Tze Ho Elden Tse

dblp:253/4106 · DBLP profile ↗
← Back
14ranked-venue papers
4as first author
14since 2021 · last 2026
0009-0000-5910-1509ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 14 · 4 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 4 first-author · 12 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Leveraging RGB Images for Pre-training of Event-Based Hand Pose Estimation
Ruicong Liu, Takehiko Ohkawa, Tze Ho Elden Tse, Mingfang Zhang 0002, Angela Yao, Yoichi Sato 0001
ICPR (8)3
2026 Video-based human pose estimation via feature decoupling and multi-hypothesis calibration
Runyang Feng, Tze Ho Elden Tse, Haoming Chen, Hyung Jin Chang, Haifeng Zhong, Yixing Gao 0001
Pattern Recognit.2
2025 Collaborative Learning for 3D Hand-Object Reconstruction and Compositional Action Recognition from Egocentric RGB Videos Using Superquadrics
abstract
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise seen actions on unseen objects due to the limitations in representing object shape and movement using 3D bounding boxes. Additionally, the reliance on object templates at test time limits their generalisability to unseen objects. To address these challenges, we propose to leverage superquadrics as an alternative 3D object representation to bounding boxes and demonstrate their effectiveness on both template-free object reconstruction and action recognition tasks. Moreover, as we find that pure appearance-based methods can outperform the unified methods, the potential benefits from 3D geometric information remain unclear. Therefore, we study the compositionality of actions by considering a more challenging task where the training combinations of verbs and nouns do not overlap with the testing split. We extend H2O and FPHA datasets with compositional splits and design a novel collaborative learning framework that can explicitly reason about the geometric relations between hands and the manipulated object. Through extensive quantitative and qualitative evaluations, we demonstrate significant improvements over the state-of-the-arts in (compositional) action recognition.
Tze Ho Elden Tse, Runyang Feng, Linfang Zheng, Yixing Gao 0001, Jihie Kim, Ales Leonardis, Hyung Jin Chang
AAAI1
2025 High-Resolution Spatiotemporal Modeling with Global-Local State Space Models for Video-Based Human Pose Estimation
abstract
Modeling high-resolution spatiotemporal representations, including both global dynamic contexts (e.g., holistic human motion tendencies) and local motion details (e.g., high-frequency changes of keypoints), is essential for video-based human pose estimation (VHPE). Current state-of-the-art methods typically unify spatiotemporal learning within a single type of modeling structure (convolution or attention-based blocks), which inherently have difficulties in balancing global and local dynamic modeling and may bias the network to one of them, leading to suboptimal performance. Moreover, existing VHPE models suffer from quadratic complexity when capturing global dependencies, limiting their applicability especially for high-resolution sequences. Recently, the state space models (known as Mamba) have demonstrated significant potential in modeling long-range contexts with linear complexity; however, they are restricted to 1D sequential data. In this paper, we present a novel framework that extends Mamba from two aspects to separately learn global and local high-resolution spatiotemporal representations for VHPE. Specifically, we first propose a Global Spatiotemporal Mamba, which performs 6D selective space-time scan and spatial- and temporal-modulated scan merging to efficiently extract global representations from high-resolution sequences. We further introduce a windowed space-time scan-based Local Refinement Mamba to enhance the high-frequency details of localized keypoint motions. Extensive experiments on four benchmark datasets demonstrate that the proposed model outperforms state-of-the-art VHPE approaches while achieving better computational trade-offs.
Runyang Feng, Hyung Jin Chang, Tze Ho Elden Tse, Boeun Kim, Yi Chang 0001, Yixing Gao 0001
ICCV3
2025 A Constrained Optimization Approach for Gaussian Splatting from Coarsely-Posed Images and Noisy Lidar Point Clouds
abstract
3D Gaussian Splatting (3DGS) is a powerful reconstruction technique, but it needs to be initialized from accurate camera poses and high-fidelity point clouds. Typically, the initialization is taken from Structure-from-Motion (SfM) algorithms; however, SfM is time-consuming and restricts the application of 3DGS in real-world scenarios and large-scale scene reconstruction. We introduce a constrained optimization method for simultaneous camera pose estimation and 3D reconstruction that does not require SfM support. Core to our approach is decomposing a camera pose into a sequence of camera-to-(device-)center and (device-)center-to-world optimizations. To facilitate, we propose two optimization constraints conditioned to the sensitivity of each parameter group and restricts each parameter's search space. In addition, as we learn the scene geometry directly from the noisy point clouds, we propose geometric constraints to improve the reconstruction quality. Experiments demonstrate that the proposed method significantly outperforms the existing (multi-modal) 3DGS baseline and methods supplemented by COLMAP on both our collected dataset and two public benchmarks.
