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Bingchuan Jiang

dblp:253/7445 · DBLP profile ↗
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9ranked-venue papers
0as first author
9since 2021 · last 2026
0000-0003-1073-094XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Vision and language · 46% Graph learning · 24% 3D vision · 23%
Databases, data mining, and information retrieval
2 papers
Recommender systems · 88% Web and social media mining · 12%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Haptics and multimodal interaction · 23%
Network and information security
1 paper
Security and privacy of machine learning · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › visual localization
geo-localization
0.812024
GeoReasoner: Geo-localization with Reasoning in Street Views using a Large Vision-Language Model · ICML 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.812024
GeoReasoner: Geo-localization with Reasoning in Street Views using a Large Vision-Language Model · ICML 2024
Computer vision › Vision and language
vision-language model
0.812024
GeoReasoner: Geo-localization with Reasoning in Street Views using a Large Vision-Language Model · ICML 2024
Recommender systems › trustworthy recommendation
shilling attack
0.712023
Practical Cross-System Shilling Attacks with Limited Access to Data · AAAI 2023
Security and privacy of machine learning
recommender system attack
0.712023
Practical Cross-System Shilling Attacks with Limited Access to Data · AAAI 2023
Machine learning › Graph learning
graph neural network
0.612022
SPEX: A Generic Framework for Enhancing Neural Social Recommendation · ACM Trans. Inf. Syst. 2022
Recommender systems
social recommendation
0.612022
SPEX: A Generic Framework for Enhancing Neural Social Recommendation · ACM Trans. Inf. Syst. 2022
Natural language and speech › Language models and text generation
large language model
0.212024
VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language Models · CHI 2024
Haptics and multimodal interaction
multimodal interaction
0.212024
VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language Models · CHI 2024

