EDBT 2026 Demo / reviewers in the wild / expert
Ka-Hei Hui
dblp:253/0180
· DBLP profile ↗
15ranked-venue papers
4as first author
13since 2021 · last 2025
0000-0002-9786-2648ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 9 since 2021Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian SplattingabstractLifting multi-view 2D instance segmentation to a radiance field has proven effective to enhance 3D understanding. Existing works rely on direct matching for end-to-end lifting, yielding inferior results, or employ a two-stage solution constrained by complex preor post-processing. In this work, we design Unified-Lift, a new end-to-end object-aware lifting approach that aims for high-quality 3D segmentation based on our object-aware 3D Gaussian representation. To start, we augment each Gaussian point with a Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is nontrivial and a naive solution leads to degraded performance. Hence, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks LERF-Masked, Replica, and Messy Rooms. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency. Runsong Zhu, Shi Qiu 0001, Zhengzhe Liu, Ka-Hei Hui, Qianyi Wu, Pheng-Ann Heng, Chi-Wing Fu |
CVPR | 4 |
| 2025 | Not-So-Optimal Transport Flows for 3D Point Cloud GenerationabstractLearning generative models of 3D point clouds is one of the fundamental problems in 3D generative learning. One of the key properties of point clouds is their permutation invariance, i.e., changing the order of points in a point cloud does not change the shape they represent. In this paper, we analyze the recently proposed equivariant OT flows that learn permutation invariant generative models for point-based molecular data and we show that these models scale poorly on large point clouds. Also, we observe learning (equivariant) OT flows is generally challenging since straightening flow trajectories makes the learned flow model complex at the beginning of the trajectory. To remedy these, we propose not-so-optimal transport flow models that obtain an approximate OT by an offline OT precomputation, enabling an efficient construction of OT pairs for training. During training, we can additionally construct a hybrid coupling by combining our approximate OT and independent coupling to make the target flow models easier to learn. In an extensive empirical study, we show that our proposed model outperforms prior diffusion- and flow -based approaches on a wide range of unconditional generation and shape completion on the ShapeNet benchmark. Ka-Hei Hui, Xiaohui Zeng, Chi-Wing Fu, Arash Vahdat |
ICLR | 1 |
| 2025 | COS3D: Collaborative Open-Vocabulary 3D SegmentationabstractOpen-vocabulary 3D segmentation is a fundamental yet challenging task, requiring a mutual understanding of both segmentation and language. However, existing Gaussian-splatting-based methods rely either on a single 3D language field, leading to inferior segmentation, or on pre-computed class-agnostic segmentations, suffering from error accumulation. To address these limitations, we present COS3D, a new collaborative prompt-segmentation framework that contributes to effectively integrating complementary language and segmentation cues throughout its entire pipeline. We first introduce the new concept of collaborative field, comprising an instance field and a language field, as the cornerstone for collaboration. During training, to effectively construct the collaborative field, our key idea is to capture the intrinsic relationship between the instance field and language field, through a novel instance-to-language feature mapping and designing an efficient two-stage training strategy. During inference, to bridge distinct characteristics of the two fields, we further design an adaptive language-to-instance prompt refinement, promoting high-quality prompt-segmentation inference. Extensive experiments not only demonstrate COS3D's leading performance over existing methods on two widely-used benchmarks but also show its high potential to various applications,~\ie, novel image-based 3D segmentation, hierarchical segmentation, and robotics. Runsong Zhu, Ka-Hei Hui, Zhengzhe Liu, Qianyi Wu, Weiliang Tang, Shi Qiu 0001, Pheng-Ann Heng, Chi-Wing Fu |
NeurIPS | 2 |
| 2024 | PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion
Runsong Zhu, Shi Qiu 0001, Qianyi Wu, Ka-Hei Hui, Pheng-Ann Heng, Chi-Wing Fu |
ECCV (2) | 4 |
| 2024 | Make-A-Shape: a Ten-Million-scale 3D Shape ModelabstractThe progression in large-scale 3D generative models has been impeded by significant resource requirements for training and challenges like inefficient representations. This paper introduces Make-A-Shape, a novel 3D generative model trained on a vast scale, using 10 million publicly-available shapes. We first innovate the wavelet-tree representation to encode high-resolution SDF shapes with minimal loss, leveraging our newly-proposed subband coefficient filtering scheme. We then design a subband coefficient packing scheme to facilitate diffusion-based generation and a subband adaptive training strategy for effective training on the large-scale dataset. Our generative framework is versatile, capable of conditioning on various input modalities such as images, point clouds, and voxels, enabling a variety of downstream applications, e.g., unconditional generation, completion, and conditional generation. Our approach clearly surpasses the existing baselines in delivering high-quality results and can efficiently generate shapes within two seconds for most conditions. Ka-Hei Hui, Aditya Sanghi, Arianna Rampini, Kamal Rahimi Malekshan, Zhengzhe Liu, Hooman Shayani, Chi-Wing Fu |
ICML | 1 |