Jizong Peng, Tze Ho Elden Tse, Angela Yao
ICCV2
2025 Visual Intention Grounding for Egocentric Assistants
Pengzhan Sun 0001, Junbin Xiao, Tze Ho Elden Tse, Yicong Li 0004, Arjun R. Akula, Angela Yao
ICCV3
2025 Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery
Fengyuan Yang 0002, Kerui Gu, Ha Linh Nguyen, Tze Ho Elden Tse, Angela Yao
ICCV4
2024 GeoReF: Geometric Alignment Across Shape Variation for Category-level Object Pose Refinement
abstract
Object pose refinement is essential for robust object pose estimation. Previous work has made significant progress to-wards instance-level object pose refinement. Yet, category-level pose refinement is a more challenging problem due to large shape variations within a category and the discrep-ancies between the target object and the shape prior. To address these challenges, we introduce a novel architecture for category-level object pose refinement. Our approach in-tegrates an HS-Iayer and learnable affine transformations, which aims to enhance the extraction and alignment of Geometric information. Additionally, we introduce a cross-cloud transformation mechanism that efficiently merges di-verse data sources. Finally, we push the limits of our model by incorporating the shape prior information for translation and size error prediction. We conducted extensive ex-periments to demonstrate the effectiveness of the proposed framework. Through extensive quantitative experiments, we demonstrate significant improvement over the baseline method by a large margin across all metrics.11Project page: https://lynne-zheng-linfang.github.io/georef.github.io
Linfang Zheng, Tze Ho Elden Tse, Chen Wang 0123, Yinghan Sun, Hua Chen 0007, Ales Leonardis, Wei Zhang 0013, Hyung Jin Chang
CVPR2
2023 Mutual Information-Based Temporal Difference Learning for Human Pose Estimation in Video
abstract
Temporal modeling is crucial for multi-frame human pose estimation. Most existing methods directly employ optical flow or deformable convolution to predict full-spectrum motion fields, which might incur numerous irrelevant cues, such as a nearby person or background. Without further efforts to excavate meaningful motion priors, their results are suboptimal, especially in complicated spatio-temporal interactions. On the other hand, the temporal difference has the ability to encode representative motion information which can potentially be valuable for pose estimation but has not been fully exploited. In this paper, we present a novel multi-frame human pose estimation framework, which employs temporal differences across frames to model dynamic contexts and engages mutual information objectively to facilitate useful motion information disentanglement. To be specific, we design a multi-stage Temporal Difference Encoder that performs incremental cascaded learning conditioned on multi-stage feature difference sequences to derive informative motion representation. We further propose a Representation Disentanglement module from the mutual information perspective, which can grasp discriminative task-relevant motion signals by explicitly defining useful and noisy constituents of the raw motion features and minimizing their mutual information. These place us to rank No.1 in the Crowd Pose Estimation in Complex Events Challenge on benchmark dataset HiEve, and achieve state-of-the-art performance on three benchmarks PoseTrack2017, PoseTrack2018, and PoseTrack21.
Runyang Feng, Yixing Gao 0001, Xueqing Ma, Tze Ho Elden Tse, Hyung Jin Chang
CVPR4
2023 DiffPose: SpatioTemporal Diffusion Model for Video-Based Human Pose Estimation
abstract
Denoising diffusion probabilistic models that were initially proposed for realistic image generation have recently shown success in various perception tasks (e.g., object detection and image segmentation) and are increasingly gaining attention in computer vision. However, extending such models to multi-frame human pose estimation is non-trivial due to the presence of the additional temporal dimension in videos. More importantly, learning representations that focus on keypoint regions is crucial for accurate localization of human joints. Nevertheless, the adaptation of the diffusion-based methods remains unclear on how to achieve such objective. In this paper, we present DiffPose, a novel diffusion architecture that formulates video-based human pose estimation as a conditional heatmap generation problem. First, to better leverage temporal information, we propose SpatioTemporal Representation Learner which aggregates visual evidences across frames and uses the resulting features in each denoising step as a condition. In addition, we present a mechanism called Lookup-based Multi-Scale Feature Interaction that determines the correlations between local joints and global contexts across multiple scales. This mechanism generates delicate representations that focus on keypoint regions. Altogether, by extending diffusion models, we show two unique characteristics from DiffPose on pose estimation task: (i) the ability to combine multiple sets of pose estimates to improve prediction accuracy, particularly for challenging joints, and (ii) the ability to adjust the number of iterative steps for feature refinement without retraining the model. DiffPose sets new state-of-the-art results on three benchmarks: PoseTrack2017, PoseTrack2018, and PoseTrack21.
