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Xindi Zhang 0003

dblp:253/7611-3 · DBLP profile ↗
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5ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0003-2587-6415ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 72% Face, body and person analysis · 18% Generative modeling · 5%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.712023
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
interacting hand pose estimation
0.712023
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023
Computer vision › 3D vision
pose estimation
0.712023
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023
Computer vision › 3D vision › pose estimation
3d hand pose estimation
0.612022
CycleHand: Increasing 3D Pose Estimation Ability on In-the-wild Monocular Image through Cyclic Flow · ACM Multimedia 2022
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation
0.612022
CycleHand: Increasing 3D Pose Estimation Ability on In-the-wild Monocular Image through Cyclic Flow · ACM Multimedia 2022
Computer vision › 3D vision › geometric optimization
pose optimization
0.212023
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023
Machine learning › Generative modeling
synthetic data generation
0.212023
RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation · ICCV 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
self-supervised consistency learning
0.212022
CycleHand: Increasing 3D Pose Estimation Ability on In-the-wild Monocular Image through Cyclic Flow · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

transformer-based pose estimation network · 0.7pose optimization · 0.7texture rendering · 0.6self-supervised learning · 0.6contrastive learning · 0.6
YearPublicationVenuePosition
2024 Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On
abstract
Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. For more details and animated results, please see https://tomguluson92. github.io/projects/cloth2tex/.
Daiheng Gao, Xindi Zhang 0003, Qi Wang 0148, Bang Zhang, Liefeng Bo, Qixing Huang
3DV3
2023 RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimation
abstract
The current interacting hand (IH) datasets are relatively simplistic in terms of background and texture, with hand joints being annotated by a machine annotator, which may result in inaccuracies, and the diversity of pose distribution is limited. However, the variability of background, pose distribution, and texture can greatly influence the generalization ability. Therefore, we present a large-scale synthetic dataset –RenderIH– for interacting hands with accurate and diverse pose annotations. The dataset contains 1M photo-realistic images with varied backgrounds, perspectives, and hand textures. To generate natural and diverse interacting poses, we propose a new pose optimization algorithm. Additionally, for better pose estimation accuracy, we introduce a transformer-based pose estimation network, TransHand, to leverage the correlation between interacting hands and verify the effectiveness of RenderIH in improving results. Our dataset is model-agnostic and can improve more accuracy of any hand pose estimation method in comparison to other real or synthetic datasets. Experiments have shown that pretraining on our synthetic data can significantly decrease the error from 6.76mm to 5.79mm, and our Transhand surpasses contemporary methods. Our dataset and code are available at https://github.com/adwardlee/RenderIH.
Linrui Tian, Xindi Zhang 0003, Qi Wang 0148, Bang Zhang, Liefeng Bo, Chen Chen 0001
ICCV3
2022 CycleHand: Increasing 3D Pose Estimation Ability on In-the-wild Monocular Image through Cyclic Flow
abstract
Current methods for 3D hand pose estimation fail to generalize well to in-the-wild new scenarios due to varying camera viewpoints, self-occlusions, and complex environments. To address this problem, we propose CycleHand to improve the generalization ability of the model in a self-supervised manner. Our motivation is based on an observation: if one globally rotates the whole hand and reversely rotates it back, the estimated 3D poses of fingers should keep consistent before and after the rotation because the wrist-relative hand poses stay unchanged during global 3D rotation. Hence, we propose arbitrary-rotation self-supervised consistency learning to improve the model's robustness for varying viewpoints. Another innovation of CycleHand is that we propose a high-fidelity texture map to render the photorealistic rotated hand with different lighting conditions, backgrounds, and skin tones to further enhance the effectiveness of our self-supervised task. To reduce the potential negative effects brought by the domain shift of synthetic images, we use the idea of contrastive learning to learn a synthetic-real consistent feature extractor in extracting domain-irrelevant hand representations. Experiments show that CycleHand can largely improve the hand pose estimation performance in both canonical datasets and real-world applications.
Daiheng Gao, Xindi Zhang 0003, Xingyu Chen 0002, Andong Tan, Bang Zhang, Ping Tan 0002
ACM Multimedia2
2021 Autonomous long-range drone detection system for critical infrastructure safety
abstract
Abstract The development of unmanned aerial vehicles has been identified as a potential source of a weapon for causing operational disruptions against critical infrastructures. To mitigate and neutralise the threat posed by the misuse of drones against malicious and terrorist activity, this paper presents a holistic design of a long-range autonomous drone detection platform. The novelty of the proposed system lies in the confluence between the design of hardware and software components to effective and efficient localisation of the intruder objects. The research presented in the paper proposes the design and validation of a situation awareness component which is interfaced with the hardware component for controlling the focal length of the camera. The continuous stream of media data obtained from the region of vulnerability is processed using the object detection that is built on region based fully connected neural network. The novelty of the proposed system relies on the processing of multi-threaded dual-media input streams that are evaluated to mitigate the latency of the system. Upon the successful detection of malicious drones, the system logs the occurrence of intruders that consists of both event description and the associated media evidence for the deployment of the mitigation strategy. The analytics platform that controls the signalling of the low-cost sensing equipment contains the NVIDIA GeForce GTX 1080 for detecting drones. The experimental testbeds developed for the validation of the proposed system has been constructed to include environments and situations that are commonly faced by critical infrastructure operators such as the area of protection, drone flight path, tradeoff between the angle of coverage against the distance of coverage. The validation of the proposed system has resulted in yielding a range of intruder drone detection by 250m with an accuracy of 95.5%.
Xindi Zhang 0003, Kusrini Kusrini
Multim. Tools Appl.1
2019 Critical Infrastructure Security Against Drone Attacks Using Visual Analytics
Xindi Zhang 0003, Krishna Chandramouli
ICVS1