Demo Data from EDBT 2026 / reviewers in the wild / expert
Changrui Zhu
dblp:252/4847
· DBLP profile ↗
4ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-8192-5747ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 50% Collaborative and social computing · 38% User interface design and tools · 12% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 77% Virtual and augmented reality · 23% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
visual comparison |
0.9 | 1 | 2025 | Evaluating 3D Visual Comparison Techniques for Change Detection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
mixed reality |
0.9 | 1 | 2025 | Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience · UIST 2025 |
Collaborative and social computing
mixed reality collaboration |
0.9 | 1 | 2025 | Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience · UIST 2025 |
User interface design and tools › visualization
immersive visualization |
0.3 | 1 | 2025 | Evaluating 3D Visual Comparison Techniques for Change Detection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
virtual reality |
0.3 | 1 | 2025 | Evaluating 3D Visual Comparison Techniques for Change Detection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7live pedestrian capture · 1.7change detection evaluation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Do You See What I See? Bring Live Pedestrians into an Outdoor Collaborative Mixed Reality Experience
Jingyi Zhang 0007, Ziwen Lu, Changrui Zhu, Simon J. Julier, Anthony Steed |
UIST | 3 |
| 2025 | Evaluating 3D Visual Comparison Techniques for Change Detection in Virtual RealityabstractChange detection (CD) is critical in everyday tasks. While current algorithmic approaches for CD are improving, they remain imprecise, often requiring human intervention. Cognitive science research focuses on understanding CD mechanisms, especially through change blindness studies. However, these do not address the primary requirement in real-life CD - detecting changes as effectively as possible. Such a requirement is directly relevant to the visual comparison field - studying visualisation techniques to compare data and identify differences or changes effectively. Recent studies have used Virtual Reality (VR) to improve visual comparison by providing an immersive platform where users can interact with 3D data at a real-life scale, enhancing spatial reasoning. We believe VR could also improve CD performance accordingly. Particularly, VR offers stereoscopic depth perception over traditional displays, potentially enhancing the detection of spatial change. In this paper, we develop and analyse three 3D visual comparison techniques for CD in VR: Sliding Window, 3D Slider, and Switch Back. These techniques are evaluated under synthetic but realistic environments and frequently occurring Perceptual Challenges, including different Changed Object Size, Lighting Variation, and Scene Drift conditions. Experimental results reveal significant differences between the techniques in detection time measures and subjective user experience. Changrui Zhu, Ernst Kruijff, Vijay Pawar, Simon J. Julier |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | IAACS: Image Aesthetic Assessment Through Color Composition And Space FormationabstractJudging how an image is visually appealing is a complicated and subjective task. This highly motivates having a machine learning model to automatically evaluate image aesthetic by matching the aesthetics of general public. Although deep learning methods have been successfully learning good visual features from images, correctly assessing image aesthetic quality is still challenging for deep learning. To tackle this, we propose a novel multi-view convolutional neural network to assess image aesthetic by analyzing image color composition and space formation (IAACS). Specifically, from different views of an image, including its key color components with their contributions, the image space formation and the image itself, our network extracts their corresponding features through our proposed feature extraction module (FET) and the ImageNet weight-based classification model. By fusing the extracted features, our network produces an accurate prediction score distribution of image aesthetic. Experiment results have shown that we have achieved a superior performance. Bailin Yang, Changrui Zhu, Frederick W. B. Li, Tianxiang Wei, Xiaohui Liang 0001, Qingxu Wang |
Virtual Real. Intell. Hardw. | 2 |
| 2020 | NetNCSP: Nonoverlapping closed sequential pattern mining
Youxi Wu, Changrui Zhu, Yan Li 0087, Lei Guo 0015, Xindong Wu 0001 |
Knowl. Based Syst. | 2 |