EDBT 2026 Demo / reviewers in the wild / expert
Feiyang Wu
dblp:254/0425
· DBLP profile ↗
14ranked-venue papers
5as first author
12since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 7 · 3 first-author · 5 since 2021Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Software engineering, systems software and programming languages · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | TokenSimV2: Accurate and Fast LLM Inference on GPUs via Dynamic Graph Modeling
Zhuohang Bian, Feiyang Wu, Junchi Wu, Xuxiao Yang, Youwei Zhuo |
APPT | 2 |
| 2026 | LiveGraph: High-Performance On-FPGA Dynamic Graph Updating FrameworkabstractDynamic graphs are ubiquitous in real-world scenarios, demanding both timely updates and low-latency responses. However, existing FPGA-based solutions still face three major limitations in supporting such workloads: • Heavy CPU dependence [3] • Inadequate support for dynamic graphs [1] , [2] • Poor support for irregular updates [4] Yufeng Luo, Peikun Hong, Jing Wang 0055, Feiyang Wu, Chao Li 0009, Minyi Guo |
FCCM | 4 |
| 2026 | Graph.hls: A Compiler Framework for Composable Graph Accelerator Design
Feiyang Wu, Xuxiao Yang, Zhuohang Bian, Ruifan Xu, Yun Liang 0001, Youwei Zhuo |
ISCA | 1 |
| 2025 | TokenSim: Enabling Hardware and Software Exploration for Large Language Model Inference Systems
Feiyang Wu, Zhuohang Bian, Guoyang Duan, Tianle Xu, Junchi Wu, Yongqiang Yao, Ruihao Gong, Youwei Zhuo |
APPT | 1 |
| 2025 | Semantic and Sentiment Dual-Enhanced Generative Model for Script Event PredictionabstractScript Event Prediction (SEP) aims to forecast the next event in a sequence from a list of candidates. Traditional methods often use pre-trained language models to model event associations but struggle with semantic ambiguity and embedding bias. Semantic ambiguity arises from the multiple meanings of identical words and insufficient consideration of event arguments, while embedding bias results from assigning similar word embeddings to event pairs with similar lexical features, despite their different meanings. To address above issues, we propose a the Semantic and Sentiment Dual-enhanced Generative Model (SSD-GM). SSD-GM leverages two types of script event information to enhance the generative model. Specifically, it employs a GNN-based semantic structure aggregator to integrate the event-centric structure information, thereby mitigating the impact of semantic ambiguity. Furthermore, we find that local sentiment variability effectively reduces biases in event embeddings, while maintaining global sentiment consistency enhances predictive accuracy. As a result, SSD-GM adeptly captures both global and local sentiment of events through its sentiment information awareness mechanism. Extensive experiments on the Multi-Choice Narrative Cloze (MCNC) task demonstrate that our approach achieves better results than other state-of-the-art baselines. Feiyang Wu, Peixin Huang, Yanli Hu, Xiang Zhao 0002 |
COLING | 1 |
| 2025 | Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal BehaviorsabstractTraditional approaches to studying decision-making in neuroscience focus on simplified behavioral tasks where animals perform repetitive, stereotyped actions to receive explicit rewards. While informative, these methods constrain our understanding of decision-making to short timescale behaviors driven by explicit goals. In natural environments, animals exhibit more complex, long-term behaviors driven by intrinsic motivations that are often unobservable. Recent works in time-varying inverse reinforcement learning (IRL) aim to capture shifting motivations in long-term, freely moving behaviors. However, a crucial challenge remains: animals make decisions based on their history, not just their current state. To address this, we introduce SWIRL (SWitching IRL), a novel framework that extends traditional IRL by incorporating time-varying, history-dependent reward functions. SWIRL models long behavioral sequences as transitions between short-term decision-making processes, each governed by a unique reward function. SWIRL incorporates biologically plausible history dependency to capture how past decisions and environmental contexts shape behavior, offering a more accurate description of animal decision-making. We apply SWIRL to simulated and real-world animal behavior datasets and show that it outperforms models lacking history dependency, both quantitatively and qualitatively. This work presents the first IRL model to incorporate history-dependent policies and rewards to advance our understanding of complex, naturalistic decision-making in animals. Jingyang Ke, Feiyang Wu, Jiyi Wang, Jeffrey Markowitz, Anqi Wu |
ICML | 2 |
