Guillaume Sautière

dblp:254/0807 · DBLP profile ↗
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10ranked-venue papers
0as first author
8since 2021 · last 2024
0000-0002-8795-3335ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 8 since 2021Artificial intelligence and machine learning · 5 · 4 since 2021
YearPublicationVenuePosition
2024 Clockwork Diffusion: Efficient Generation With Model-Step Distillation
abstract
This work aims to improve the efficiency of text-to-image diffusion models. While diffusion models use computationallyexpensive UNet-based denoising operations in ev-ery generation step, we identify that not all operations are equally relevant for the final output quality. In par-ticular, we observe that UNet layers operating on high-res feature maps are relatively sensitive to small pertur-bations. In contrast, low-res feature maps influence the semantic layout of the final image and can often be per-turbed with no noticeable change in the output. Based on this observation, we propose Clockwork Diffusion, a method that periodically reuses computation from preceding denoising steps to approximate low-res feature maps at one or more subsequent steps. For multiple base-lines, and for both text-to-image generation and image editing, we demonstrate that Clockwork leads to compa-rable or improved perceptual scores with drastically re-duced computational complexity. As an example, for Sta-ble Diffusion vI.5 with 8 DPM++ steps we save 32% of FLOPs with negligible FID and CLIP change. We re-lease code at https://github.com/Qualcomm-AI-research/clockwork-diffusion
AmirHossein Habibian, Amir Ghodrati, Noor Fathima, Guillaume Sautière, Risheek Garrepalli, Fatih Porikli, Jens Petersen
CVPR4
2024 Low-Latency Neural Stereo Streaming
abstract
The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods, both in terms of rate-distortion (R-D) performance and in terms of delay and runtime. While most recent stereo video compression approaches have shown promising performance, they compress left and right views sequentially, leading to poor parallelization and runtime performance. This work presents Low-Latency neural codec for Stereo video Streaming (LLSS), a novel parallel stereo video coding method designed for fast and efficient low-latency stereo video streaming. Instead of using a sequential cross-view motion compensation like existing methods, LLSS introduces a bidirectional feature shifting module to directly exploit mutual information among views and encode them effectively with a joint cross-view prior model for entropy coding. Thanks to this design, LLSS processes left and right views in parallel, minimizing latency; all while substantially improving R-D performance compared to both existing neural and conventional codecs.
Qiqi Hou, Farzad Farhadzadeh, Amir Said, Guillaume Sautière, Hoang Le
CVPR4
2024 MobileNVC: Real-time 1080p Neural Video Compression on a Mobile Device
abstract
Neural video codecs have recently become competitive with standard codecs such as HEVC in the low-delay setting. However, most neural codecs are large floating-point networks that use pixel-dense warping operations for temporal modeling, making them too computationally expensive for deployment on mobile devices. Recent work has demonstrated that running a neural decoder in real time on mobile is feasible, but shows this only for 720p RGB video.This work presents the first neural video codec that decodes 1080p YUV420 video in real time on a mobile device. Our codec relies on two major contributions. First, we design an efficient codec that uses a block-based motion compensation algorithm available on the warping core of the mobile accelerator, and we show how to quantize this model to integer precision. Second, we implement a fast decoder pipeline that concurrently runs neural network components on the neural signal processor, parallel entropy coding on the mobile GPU, and warping on the warping core. Our codec outperforms the previous on-device codec by a large margin with up to 48 % BD-rate savings, while reducing the MAC count on the receiver side by 10×. We perform a careful ablation to demonstrate the effect of the introduced motion compensation scheme, and ablate the effect of model quantization.