| 2024 | SSP: Semi-signed prioritized neural fitting for surface reconstruction from unoriented point cloudsabstractReconstructing 3D geometry from unoriented point clouds can benefit many downstream tasks. Recent shape modeling methods mostly adopt implicit neural representation to fit a signed distance field (SDF) and optimize the network by unsigned supervision. However, these methods occasionally have difficulty in finding the coarse shape for complicated objects, especially suffering from the "ghost" surfaces (i.e., fake surfaces that should not exist). To guide the network quickly fit the coarse shape, we propose to utilize the signed supervision in regions that are obviously outside the object and can be easily determined, resulting in our semi-signed supervision. To better recover high-fidelity details, a novel loss-based region sampling strategy and a progressive positional encoding (PE) method are applied to prioritize the optimization towards underfitting and complicated regions. Specifically, we voxelize and partition the object space into sign-known and sign-uncertain regions, in which different supervisions are applied. Besides, we adaptively adjust the sampling rate of each voxel according to the tracked reconstruction loss, so that the network can focus more on the complicated under-fitting regions. We conduct extensive experiments to demonstrate that our method achieves state-of-the-art performance compared to the existing fitting-based methods and comparable performance to learning-based methods on multiple datasets. The code is publicly available at https://github.com/Runsong123/SSP. Runsong Zhu, Ka-Hei Hui, Shi Qiu 0001, Linchao Bao, Pheng-Ann Heng, Chi-Wing Fu |
WACV | 3 |
| 2024 | Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and ManipulationabstractThis paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose acompact wavelet representationwith a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets. Then, we design a pair of neural networks: a diffusion-basedgeneratorto produce diverse shapes in the form of the coarse coefficient volumes and adetail predictorto produce compatible detail coefficient volumes for introducing fine structures and details. Further, we may jointly train anencoder networkto learn a latent space for inverting shapes, allowing us to enable a rich variety of whole-shape and region-aware shape manipulations. Both quantitative and qualitative experimental results manifest the compelling shape generation, inversion, and manipulation capabilities of our approach over the state-of-the-art methods. Jingyu Hu 0001, Ka-Hei Hui, Zhengzhe Liu, Ruihui Li, Chi-Wing Fu |
ACM Trans. Graph. | 2 |
| 2023 | SDF-Pack: Towards Compact Bin Packing with Signed-Distance-Field MinimizationabstractRobotic bin packing is very challenging, especially when considering practical needs such as object variety and packing compactness. This paper presents SDF-Pack, a new approach based on signed distance field (SDF) to model the geometric condition of objects in a container and compute the object placement locations and packing orders for achieving a more compact bin packing. Our method adopts a truncated SDF representation to localize the computation, and based on it, we formulate the SDF -minimization heuristic to find optimized placements to compactly pack objects with the existing ones. To further improve space utilization, if the packing sequence is controllable, our method can suggest which object to be packed next. Experimental results on a large variety of everyday objects show that our method can consistently achieve higher packing compactness over 1,000 packing cases, enabling us to pack more objects into the container, compared with the existing heuristics under various packing settings. The code is publicly available at: https://github.com/kwpoon/SDF-Pack. Jia-Hui Pan, Ka-Hei Hui, Shize Zhu, Yun-Hui Liu 0001, Pheng-Ann Heng, Chi-Wing Fu |
IROS | 2 |
| 2023 | CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape ExplorationabstractThis paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable generative design and modeling. Yet, existing methods lack effective exploration mechanisms, despite the rich information. To this end, we propose to leverage CLIP, a powerful pre-trained vision-language model, to aid the shape-space exploration. Our idea is threefold. First, we couple the CLIP and shape spaces by generating paired CLIP and shape codes through sketch images and training a mapper network to connect the two spaces. Second, to explore the space around a given shape, we formulate a co-optimization strategy to search for the CLIP code that better matches the geometry of the shape. Third, we design three exploration modes, binary-attribute-guided, text-guided, and sketch-guided, to locate suitable exploration trajectories in shape space and induce meaningful changes to the shape. We perform a series of experiments to quantitatively and visually compare CLIPXPlore with different baselines in each of the three exploration modes, showing that CLIPXPlore can produce many meaningful exploration results that cannot be achieved by the existing solutions. Jingyu Hu 0001, Ka-Hei Hui, Zhengzhe Liu, Hao (Richard) Zhang, Chi-Wing Fu |
SIGGRAPH Asia | 2 |
| 2023 | EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape GenerationabstractThis paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit and implicit representations. Specifically, the explicit stage controls the topology of the generated 3D shapes and enables local modifications, whereas the implicit stage refines the shape and paints it with plausible colors. Also, the hybrid approach separates the shape and color and generates color conditioned on shape to ensure shape-color consistency. Unlike the existing state-of-the-art methods, we achieve high-fidelity shape generation from natural-language descriptions without the need for time-consuming per-shape optimization or reliance on human-annotated texts during training or test-time optimization. Further, we demonstrate the applicability of our approach to generate indoor scenes with consistent styles using text-induced 3D shapes. Through extensive experiments, we demonstrate the compelling quality of our results and the high coherency of our generated shapes with the input texts, surpassing the performance of existing methods by a significant margin. Codes and models are released at https://github.com/liuzhengzhe/EXIM. Zhengzhe Liu, Jingyu Hu 0001, Ka-Hei Hui, Xiaojuan Qi 0001, Daniel Cohen-Or, Chi-Wing Fu |