Runyang Feng, Yixing Gao 0001, Tze Ho Elden Tse, Xueqing Ma, Hyung Jin Chang
ICCV3
2023 Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images
abstract
We propose a novel transformer-based framework that reconstructs two high fidelity hands from multi-view RGB images. Unlike existing hand pose estimation methods, where one typically trains a deep network to regress hand model parameters from single RGB image, we consider a more challenging problem setting where we directly regress the absolute root poses of two-hands with extended forearm at high resolution from egocentric view. As existing datasets are either infeasible for egocentric viewpoints or lack background variations, we create a large-scale synthetic dataset with diverse scenarios and collect a real dataset from multi-calibrated camera setup to verify our proposed multi-view image feature fusion strategy. To make the reconstruction physically plausible, we propose two strategies: (i) a coarse-to-fine spectral graph convolution decoder to smoothen the meshes during upsampling and (ii) an optimisation-based refinement stage at inference to prevent self-penetrations. Through extensive quantitative and qualitative evaluations, we show that our framework is able to produce realistic two-hand reconstructions and demonstrate the generalisation of synthetic-trained models to real data, as well as real-time AR/VR applications.
Tze Ho Elden Tse, Franziska Mueller 0001, Zhengyang Shen, Danhang Tang, Thabo Beeler, Mingsong Dou, Yinda Zhang 0001, Sasa Petrovic, Hyung Jin Chang, Jonathan Taylor 0001, Bardia Doosti
ICCV1
2022 Collaborative Learning for Hand and Object Reconstruction with Attention-guided Graph Convolution
abstract
Estimating the pose and shape of hands and objects under interaction finds numerous applications including aug-mented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints and known objects, which limits its application domains. Our algorithm is agnostic to object models, and it learns the physical rules governing hand-object interaction. This requires automatically inferring the shapes and physi-cal interaction of hands and (potentially unknown) objects. We seek to approach this challenging problem by proposing a collaborative learning strategy where two-branches of deep networks are learning from each other. Specifically, we transfer hand mesh information to the object branch and vice versa for the hand branch. The resulting optimi-sation (training) problem can be unstable, and we address this via two strategies: (i) attention-guided graph convo-lution which helps identify and focus on mutual occlusion and (ii) unsupervised associative loss which facilitates the transfer of information between the branches. Experiments using four widely-used benchmarks show that our frame-work achieves beyond state-of-the-art accuracy in 3D pose estimation, as well as recovers dense 3D hand and object shapes. Each technical component above contributes meaningfully in the ablation study.
Tze Ho Elden Tse, Kwang In Kim, Ales Leonardis, Hyung Jin Chang
CVPR1
2022 S2Contact: Graph-Based Network for 3D Hand-Object Contact Estimation with Semi-supervised Learning
Tze Ho Elden Tse, Zhongqun Zhang, Kwang In Kim, Ales Leonardis, Feng Zheng 0001, Hyung Jin Chang
ECCV (1)1
2022 TP-AE: Temporally Primed 6D Object Pose Tracking with Auto-Encoders
abstract
Fast and accurate tracking of an object's motion is one of the key functionalities of a robotic system for achieving reliable interaction with the environment. This paper focuses on the instance-level six-dimensional (6D) pose tracking problem with a symmetric and textureless object under occlusion. We propose a Temporally Primed 6D pose tracking framework with Auto-Encoders (TP-AE) to tackle the pose tracking problem. The framework consists of a prediction step and a temporally primed pose estimation step. The prediction step aims to quickly and efficiently generate a guess on the object's real-time pose based on historical information about the target object's motion. Once the prior prediction is obtained, the temporally primed pose estimation step embeds the prior pose into the RGB-D input, and leverages auto-encoders to reconstruct the target object with higher quality under occlusion, thus improving the framework's performance. Extensive experiments show that the proposed 6D pose tracking method can accurately estimate the 6D pose of a symmetric and textureless object under occlusion, and significantly outperforms the state-of-the-art on T-LESS dataset while running in real-time at 26 FPS.
Linfang Zheng, Ales Leonardis, Tze Ho Elden Tse, Nora Horanyi, Hua Chen 0007, Wei Zhang 0013, Hyung Jin Chang
ICRA3