Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Albert Peiret

dblp:253/0061 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0003-0693-8297ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 67% Geometric modeling and processing · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
contact simulation
0.412019
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact · ACM Trans. Graph. 2019
Geometric modeling and processing
domain decomposition
0.412019
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact · ACM Trans. Graph. 2019
Computer animation and physical simulation
multibody dynamics simulation
0.412019
Schur Complement-based Substructuring of Stiff Multibody Systems with Contact · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

schur complement method · 0.4linear complementarity problem · 0.4direct solvers · 0.4
YearPublicationVenuePosition
2019 Schur Complement-based Substructuring of Stiff Multibody Systems with Contact
abstract
Substructuring permits parallelization of physics simulation on multi-core CPUs. We present a new substructuring approach for solving stiff multibody systems containing both bilateral and unilateral constraints. Our approach is based on non-overlapping domain decomposition with the Schur complement method, which we extend to systems involving contact formulated as a mixed bounds linear complementarity problem. At each time step, we alternate between solving the subsystem and interface constraint impulses, which leads to the identification of the active constraints. By using the active constraints to compute the effective mass of subsystems within the interface solve, we obtain an exact solution. We demonstrate that our simulations have preferable behavior compared to standard iterative solvers and substructuring techniques based on the exchange of forces at interface bodies. We observe considerable speedups for structured simulations where a user-defined partitioning can be applied, and moderate speedups for unstructured simulations, such as piles of bodies. In the latter case, we propose an automatic partitioning strategy based on the degree of bodies in the constraint graph. Because our method makes use of direct solvers, we are able to achieve interactive and real-time frame rates for a number of challenging scenarios involving large mass ratios, redundant constraints, and ill-conditioned systems.
Albert Peiret, Sheldon Andrews, József Kövecses, Paul G. Kry, Marek Teichmann
ACM Trans. Graph.1