ACM Trans. Graph. | 3 |
| 2022 | Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D MeshesabstractThis paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural template specific to each input then deform the template to reconstruct a detailed mesh while preserving the learned topology. One key insight is to decouple the complex mesh reconstruction into two sub-tasks: topology formulation and shape deformation. Thanks to the decoupling, DT-Net implicitly learns a disentangled representation for the topology and shape in the latent space. Hence, it can enable novel disentangled controls for supporting various shape generation applications, e.g., remix the topologies of 3D objects, that are not achievable by previous reconstruction works. Extensive experimental results demonstrate that our method11Code available at https://github.com/edward1997104/Neural-Template. is able to produce high-quality meshes, particularly with diverse topologies, as compared with the state-of-the-art methods. Ka-Hei Hui, Ruihui Li, Jingyu Hu 0001, Chi-Wing Fu |
CVPR | 1 |
| 2022 | Neural Wavelet-domain Diffusion for 3D Shape GenerationabstractThis paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and detail coefficient volumes to implicitly represent 3D shapes via truncated signed distance functions and multi-scale biorthogonal wavelets, and formulate a pair of neural networks: a generator based on the diffusion model to produce diverse shapes in the form of coarse coefficient volumes; and a detail predictor to further produce compatible detail coefficient volumes for enriching the generated shapes with fine structures and details. Both quantitative and qualitative experimental results manifest the superiority of our approach in generating diverse and high-quality shapes with complex topology and structures, clean surfaces, and fine details, exceeding the 3D generation capabilities of the state-of-the-art models. Ka-Hei Hui, Ruihui Li, Jingyu Hu 0001, Chi-Wing Fu |
SIGGRAPH Asia | 1 |
| 2021 | SP-GAN: sphere-guided 3D shape generation and manipulationabstractWe present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to synthesize diverse and high-quality shapes with fine details and promote controllability for part-aware shape generation and manipulation, yet trainable without any parts annotations. In SP-GAN, we incorporate a global prior (uniform points on a sphere) to spatially guide the generative process and attach a local prior (a random latent code) to each sphere point to provide local details. The key insight in our design is to disentangle the complex 3D shape generation task into a global shape modeling and a local structure adjustment, to ease the learning process and enhance the shape generation quality. Also, our model forms an implicit dense correspondence between the sphere points and points in every generated shape, enabling various forms of structure-aware shape manipulations such as part editing, part-wise shape interpolation, and multi-shape part composition, etc., beyond the existing generative models. Experimental results, which include both visual and quantitative evaluations, demonstrate that our model is able to synthesize diverse point clouds with fine details and less noise, as compared with the state-of-the-art models. Ruihui Li, Xianzhi Li 0001, Ka-Hei Hui, Chi-Wing Fu |
ACM Trans. Graph. | 3 |
| 2020 | TilinGNN: learning to tile with self-supervised graph neural networkabstractWe introduce the first neural optimization framework to solve a classical instance of the tiling problem. Namely, we seek a non-periodic tiling of an arbitrary 2D shape using one or more types of tiles---the tiles maximally fill the shape's interior without overlaps or holes. To start, we reformulate tiling as a graph problem by modeling candidate tile locations in the target shape as graph nodes and connectivity between tile locations as edges. Further, we build a graph convolutional neural network , coined TilinGNN, to progressively propagate and aggregate features over graph edges and predict tile placements. TilinGNN is trained by maximizing the tiling coverage on target shapes, while avoiding overlaps and holes between the tiles. Importantly, our network is self-supervised , as we articulate these criteria as loss terms defined on the network outputs, without the need of ground-truth tiling solutions. After training, the runtime of TilinGNN is roughly linear to the number of candidate tile locations, significantly outperforming traditional combinatorial search. We conducted various experiments on a variety of shapes to showcase the speed and versatility of TilinGNN. We also present comparisons to alternative methods and manual solutions, robustness analysis, and ablation studies to demonstrate the quality of our approach. Ka-Hei Hui, Chi-Wing Fu, Hao (Richard) Zhang |
ACM Trans. Graph. | 2 |
| 2019 | Computational LEGO technic designabstractresearch-article Computational LEGO technic design Share on Authors: Hao Xu View Profile , Ka-Hei Hui View Profile , Chi-Wing Fu View Profile , Hao Zhang View Profile Authors Info & Claims ACM Transactions on GraphicsVolume 38Issue 6December 2019 Article No.: 196https://doi.org/10.1145/3355089.3356504Online:27 August 2021Publication History 6citation11DownloadsMetricsTotal Citations6Total Downloads11Last 12 Months11Last 6 weeks4 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access Ka-Hei Hui, Chi-Wing Fu, Hao (Richard) Zhang |
ACM Trans. Graph. | 2 |