Demo Data from EDBT 2026 / reviewers in the wild / expert
Pierre Zins
dblp:253/3035
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
differentiable rendering |
0.7 | 1 | 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF) · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.7 | 1 | 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF) · CVPR 2023 |
Computer vision › 3D vision
neural rendering |
0.7 | 1 | 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF) · CVPR 2023 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF) · CVPR 2023 |
Computer vision › 3D vision › 3d reconstruction
multi-view stereo |
0.2 | 1 | 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF) · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
volumetric integration · 0.7photometric consistency · 0.7depth consistency · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Multi-View Reconstruction Using Signed Ray Distance Functions (SRDF)abstractIn this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria, e.g. learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
CVPR | 1 |
| 2021 | Data-Driven 3D Reconstruction of Dressed Humans From Sparse ViewsabstractRecently, data-driven single-view reconstruction methods have shown great progress in modeling 3D dressed humans. However, such methods suffer heavily from depth ambiguities and occlusions inherent to single view inputs. In this paper, we tackle this problem by considering a small set of input views and investigate the best strategy to suitably exploit information from these views. We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views. Specifically, we introduce three key components: first a spatially consistent reconstruction that allows for arbitrary placement of the person in the input views using a perspective camera model; second an attention-based fusion layer that learns to aggregate visual information from several viewpoints; and third a mechanism that encodes local 3D patterns under the multi-view context. In the experiments, we show the proposed approach outperforms the state of the art on standard data both quantitatively and qualitatively. To demonstrate the spatially consistent reconstruction, we apply our approach to dynamic scenes. Additionally, we apply our method on real data acquired with a multi-camera platform and demonstrate our approach can obtain results comparable to multi-view stereo with dramatically less views. Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung |
3DV | 1 |