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Zhaoqi Zhu

dblp:253/7349 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 36% Segmentation and scene understanding · 36% Video understanding and tracking · 28%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 50% Visual content generation and editing · 38% Computer animation and physical simulation · 12%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
instance segmentation
0.512021
ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones · ACM Multimedia 2021
Computer vision › 3D vision
pose estimation
0.512021
ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones · ACM Multimedia 2021
Computer vision › Video understanding and tracking
video object segmentation
0.412019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019
Visual content generation and editing › video editing
video composition
0.412019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019
Computer animation and physical simulation › motion editing
motion adaptation
0.112019
RotateView: A Video Composition System for Interactive Product Display · IEEE Trans. Multim. 2019

Methods — techniques the papers use, named apart from their topics

stabilization · 1.0multi-branch network · 1.0user study · 0.8optical flow · 0.8
YearPublicationVenuePosition
2023 ARCosmetics: a real-time augmented reality cosmetics try-on system
Shan An, Jianye Chen, Zhaoqi Zhu, Fangru Zhou, Yuxing Yang, Yuqing Ma, Xianglong Liu 0001, Haogang Zhu
Frontiers Comput. Sci.3
2021 ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones
abstract
Virtual try-on technology enables users to try various fashion items using augmented reality and provides a convenient online shopping experience. However, most previous works focus on the virtual try-on for clothes while neglecting that for shoes, which is also a promising task. To this concern, this work proposes a real-time augmented reality virtual shoe try-on system for smartphones, namely ARShoe. Specifically, ARShoe adopts a novel multi-branch network to realize pose estimation and segmentation simultaneously. A solution to generate realistic 3D shoe model occlusion during the try-on process is presented. To achieve a smooth and stable try-on effect, this work further develop a novel stabilization method. Moreover, for training and evaluation, we construct the very first large-scale foot benchmark with multiple virtual shoe try-on task-related labels annotated. Exhaustive experiments on our newly constructed benchmark demonstrate the satisfying performance of ARShoe. Practical tests on common smartphones validate the real-time performance and stabilization of the proposed approach.
Shan An, Guangfu Che, Jinghao Guo, Haogang Zhu, Junjie Ye 0004, Fangru Zhou, Zhaoqi Zhu, Aishan Liu, Wei Zhang 0031
ACM Multimedia7
2019 RotateView: A Video Composition System for Interactive Product Display
abstract
Product display in e-commerce commonly uses static images or videos. In this paper, we design a novel video composition system “RotateView” which displays real-world products videos on the mobile phone in an interactive and 3D-like way. The system estimates the rotation direction of products using optical flow, segments products using an improved version of online adaptive video object segmentation, and adjusts motion and color for composition. The rotation direction estimation methods are evaluated on a video dataset of 1500 rotated videos that are uploaded by sellers, and on our collected real-world video object segmentation (RVOS) dataset. On our RVOS dataset, experimental results show an improvement in segmentation over the state of the art. Moreover, the proposed algorithms for motion and color adjustment are evaluated using extensive user studies. The RVOS dataset can be downloaded viahttps://realvos.github.io/for further studies and code will be made available.
Shan An, Si Liu 0001, Zhibiao Huang, Guangfu Che, Qian Bao, Zhaoqi Zhu, Dennis Z. Weng
IEEE Trans. Multim.6