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Michael Laskin

dblp:254/0763 · DBLP profile ↗
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11ranked-venue papers
4as first author
8since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 4 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
Reinforcement learning · 76% Representation and self-supervised learning · 14% Kernel, tree and ensemble methods · 4%

Topics — the 23 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
contrastive learning
1.532022
Unsupervised Reinforcement Learning with Contrastive Intrinsic Control · NeurIPS 2022
Decoupling Representation Learning from Reinforcement Learning · ICML 2021
CURL: Contrastive Unsupervised Representations for Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › meta-reinforcement learning
in-context reinforcement learning
0.712023
In-context Reinforcement Learning with Algorithm Distillation · ICLR 2023
Machine learning › Reinforcement learning › imitation learning
few-shot imitation learning
0.612022
Hierarchical Few-Shot Imitation with Skill Transition Models · ICLR 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Hierarchical Few-Shot Imitation with Skill Transition Models · ICLR 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.612022
Unsupervised Reinforcement Learning with Contrastive Intrinsic Control · NeurIPS 2022
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning
0.612022
Hierarchical Few-Shot Imitation with Skill Transition Models · ICLR 2022
Machine learning › Reinforcement learning
unsupervised reinforcement learning
0.612022
Unsupervised Reinforcement Learning with Contrastive Intrinsic Control · NeurIPS 2022
Machine learning › Kernel, tree and ensemble methods
ensemble learning
0.512021
SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › exploration
exploration-exploitation tradeoff
0.512021
SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
model-free reinforcement learning
0.512021
Reinforcement Learning with Latent Flow · NeurIPS 2021
Machine learning › Reinforcement learning
offline reinforcement learning
0.512021
Decision Transformer: Reinforcement Learning via Sequence Modeling · NeurIPS 2021
Machine learning › Reinforcement learning
off-policy reinforcement learning
0.512021
SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning › function approximation
representation learning for reinforcement learning
0.512021
Decoupling Representation Learning from Reinforcement Learning · ICML 2021
Machine learning › Representation and self-supervised learning › representation learning › sequence representation
temporal representation learning
0.512021
Reinforcement Learning with Latent Flow · NeurIPS 2021
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration
0.512021
SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
data augmentation for reinforcement learning
0.412020
Reinforcement Learning with Augmented Data · NeurIPS 2020
Machine learning › Reinforcement learning
deep reinforcement learning
0.412020
Reinforcement Learning with Augmented Data · NeurIPS 2020
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.412020
Sparse Graphical Memory for Robust Planning · NeurIPS 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search-based planning
graph-based planning
0.412020
Sparse Graphical Memory for Robust Planning · NeurIPS 2020
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.412020
Reinforcement Learning with Augmented Data · NeurIPS 2020
Robotics › Robot navigation and mapping
visual navigation
0.412020
Sparse Graphical Memory for Robust Planning · NeurIPS 2020
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.412020
Reinforcement Learning with Augmented Data · NeurIPS 2020
Machine learning › Reinforcement learning › function approximation
state aggregation
0.112020
Sparse Graphical Memory for Robust Planning · NeurIPS 2020

Methods — techniques the papers use, named apart from their topics

contrastive learning · 1.5skill transition models · 0.6mutual information maximization · 0.6hierarchical learning · 0.6entropy maximization · 0.6weighted bellman backup · 0.5upper confidence bound · 0.5unsupervised learning · 0.5convolutional encoder · 0.5bootstrap with random initialization · 0.5
YearPublicationVenuePosition
2023 In-context Reinforcement Learning with Algorithm Distillation
Michael Laskin, Luyu Wang, Junhyuk Oh, Emilio Parisotto, Stephen Spencer, Richie Steigerwald, DJ Strouse, Steven Hansen 0001, Angelos Filos, Ethan Brooks, Maxime Gazeau, Himanshu Sahni, Satinder Singh 0001, Volodymyr Mnih
ICLR1
2022 Hierarchical Few-Shot Imitation with Skill Transition Models
Kourosh Hakhamaneshi, Ruihan Zhao 0001, Albert Zhan, Pieter Abbeel, Michael Laskin
ICLR5
2022 Learning Visual Robotic Control Efficiently with Contrastive Pre-training and Data Augmentation
abstract
Recent advances in unsupervised representation learning significantly improved the sample efficiency of training Reinforcement Learning policies in simulated environments. However, similar gains have not yet been seen for real-robot reinforcement learning. In this work, we focus on enabling data-efficient real-robot learning from pixels. We present Contrastive Pre-training and Data Augmentation for Efficient Robotic Learning (CoDER), a method that utilizes data augmentation and unsupervised learning to achieve sample-efficient training of real-robot arm policies from sparse rewards. While contrastive pre-training, data augmentation, demonstrations, and reinforcement learning are alone insufficient for efficient learning, our main contribution is showing that the combination of these disparate techniques results in a simple yet data-efficient method. We show that, given only 10 demonstrations, a single robotic arm can learn sparse-reward manipulation policies from pixels, such as reaching, picking, moving, pulling a large object, flipping a switch, and opening a drawer in just 30 minutes of mean real-world training time. We include videos and code on the project website: https://sites.google.com/view/efficient-robotic-manipulation/home.
