Demo Data from EDBT 2026 / reviewers in the wild / expert
Julian Thijssen
dblp:254/0096
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0007-7585-6451ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 80% Rendering · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics
visual analytics framework |
0.8 | 1 | 2024 | ManiVault: A Flexible and Extensible Visual Analytics Framework for High-Dimensional Data · IEEE Trans. Vis. Comput. Graph. 2024 |
Visualization and visual analytics
dimensionality reduction |
0.4 | 1 | 2020 | GPGPU Linear Complexity t-SNE Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Rendering
GPU rendering |
0.4 | 1 | 2020 | GPGPU Linear Complexity t-SNE Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics › dimensionality reduction
t-SNE |
0.4 | 1 | 2020 | GPGPU Linear Complexity t-SNE Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Visualization and visual analytics
interactive data exploration |
0.1 | 1 | 2020 | GPGPU Linear Complexity t-SNE Optimization · IEEE Trans. Vis. Comput. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
plugin architecture · 1.5messaging API · 1.5application state saving · 1.5tensor operations · 0.4kernel splatting · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Interactive tools for explaining multidimensional projections for high-dimensional tabular dataabstractWe present a set of interactive visual analysis techniques aiming at explaining data patterns in multidimensional projections. Our novel techniques include a global value-based encoding that highlights point groups having outlier values in any dimension as well as several local tools that provide details on the statistics of all dimensions for a user-selected projection area. Our techniques generically apply to any projection algorithm and scale computationally well to hundreds of thousands of points and hundreds of dimensions. We describe a user study that shows that our visual tools can be quickly learned and applied by users to obtain non-trivial insights in real-world multidimensional datasets. We also show how our techniques can help understanding a real-world dataset containing quantitative, ordinal, and categorical attributes. Julian Thijssen, Zonglin Tian, Alexandru C. Telea |
Comput. Graph. | 1 |
| 2024 | ManiVault: A Flexible and Extensible Visual Analytics Framework for High-Dimensional DataabstractExploration and analysis of high-dimensional data are important tasks in many fields that produce large and complex data, like the financial sector, systems biology, or cultural heritage. Tailor-made visual analytics software is developed for each specific application, limiting their applicability in other fields. However, as diverse as these fields are, their characteristics and requirements for data analysis are conceptually similar. Many applications share abstract tasks and data types and are often constructed with similar building blocks. Developing such applications, even when based mostly on existing building blocks, requires significant engineering efforts. We developed ManiVault, a flexible and extensible open-source visual analytics framework for analyzing high-dimensional data. The primary objective of ManiVault is to facilitate rapid prototyping of visual analytics workflows for visualization software developers and practitioners alike. ManiVault is built using a plugin-based architecture that offers easy extensibility. While our architecture deliberately keeps plugins self-contained, to guarantee maximum flexibility and re-usability, we have designed and implemented a messaging API for tight integration and linking of modules to support common visual analytics design patterns. We provide several visualization and analytics plugins, and ManiVault's API makes the integration of new plugins easy for developers. ManiVault facilitates the distribution of visualization and analysis pipelines and results for practitioners through saving and reproducing complete application states. As such, ManiVault can be used as a communication tool among researchers to discuss workflows and results. A copy of this paper and all supplemental material is available at osf.io/9k6jw, and source code at github.com/ManiVaultStudio. Alexander Vieth, Thomas Kroes, Julian Thijssen, Baldur van Lew, Jeroen Eggermont, Soumyadeep Basu, Elmar Eisemann, Anna Vilanova, Thomas Höllt, Boudewijn P. F. Lelieveldt |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | GPGPU Linear Complexity t-SNE OptimizationabstractIn recent years the t-distributed Stochastic Neighbor Embedding (t-SNE) algorithm has become one of the most used and insightful techniques for exploratory data analysis of high-dimensional data. It reveals clusters of high-dimensional data points at different scales while only requiring minimal tuning of its parameters. However, the computational complexity of the algorithm limits its application to relatively small datasets. To address this problem, several evolutions of t-SNE have been developed in recent years, mainly focusing on the scalability of the similarity computations between data points. However, these contributions are insufficient to achieve interactive rates when visualizing the evolution of the t-SNE embedding for large datasets. In this work, we present a novel approach to the minimization of the t-SNE objective function that heavily relies on graphics hardware and has linear computational complexity. Our technique decreases the computational cost of running t-SNE on datasets by orders of magnitude and retains or improves on the accuracy of past approximated techniques. We propose to approximate the repulsive forces between data points by splatting kernel textures for each data point. This approximation allows us to reformulate the t-SNE minimization problem as a series of tensor operations that can be efficiently executed on the graphics card. An efficient implementation of our technique is integrated and available for use in the widely used Google TensorFlow.js, and an open-source C++ library. Nicola Pezzotti, Julian Thijssen, Alexander Mordvintsev, Thomas Höllt, Baldur van Lew, Boudewijn P. F. Lelieveldt, Elmar Eisemann, Anna Vilanova |
IEEE Trans. Vis. Comput. Graph. | 2 |