Ties van Rozendaal, Tushar Singhal, Hoang Le, Guillaume Sautière, Amir Said, Krishna Buska, Anjuman Raha, Dimitrios Kalatzis, Hitarth Mehta, Frank Mayer, Markus Nagel, Auke J. Wiggers
WACV4
2023 A neural video codec with spatial rate-distortion control
abstract
Neural video compression algorithms are nearly competitive with hand-crafted codecs in terms of rate-distortion performance and subjective quality. However, many neural codecs are inflexible black boxes, and give users little to no control over the reconstruction quality and bitrate. In this work, we present a flexible neural video codec that combines ideas from variable-bitrate codecs and region-of-interest-based coding. By conditioning our model on a global rate-distortion tradeoff parameter and a region-of-interest (ROI) mask, we obtain dynamic control over the per-frame bitrate and the reconstruction quality in the ROI at test time. The resulting codec enables practical use cases such as coding under bitrate constraints with fixed ROI quality, while taking a negligible hit in performance compared to a fixed-rate model. We find that our codec performs best on sequences with complex motion, where we substantially outperform non-ROI codecs in the region of interest with Bjøntegaard-Delta rate savings exceeding 60%.
Noor Fathima Ghouse, Jens Petersen, Guillaume Sautière, Auke J. Wiggers, Reza Pourreza 0002
WACV3
2023 Boosting neural video codecs by exploiting hierarchical redundancy
abstract
In video compression, coding efficiency is improved by reusing pixels from previously decoded frames via motion and residual compensation. We define two levels of hierarchical redundancy in video frames: 1) first-order: redundancy in pixel space, i.e., similarities in pixel values across neighboring frames, which is effectively captured using motion and residual compensation, 2) second-order: redundancy in motion and residual maps due to smooth motion in natural videos. While most of the existing neural video coding literature addresses first-order redundancy, we tackle the problem of capturing second-order redundancy in neural video codecs via predictors. We introduce generic motion and residual predictors that learn to extrapolate from previously decoded data. These predictors are lightweight, and can be employed with most neural video codecs in order to improve their rate-distortion performance. Moreover, while RGB is the dominant colorspace in neural video coding literature, we introduce general modifications for neural video codecs to embrace the YUV420 colorspace and report YUV420 results. Our experiments show that using our predictors with a well-known neural video codec leads to 38% and 34% bitrate savings in RGB and YUV420 colorspaces measured on the UVG dataset.
Reza Pourreza 0002, Hoang Le, Amir Said, Guillaume Sautière, Auke J. Wiggers
WACV4
2022 GameCodec: Neural Cloud Gaming Video Codec
Hoang Le, Reza Pourreza 0002, Amir Said, Guillaume Sautière, Auke J. Wiggers
BMVC4
2022 Region-of-Interest Based Neural Video Compression
Yura Perugachi-Diaz, Guillaume Sautière, Davide Abati, Yang Yang 0010, AmirHossein Habibian, Taco Cohen
BMVC2
2022 MobileCodec: neural inter-frame video compression on mobile devices
abstract
Realizing the potential of neural codecs on real-world mobile devices is a big technological challenge due to the inherent conflict between the computational complexity of deep networks and the power-constrained mobile hardware performance. We demonstrate practical feasibility by leveraging Qualcomm's innovation and technology, bridging the gap from neural network-based model simulations to operation on a mobile device powered by Snapdragon® technology. We show the first-ever inter-frame neural video decoder running on a commercial mobile phone, decompressing high-definition videos in real-time while maintaining a low bitrate and high visual quality, comparable to conventional codecs.
Hoang Le, Amir Said, Guillaume Sautière, Yang Yang 0010, Pranav Shrestha, Reza Pourreza 0002, Auke J. Wiggers
MMSys4
2020 Feedback Recurrent Autoencoder for Video Compression
Adam Golinski, Reza Pourreza 0002, Yang Yang 0010, Guillaume Sautière, Taco Cohen
ACCV (4)4
2020 Feedback Recurrent Autoencoder
abstract
In this work, we propose a new recurrent autoencoder architecture, termed Feedback Recurrent AutoEncoder (FRAE), for online compression of sequential data with temporal dependency. The recurrent structure of FRAE is designed to efficiently extract the redundancy along the time dimension and allows a compact discrete representation of the data to be learned. We demonstrate its effectiveness in speech spectrogram compression. Specifically, we show that the FRAE, paired with a powerful neural vocoder, can produce high-quality speech waveforms at a low, fixed bitrate. We further show that by adding a learned prior for the latent space and using an entropy coder, we can achieve an even lower variable bitrate.
Yang Yang 0010, Guillaume Sautière, J. Jon Ryu, Taco Cohen
ICASSP2