Methods — techniques the papers use, named apart from their topics

fine-tuning · 2.7self-supervised learning · 2.0user study · 1.5formative study · 1.5uncertainty-based task balancing · 1.1multi-task learning · 1.1reasoning tuning · 0.8CLIP-based locatability scoring · 0.8
YearPublicationVenuePosition
2026 Frequency-domain modulated spatio-temporal graph convolutional network for traffic flow prediction
Mengchao Liu, Bingchuan Jiang, Jingxu Liu, Ke Li 0005
Expert Syst. Appl.2
2026 Multiscale group behavior perception for intelligent social bot detection
Feng Liu 0045, Bingchuan Jiang, Rui Ma 0011
Expert Syst. Appl.2
2026 Robust social bot detection via multi-relational and noise-aware representation modeling
Feng Liu 0045, Bingchuan Jiang, Rui Ma 0011
Inf. Process. Manag.2
2026 Reasoning elicitation and multi-granularity contrastive learning for text-rich image understanding in large vision-language models
Jiazhi Xia, Bingchuan Jiang, Shichao Kan
Pattern Recognit.3
2025 SceneWeaver: A Multi-Agent Collaborative System for 3D Scene Creation in Video Games
abstract
Scene creation in video games is an iterative process that transitions from initial ideas to 2D visuals and finally to 3D scenes, requiring collaborative teamwork among gameplay and environment designers, 3D modelers, and technical artists. While advances in generative methods have enabled the automation of scene creation, these end-to-end approaches often do not align with the typical workflow. This paper presents SceneWeaver, a 3D scene creation system that utilizes a multi-agent collaborative framework with large language models (LLMs) assigned to manage text parsing, floorplan design, object selection, and scene composition. An interactive visual interface with step-by-step previsualization to enhance human-AI communication and collaboration throughout the scene creation process. SceneWeaver effectively enhances user engagement and improves process controllability in 3D scene creation, as confirmed by performance evaluations and user studies.
Rong Huang 0007, Chenxi Ruan, Bingchuan Jiang, Wei Zeng 0004
VINCI3
2024 VirtuWander: Enhancing Multi-modal Interaction for Virtual Tour Guidance through Large Language Models
abstract
Tour guidance in virtual museums encourages multi-modal interactions to boost user experiences, concerning engagement, immersion, and spatial awareness. Nevertheless, achieving the goal is challenging due to the complexity of comprehending diverse user needs and accommodating personalized user preferences. Informed by a formative study that characterizes guidance-seeking contexts, we establish a multi-modal interaction design framework for virtual tour guidance. We then design VirtuWander, a two-stage innovative system using domain-oriented large language models to transform user inquiries into diverse guidance-seeking contexts and facilitate multi-modal interactions. The feasibility and versatility of VirtuWander are demonstrated with virtual guiding examples that encompass various touring scenarios and cater to personalized preferences. We further evaluate VirtuWander through a user study within an immersive simulated museum. The results suggest that our system enhances engaging virtual tour experiences through personalized communication and knowledgeable assistance, indicating its potential for expanding into real-world scenarios.
Zhan Wang 0001, Linping Yuan, Liangwei Wang 0001, Bingchuan Jiang, Wei Zeng 0004
CHI4
2024 GeoReasoner: Geo-localization with Reasoning in Street Views using a Large Vision-Language Model
abstract
This work tackles the problem of geo-localization with a new paradigm using a large vision-language model (LVLM) augmented with human inference knowledge. A primary challenge here is the scarcity of data for training the LVLM - existing street-view datasets often contain numerous low-quality images lacking visual clues, and lack any reasoning inference. To address the data-quality issue, we devise a CLIP-based network to quantify the degree of street-view images being locatable, leading to the creation of a new dataset comprising highly locatable street views. To enhance reasoning inference, we integrate external knowledge obtained from real geo-localization games, tapping into valuable human inference capabilities. The data are utilized to train GeoReasoner, which undergoes fine-tuning through dedicated reasoning and location-tuning stages. Qualitative and quantitative evaluations illustrate that GeoReasoner outperforms counterpart LVLMs by more than 25% at country-level and 38% at city-level geo-localization tasks, and surpasses StreetCLIP performance while requiring fewer training resources. The data and code are available at https://github.com/lingli1996/GeoReasoner.
Yu Ye 0002, Bingchuan Jiang, Wei Zeng 0004
ICML3
2023 Practical Cross-System Shilling Attacks with Limited Access to Data
abstract
In shilling attacks, an adversarial party injects a few fake user profiles into a Recommender System (RS) so that the target item can be promoted or demoted. Although much effort has been devoted to developing shilling attack methods, we find that existing approaches are still far from practical. In this paper, we analyze the properties a practical shilling attack method should have and propose a new concept of Cross-system Attack. With the idea of Cross-system Attack, we design a Practical Cross-system Shilling Attack (PC-Attack) framework that requires little information about the victim RS model and the target RS data for conducting attacks. PC-Attack is trained to capture graph topology knowledge from public RS data in a self-supervised manner. Then, it is fine-tuned on a small portion of target data that is easy to access to construct fake profiles. Extensive experiments have demonstrated the superiority of PC-Attack over state-of-the-art baselines. Our implementation of PC-Attack is available at https://github.com/KDEGroup/PC-Attack.
Meifang Zeng, Ke Li 0005, Bingchuan Jiang, Liujuan Cao, Hui Li 0057
AAAI3
2022 SPEX: A Generic Framework for Enhancing Neural Social Recommendation
abstract
Social Recommender Systems (SRS) have attracted considerable attention since its accompanying service, social networks, helps increase user satisfaction and provides auxiliary information to improve recommendations. However, most existing SRS focus on social influence and ignore another essential social phenomenon, i.e., social homophily. Social homophily, which is the premise of social influence, indicates that people tend to build social relations with similar people and form influence propagation paths. In this article, we propose a generic framework Social PathExplorer (SPEX) to enhance neural SRS. SPEX treats the neural recommendation model as a black box and improves the quality of recommendations by modeling the social recommendation task, the formation of social homophily, and their mutual effect in the manner of multi-task learning. We design a Graph Neural Network based component for influence propagation path prediction to help SPEX capture the rich information conveyed by the formation of social homophily. We further propose an uncertainty based task balancing method to set appropriate task weights for the recommendation task and the path prediction task during the joint optimization. Extensive experiments have validated that SPEX can be easily plugged into various state-of-the-art neural recommendation models and help improve their performance. The source code of our work is available at: https://github.com/XMUDM/SPEX.
Hui Li 0057, Lianyun Li, Guipeng Xv, Chen Lin 0001, Ke Li 0005, Bingchuan Jiang
ACM Trans. Inf. Syst.6