Albert Zhan, Ruihan Zhao 0001, Lerrel Pinto, Pieter Abbeel, Michael Laskin
IROS5
2022 Unsupervised Reinforcement Learning with Contrastive Intrinsic Control
abstract
We introduce Contrastive Intrinsic Control (CIC), an unsupervised reinforcement learning (RL) algorithm that maximizes the mutual information between state-transitions and latent skill vectors. CIC utilizes contrastive learning between state-transitions and skills vectors to learn behaviour embeddings and maximizes the entropy of these embeddings as an intrinsic reward to encourage behavioural diversity. We evaluate our algorithm on the Unsupervised RL Benchmark (URLB) in the asymptotic state-based setting, which consists of a long reward-free pre-training phase followed by a short adaptation phase to downstream tasks with extrinsic rewards. We find that CIC improves over prior exploration algorithms in terms of adaptation efficiency to downstream tasks on state-based URLB.
Michael Laskin, Hao Liu 0055, Xue Bin Peng, Denis Yarats, Aravind Rajeswaran, Pieter Abbeel
NeurIPS1
2021 SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning
abstract
Off-policy deep reinforcement learning (RL) has been successful in a range of challenging domains. However, standard off-policy RL algorithms can suffer from several issues, such as instability in Q-learning and balancing exploration and exploitation. To mitigate these issues, we present SUNRISE, a simple unified ensemble method, which is compatible with various off-policy RL algorithms. SUNRISE integrates two key ingredients: (a) ensemble-based weighted Bellman backups, which re-weight target Q-values based on uncertainty estimates from a Q-ensemble, and (b) an inference method that selects actions using the highest upper-confidence bounds for efficient exploration. By enforcing the diversity between agents using Bootstrap with random initialization, we show that these different ideas are largely orthogonal and can be fruitfully integrated, together further improving the performance of existing off-policy RL algorithms, such as Soft Actor-Critic and Rainbow DQN, for both continuous and discrete control tasks on both low-dimensional and high-dimensional environments.
Kimin Lee, Michael Laskin, Aravind Srinivas, Pieter Abbeel
ICML2
2021 Decoupling Representation Learning from Reinforcement Learning
abstract
In an effort to overcome limitations of reward-driven feature learning in deep reinforcement learning (RL) from images, we propose decoupling representation learning from policy learning. To this end, we introduce a new unsupervised learning (UL) task, called Augmented Temporal Contrast (ATC), which trains a convolutional encoder to associate pairs of observations separated by a short time difference, under image augmentations and using a contrastive loss. In online RL experiments, we show that training the encoder exclusively using ATC matches or outperforms end-to-end RL in most environments. Additionally, we benchmark several leading UL algorithms by pre-training encoders on expert demonstrations and using them, with weights frozen, in RL agents; we find that agents using ATC-trained encoders outperform all others. We also train multi-task encoders on data from multiple environments and show generalization to different downstream RL tasks. Finally, we ablate components of ATC, and introduce a new data augmentation to enable replay of (compressed) latent images from pre-trained encoders when RL requires augmentation. Our experiments span visually diverse RL benchmarks in DeepMind Control, DeepMind Lab, and Atari, and our complete code is available at \url{https://github.com/astooke/rlpyt/tree/master/rlpyt/ul}.
Adam Stooke, Kimin Lee, Pieter Abbeel, Michael Laskin
ICML4
2021 Decision Transformer: Reinforcement Learning via Sequence Modeling
abstract
We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.