| 2024 | MovieChat: From Dense Token to Sparse Memory for Long Video UnderstandingabstractRecently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing systems can only handle videos with very few frames. For long videos, the computation complexity, memory cost, and long-term temporal connection impose additional challenges. Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose the MovieChat to overcome these challenges. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video and 14K manual annotations for validation of the effectiveness of our method. The code, models and data can be found in https://reself.github.io/MovieChat. Enxin Song, Wenhao Chai, Guanhong Wang, Haoyang Zhou, Feiyang Wu, Haozhe Chi, Xun Guo 0002, Tian Ye 0001, Yanting Zhang 0001, Yan Lu 0001, Jenq-Neng Hwang, Gaoang Wang |
CVPR | 6 |
| 2024 | Infer and Adapt: Bipedal Locomotion Reward Learning from Demonstrations via Inverse Reinforcement LearningabstractEnabling bipedal walking robots to learn how to maneuver over highly uneven, dynamically changing terrains is challenging due to the complexity of robot dynamics and interacted environments. Recent advancements in learning from demonstrations have shown promising results for robot learning in complex environments. While imitation learning of expert policies has been well-explored, the study of learning expert reward functions is largely under-explored in legged locomotion. This paper brings state-of-the-art Inverse Reinforcement Learning (IRL) techniques to solving bipedal locomotion problems over complex terrains. We propose algorithms for learning expert reward functions, and we subsequently analyze the learned functions. Through nonlinear function approximation, we uncover meaningful insights into the expert’s locomotion strategies. Furthermore, we empirically demonstrate that training a bipedal locomotion policy with the inferred reward functions enhances its walking performance on unseen terrains, highlighting the adaptability offered by reward learning. Feiyang Wu, Zhaoyuan Gu, Hanran Wu, Anqi Wu, Ye Zhao 0002 |
ICRA | 1 |
| 2023 | Inverse Reinforcement Learning with the Average Reward CriterionabstractWe study the problem of Inverse Reinforcement Learning (IRL) with an average-reward criterion. The goal is to recover an unknown policy and a reward function when the agent only has samples of states and actions from an experienced agent. Previous IRL methods assume that the expert is trained in a discounted environment, and the discount factor is known. This work alleviates this assumption by proposing an average-reward framework with efficient learning algorithms. We develop novel stochastic first-order methods to solve the IRL problem under the average-reward setting, which requires solving an Average-reward Markov Decision Process (AMDP) as a subproblem. To solve the subproblem, we develop a Stochastic Policy Mirror Descent (SPMD) method under general state and action spaces that needs $\mathcal{O}(1/\varepsilon)$ steps of gradient computation. Equipped with SPMD, we propose the Inverse Policy Mirror Descent (IPMD) method for solving the IRL problem with a $\mathcal{O}(1/\varepsilon^2)$ complexity. To the best of our knowledge, the aforementioned complexity results are new in IRL with the average reward criterion. Finally, we corroborate our analysis with numerical experiments using the MuJoCo benchmark and additional control tasks. Feiyang Wu, Jingyang Ke, Anqi Wu |
NeurIPS | 1 |
| 2022 | Weighted Collaborative Sparse and L1/2 Low-Rank Regularizations With Superpixel Segmentation for Hyperspectral UnmixingabstractIn this letter, using the sparse unmixing framework, a weighted collaborative sparse and$L_{1/2}$low-rank regularization with superpixel segmentation method is proposed for hyperspectral unmixing. The method outlined here first uses superpixel segmentation to obtain local homogeneous regions. The reason for this approach is that the shape and size of superpixels are adaptive, which are better for obtaining homogeneous regions than square patches. Next, the weighted collaborative sparse term and$L_{1/2}$low-rank regularization were utilized to exploit the spatial and spectral correlation of each superpixel. In addition, the smoothness between adjacent pixels is enforced by total variation regularization. Finally, the proposed method and several state-of-the-art methods were tested on two simulated data sets and two real data sets. The results demonstrate the superiority of the method proposed here. Le Sun 0002, Feiyang Wu, Chengxun He, Tianming Zhan, Wei Liu 0010, Daopan Zhang |
IEEE Geosci. Remote. Sens. Lett. | 2 |
