2021

Methods — techniques the papers use, named apart from their topics

systematic review · 0.8questionnaire study · 0.8work-family border theory · 0.5qualitative study · 0.5
YearPublicationVenuePosition
2024 Reflections on using the story completion method in designing tangible user interfaces
abstract
There are many design techniques to support the co-design of tangible technologies. However, few of these design methods allow the involvement of users at scale and across diverse geographic locations. While popular in psychology, the story completion method (SCM) has only recently started to be adopted within the HCI community. We explore whether SCM can generate meaningful design insights from large, diverse study populations for the design of Tangible User Interfaces (TUIs). Based on the results of two questionnaire studies using SCM, we conclude that the method can be used to generate meaningful design insights. Drawing on a systematic review of 870 TUI papers, we then contextualise the strengths and weaknesses of SCM against commonly used design methods, before reflecting on our experience of using the method across two distinct domains. We discuss the advantages of the method (particularly in terms of the scale and diversity of participation) and the challenges (particularly around constructing meaningful story stems, and developing the correct level of scaffolding to support creativity). We conclude that SCM is particularly suitable to be used in the early stages of the design process to understand the socio-cultural context of deployment.
Daniel Gooch, Arosha K. Bandara, Amel Bennaceur, Emilie Giles, Lydia Harkin, Dmitri S. Katz, Mark Levine, Vikram Mehta, Bashar Nuseibeh, Clifford Stevenson, Avelie Stuart, Catherine V. Talbot, Blaine A. Price
Int. J. Hum. Comput. Stud.12
2021 The Digital Lives of Student Mothers: A Consideration of Technologies That Support or Erode the Student/Parent Boundary
abstract
A growing body of work explores the well-being of students. However, little work has addressed the experiences of student mothers, who must juggle the demands of study and childcare simultaneously. The rise of the student mother is taking place at a time when student learning and engagement as well as childcare has become highly digitised. Existing literature on work/life balance suggests a key issue for student mothers is management of the work-family border, such that they can choose to segregate or blend roles as appropriate. In this study, we used work-family border theory to examine the role that technology plays in supporting both the segregation and blending of student and parent roles, making recommendations for the ways that boundary maintenance might be more explicitly considered in digital systems design.
Lisa Thomas 0001, Catherine V. Talbot, Pamela Briggs
Int. J. Hum. Comput. Stud.2