Aravind Rajeswaran, Kimin Lee, Aditya Grover, Michael Laskin, Pieter Abbeel, Aravind Srinivas, Igor Mordatch
NeurIPS6
2021 Reinforcement Learning with Latent Flow
abstract
Temporal information is essential to learning effective policies with Reinforcement Learning (RL). However, current state-of-the-art RL algorithms either assume that such information is given as part of the state space or, when learning from pixels, use the simple heuristic of frame-stacking to implicitly capture temporal information present in the image observations. This heuristic is in contrast to the current paradigm in video classification architectures, which utilize explicit encodings of temporal information through methods such as optical flow and two-stream architectures to achieve state-of-the-art performance. Inspired by leading video classification architectures, we introduce the Flow of Latents for Reinforcement Learning (Flare), a network architecture for RL that explicitly encodes temporal information through latent vector differences. We show that Flare recovers optimal performance in state-based RL without explicit access to the state velocity, solely with positional state information. Flare is the most sample efficient model-free pixel-based RL algorithm on the DeepMind Control suite when evaluated on the 500k and 1M step benchmarks across 5 challenging control tasks, and, when used with Rainbow DQN, outperforms the competitive baseline on Atari games at 100M time step benchmark across 8 challenging games.
Wenling Shang, Xiaofei Wang 0008, Aravind Srinivas, Aravind Rajeswaran, Yang Gao 0029, Pieter Abbeel, Michael Laskin
NeurIPS7
2020 CURL: Contrastive Unsupervised Representations for Reinforcement Learning
abstract
We present CURL: Contrastive Unsupervised Representations for Reinforcement Learning. CURL extracts high-level features from raw pixels using contrastive learning and performs off-policy control on top of the extracted features. CURL outperforms prior pixel-based methods, both model-based and model-free, on complex tasks in the DeepMind Control Suite and Atari Games showing 1.9x and 1.2x performance gains at the 100K environment and interaction steps benchmarks respectively. On the DeepMind Control Suite, CURL is the first image-based algorithm to nearly match the sample-efficiency of methods that use state-based features. Our code is open-sourced and available at https://www.github.com/MishaLaskin/curl.
Michael Laskin, Aravind Srinivas, Pieter Abbeel
ICML1
2020 Sparse Graphical Memory for Robust Planning
abstract
To operate effectively in the real world, agents should be able to act from high-dimensional raw sensory input such as images and achieve diverse goals across long time-horizons. Current deep reinforcement and imitation learning methods can learn directly from high-dimensional inputs but do not scale well to long-horizon tasks. In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are still quite brittle and scale poorly with the size of the environment. We introduce Sparse Graphical Memory (SGM), a new data structure that stores states and feasible transitions in a sparse memory. SGM aggregates states according to a novel two-way consistency objective, adapting classic state aggregation criteria to goal-conditioned RL: two states are redundant when they are interchangeable both as goals and as starting states. Theoretically, we prove that merging nodes according to two-way consistency leads to an increase in shortest path lengths that scales only linearly with the merging threshold. Experimentally, we show that SGM significantly outperforms current state of the art methods on long horizon, sparse-reward visual navigation tasks. Project video and code are available at https://sites.google.com/view/sparse-graphical-memory.
Scott Emmons, Ajay Jain, Michael Laskin, Thanard Kurutach, Pieter Abbeel, Deepak Pathak
NeurIPS3
2020 Reinforcement Learning with Augmented Data
abstract
Learning from visual observations is a fundamental yet challenging problem in Reinforcement Learning (RL). Although algorithmic advances combined with convolutional neural networks have proved to be a recipe for success, current methods are still lacking on two fronts: (a) data-efficiency of learning and (b) generalization to new environments. To this end, we present Reinforcement Learning with Augmented Data (RAD), a simple plug-and-play module that can enhance most RL algorithms. We perform the first extensive study of general data augmentations for RL on both pixel-based and state-based inputs, and introduce two new data augmentations - random translate and random amplitude scale. We show that augmentations such as random translate, crop, color jitter, patch cutout, random convolutions, and amplitude scale can enable simple RL algorithms to outperform complex state-of-the-art methods across common benchmarks. RAD sets a new state-of-the-art in terms of data-efficiency and final performance on the DeepMind Control Suite benchmark for pixel-based control as well as OpenAI Gym benchmark for state-based control. We further demonstrate that RAD significantly improves test-time generalization over existing methods on several OpenAI ProcGen benchmarks.
Michael Laskin, Kimin Lee, Adam Stooke, Lerrel Pinto, Pieter Abbeel, Aravind Srinivas
NeurIPS1