| 2022 | SAniHead: Sketching Animal-Like 3D Character Heads Using a View-Surface Collaborative Mesh Generative NetworkabstractIn the game and film industries, modeling 3D heads plays a very important role in designing characters. Although human head modeling has been researched for a long time, few works have focused on animal-like heads, which are of more diverse shapes and richer geometric details. In this article, we present SAniHead, an interactive system for creating animal-like heads with a mesh representation from dual-view sketches. Our core technical contribution is a view-surface collaborative mesh generative network. Initially, a graph convolutional neural network (GCNN) is trained to learn the deformation of a template mesh to fit the shape of sketches, giving rise to a coarse model. It is then projected into vertex maps where image-to-image translation networks are performed for detail inference. After back-projecting the inferred details onto the meshed surface, a new GCNN is trained for further detail refinement. The modules of view-based detail inference and surface-based detail refinement are conducted in an alternating cascaded fashion, collaboratively improving the model. A refinement sketching interface is also implemented to support direct mesh manipulation. Experimental results show the superiority of our approach and the usability of our interactive system. Our work also contributes a 3D animal head dataset with corresponding line drawings. Dong Du 0002, Xiaoguang Han 0001, Hongbo Fu 0001, Feiyang Wu, Yizhou Yu, Shuguang Cui, Ligang Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | Deep hybrid neural-like P systems for multiorgan segmentation in head and neck CT/MR images
Jie Xue 0001, Deting Kong, Feiyang Wu, Anjie Yin, Jianhua Qu, Xiyu Liu 0001 |
Expert Syst. Appl. | 4 |
| 2020 | DRQ: Dynamic Region-based Quantization for Deep Neural Network AccelerationabstractQuantization is an effective technique for Deep Neural Network (DNN) inference acceleration. However, conventional quantization techniques are either applied at network or layer level that may fail to exploit fine-grained quantization for further speedup, or only applied on kernel weights without paying attention to the feature map dynamics that may lead to lower NN accuracy. In this paper, we propose a dynamic region-based quantization, namely DRQ, which can change the precision of a DNN model dynamically based on the sensitive regions in the feature map to achieve greater acceleration while reserving better NN accuracy. We propose an algorithm to identify the sensitive regions and an architecture that utilizes a variable-speed mixed-precision convolution array to enable the algorithm with better performance and energy efficiency. Our experiments on a wide variety of networks show that compared to a coarse-grained quantization accelerator like “Eyeriss”, DRQ can achieve 92% performance gain and 72% energy reduction with less then 1% accuracy loss. Compared to the state-of-the-art mixed-precision quantization accelerator “OLAccel”, DRQ can also achieve 21% performance gain and 33% energy reduction with 3% prediction accuracy improvement which is quite impressive for inference. Zhuoran Song, Bangqi Fu, Feiyang Wu, Zhaoming Jiang, Li Jiang 0002, Naifeng Jing, Xiaoyao Liang |
ISCA | 3 |
| 2020 | VR-DANN: Real-Time Video Recognition via Decoder-Assisted Neural Network AccelerationabstractNowadays, high-definition video object recognition (segmentation and detection) is not within the easy reach of a real-time task in a consumer SoC due to the limited on-chip computing power for neural network (NN) processing. Although many accelerators have been optimized heavily, they are still isolated from the intrinsic video compression expertise in a decoder. Given the fact that a great portion of frames can be dynamically reconstructed by a few key frames with high fidelity in a video, we envision that the recognition can also be reconstructed in a similar way so as to save a large amount of NN computing power. In this paper, we study the feasibility and efficiency of a novel decoder-assisted NN accelerator architecture for video recognition (VR-DANN) in a conventional SoC-styled design, which for the first time tightly couples the working principle of a video decoder with the NN accelerator to provide smooth high-definition video recognition experience. We leverage motion vectors, the simple tempo-spatial information already available in the decoding process to facilitate the recognition process, and propose a lightweight NN-based refinement scheme to suppress the non-pixel recognition noise. We also propose the corresponding microarchitecture design, which can be built upon any existing commercial IPs with minimal hardware overhead but significant speedup. Our experimental results show that the VR-DANN-parallel architecture achieves 2.9× performance improvement with less than 1% accuracy loss compared with the state-of-the-art "FAVOS" scheme widely used for video recognition. Compared with optical flow assisted "DFF" scheme, it can achieve 2.2× performance gain and 3% accuracy improvement. As to another "Euphrates" scheme, VR-DANN can achieve 40% performance gain and comparable accuracy. Zhuoran Song, Feiyang Wu, Xueyuan Liu 0001, Jing Ke, Naifeng Jing, Xiaoyao Liang |
MICRO | 2 |