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Yidan Gao

dblp:253/9453 · DBLP profile ↗
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4ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 49% Computational photography and imaging · 39% Computer animation and physical simulation · 12%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.122025
LookUp3D: Data-Driven 3D Scanning · SIGGRAPH Asia 2025
Robust Incremental Structure-from-Motion with Hybrid Features · ECCV (36) 2024
Computational photography and imaging
3d scanning
0.912025
LookUp3D: Data-Driven 3D Scanning · SIGGRAPH Asia 2025
Computer vision › 3D vision › structure from motion
incremental structure from motion
0.812024
Robust Incremental Structure-from-Motion with Hybrid Features · ECCV (36) 2024
Computer vision › 3D vision
structure from motion
0.812024
Robust Incremental Structure-from-Motion with Hybrid Features · ECCV (36) 2024

Methods — techniques the papers use, named apart from their topics

hybrid features · 1.5time-of-flight · 0.9structured light · 0.9stereo · 0.9calibration · 0.9
YearPublicationVenuePosition
2026 Parallax tolerant image stitching based on concise registration
Kuo Chen, Yidan Gao, Yunfan Du, Guanghui Chang, Xinbo Gao 0001
Pattern Recognit.2
2025 LookUp3D: Data-Driven 3D Scanning
abstract
High speed, high-resolution, and accurate 3D scanning would open doors to many new applications in graphics, robotics, science, and medicine by enabling the accurate scanning of deformable objects during interactions. Past attempts to use structured light, time-of-flight, and stereo in high-speed settings have usually required tradeoffs in resolution or inaccuracy. In this paper, we introduce a method that enables, for the first time, 3D scanning at 450 frames per second at 1 Megapixel, or 1,450 frames per second at 0.4 Megapixel in an environment with controlled lighting. The key idea is to use a per-pixel lookup table that maps colors to depths, which is built using a linear stage. Imperfections, such as lens-distortion and sensor defects are baked into the calibration. We describe our method and test it on a novel hardware prototype. We compare the system with both ground-truth geometry as well as commercially available dynamic sensors like the Microsoft Kinect and Intel Realsense. Our results show the system acquiring geometry of objects undergoing high-speed deformations and oscillations and demonstrate the ability to recover physical properties from the reconstructions.
Giancarlo Pereira, Yidan Gao, Yurii Piadyk, David F. Fouhey, Cláudio T. Silva, Daniele Panozzo
SIGGRAPH Asia2
2024 Robust Incremental Structure-from-Motion with Hybrid Features
Shaohui Liu, Yidan Gao, Rémi Pautrat, Johannes L. Schönberger, Viktor Larsson, Marc Pollefeys
ECCV (36)2
2019 Rendering differential performance preference through intelligent network edge in cloud data centers
abstract
Summary Sharing the network infrastructure, the performance of emerging distributed applications and services in data centers is directly impacted by the network. As these applications are becoming more and more demanding, it is challenging to satisfy their requirements of low latency, high throughput, and low packet loss rate simultaneously. Prior approaches typically resort to flow control or scheduling mechanisms, prioritizing flows according to their demands. However, none of the methods can solely satisfy the various demands of data center applications. Addressing this challenge, we propose tasch, a preference aware flow scheduling mechanism equipped in the software network edge (ie, end‐host networking). This mechanism utilizes multiple separate queues for flows with different preferences, which guarantees low packet delay for latency‐sensitive flows and provides bandwidth guarantees for throughput‐sensitive flows. A coordinating algorithm is presented to share the network resource among multiple queues with pareto‐optimality. tasch is implemented as a thin and plugable kernel module in Linux based hypervisors, which lies between the complicated physical network and tenants VMs. Subsequently, based on the flow traces of real‐world applications, extensive experiments were conducted to verify the effectiveness of network management mechanism.
Dian Shen, Yidan Gao, Xiaolin Guo, Runqun Xiong
Concurr. Comput. Pract. Exp.3