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Tiezheng Ma

dblp:254/5835 · DBLP profile ↗
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4ranked-venue papers
2as first author
2since 2021 · last 2023
0000-0001-8954-5063ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Graph learning · 67% Video understanding and tracking · 33%
Computer graphics and multimedia
2 papers
Image and video processing · 67% Multimedia analysis and retrieval · 33%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network
graph convolutional network
0.612022
Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction · CVPR 2022
Computer vision › Video understanding and tracking
human motion prediction
0.612022
Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction · CVPR 2022
Machine learning › Graph learning › graph neural network › graph convolutional network
spatial-temporal graph convolution
0.612022
Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction · CVPR 2022
Image and video processing › video stabilization
trajectory smoothing
0.412020
Effective Video Stabilization via Joint Trajectory Smoothing and Frame Warping · IEEE Trans. Vis. Comput. Graph. 2020
Image and video processing
video stabilization
0.412020
Effective Video Stabilization via Joint Trajectory Smoothing and Frame Warping · IEEE Trans. Vis. Comput. Graph. 2020
Multimedia analysis and retrieval › video summarization
video synopsis
0.412020
Collision-Free Video Synopsis Incorporating Object Speed and Size Changes · IEEE Trans. Image Process. 2020
Mathematical optimization
combinatorial optimization
0.412020
Collision-Free Video Synopsis Incorporating Object Speed and Size Changes · IEEE Trans. Image Process. 2020

Methods — techniques the papers use, named apart from their topics

object speed and size scaling · 0.9metropolis sampling · 0.9dense graph convolutional network · 0.6optimization · 0.4adaptive weighting · 0.4
YearPublicationVenuePosition
2023 Efficient Sample Alignment with Fast Polynomial Interpolation for Vertical Federated Learning
abstract
Sample alignment technique is a key component of vertical federated learning. One of the important solutions for sample alignment is known as private set intersection (PSI). It requires multiple participants to collaboratively compute the intersection from their samples while preserving data security and privacy. However, with a growing number of participants and samples, the communication and computation overhead of the multiparty PSI protocol becomes heavy, which severely impacts the performance of vertical federated learning. To improve the efficiency of sample alignment, this paper proposes a distributed multiparty PSI protocol based on fast Fourier transform (FFT) polynomial interpolation and oblivious pseudo-random function (OPRF). The scheme reduces communication complexity by FFT polynomial interpolation. Meanwhile, it employs OPRF to resist collusion attacks. We evaluate the performance of the scheme in two scenarios: without collusion and arbitrary collusion. The experimental results indicate that the scheme is a practical and efficient solution for sample alignment in vertical federated learning.
Tiezheng Ma, Huachong Zhang, Wei Liu 0012, Qingqi Pei
GLOBECOM2
2022 Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Prediction
abstract
This paper presents a high-quality human motion pre-diction method that accurately predicts future human poses given observed ones. Our method is based on the observation that a good “initial guess” of the future poses is very helpful in improving the forecasting accuracy. This mo-tivates us to propose a novel two-stage prediction frame-work, including an init-prediction network that just computes the good guess and then a formal-prediction network that predicts the target future poses based on the guess. More importantly, we extend this idea further and design a multi-stage prediction framework where each stage pre-dicts initial guess for the next stage, which brings more performance gain. To fulfill the prediction task at each stage, we propose a network comprising Spatial Dense Graph Convolutional Networks (S-DGCN) and Temporal Dense Graph Convolutional Networks (T-DGCN). Alternatively executing the two networks helps extract spatiotem-poral features over the global receptive field of the whole pose sequence. All the above design choices cooperating together make our method outperform previous approaches by large margins: 6%-7% on Human3.6M, 5%-10% on CMU-MoCap, and 13%-16% on 3DPW. Code is available at https://github.com/705062791/PGBIG.
Tiezheng Ma, Yongwei Nie, Chengjiang Long, Qing Zhang 0006, Guiqing Li
CVPR1
2020 Collision-Free Video Synopsis Incorporating Object Speed and Size Changes
abstract
This paper presents a new surveillance video synopsis method which performs much better than previous approaches in terms of both compression ratio and artifact. Previously, a surveillance video was usually compressed by shifting the moving objects of that video forward along the time axis, which inevitably yielded serious collision and chronological disorder artifacts between the shifted objects. The main observation of this paper is that these artifacts can be alleviated by changing the speed or size of the objects, since with varied speed and size the objects can move more flexibly to avoid collision points or to keep chronological relationships. Based on this observation, we propose a video synopsis method that performs object shifting, speed changing, and size scaling simultaneously. We show how to integrate the three heterogeneous operations into a single optimization framework and achieve high-quality synopsis results. Unlike previous approaches that usually use alternative optimization strategies to solve synopsis optimizations, we develop a Metropolis sampling algorithm to find the solution for our three-variable optimization problem. A variety of experiments demonstrate the effectiveness of our method.
Yongwei Nie, Zhenkai Li, Zhensong Zhang, Qing Zhang 0006, Tiezheng Ma, Hanqiu Sun
IEEE Trans. Image Process.5
2020 Effective Video Stabilization via Joint Trajectory Smoothing and Frame Warping
abstract
Video stabilization is usually composed of three stages: feature trajectory extraction, trajectory smoothing, and frame warping. Most previous approaches view them as three separate stages. This paper proposes a method combining the last two stages, namely the trajectory smoothing and frame warping stages, into a single optimization framework. The novelty exists in the way of how we combine them: the trajectory smoothing part plays a major role while the frame warping part plays an auxiliary role. With this kind of design, we can conveniently increase the strength of the trajectory smoothing part by a robust first-order derivative term, which makes it possible to produce very aggressive stabilization effects. On the other hand, we adopt adaptive weighting mechanisms in the frame warping part, to follow the smoothed trajectories as much as possible while regularizing other places as similar as possible. Our method is robust to utilize both foreground and background features, and very short trajectories. The utilization of all these information in turn increases the accuracy of the proposed method. We also provide a simplified implementation of our method, which is less accurate but more efficient. Experiments on various kinds of videos demonstrate the effectiveness of our method.
Tiezheng Ma, Yongwei Nie, Qing Zhang 0006, Zhensong Zhang, Hanqiu Sun, Guiqing Li
IEEE Trans. Vis. Comput. Graph.1