Muchen Sun

dblp:254/6470 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-3704-6315ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 28% Motion planning and robot control · 28% Reinforcement learning · 28%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration
ergodic search
0.912025
Fast Ergodic Search With Kernel Functions · IEEE Trans. Robotics 2025
Robotics › Motion planning and robot control
trajectory optimization
0.912025
Fast Ergodic Search With Kernel Functions · IEEE Trans. Robotics 2025
Robotics › Robot manipulation › human-robot interaction
human-robot coordination
0.312025
Inverse Mixed Strategy Games with Generative Trajectory Models · ICRA 2025
Robotics › Robot navigation and mapping
mobile robot navigation
0.312025
Inverse Mixed Strategy Games with Generative Trajectory Models · ICRA 2025

Methods — techniques the papers use, named apart from their topics

nash equilibrium · 0.9lie group theory · 0.9kernel function · 0.9iterative optimal control · 0.9differentiable game framework · 0.9conditional variational autoencoder · 0.9
YearPublicationVenuePosition
2025 Inverse Mixed Strategy Games with Generative Trajectory Models
abstract
Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors—a challenging task known as the inverse game problem. Existing inverse game approaches often struggle to account for behavioral uncertainty and measurement noise, and leverage both offline and online data. To address these limitations, we propose an inverse game method that integrates a generative trajectory model into a differentiable mixed-strategy game framework. By representing the mixed strategy with a conditional variational autoencoder (CVAE), our method can infer high-dimensional, multi-modal behavior distributions from noisy measurements while adapting in real-time to new observations. We extensively evaluate our method in a simulated navigation benchmark, where the observations are generated by an unknown game model. Despite the model mismatch, our method can infer Nash-optimal actions comparable to those of the ground-truth model and the oracle inverse game baseline, even in the presence of uncertain agent objectives and noisy measurements.
Muchen Sun, Pete Trautman, Todd D. Murphey
ICRA1
2025 Fast Ergodic Search With Kernel Functions
abstract
Ergodic search enables optimal exploration of an information distribution with guaranteed asymptotic coverage of the search space. However, current methods typically have exponential computational complexity and are limited to Euclidean space. We introduce a computationally efficient ergodic search method. Our contributions are two-fold as follows: First, we develop a kernel-based ergodic metric, generalizing it from Euclidean space to Lie groups. We prove this metric is consistent with the exact ergodic metric and ensures linear complexity. Second, we derive an iterative optimal control algorithm for trajectory optimization with the kernel metric. Numerical benchmarks show our method is two orders of magnitude faster than the state-of-the-art method. Finally, we demonstrate the proposed algorithm with a peg-in-hole insertion task. We formulate the problem as a coverage task in the space of SE(3) and use a 30-s-long human demonstration as the prior distribution for ergodic coverage. Ergodicity guarantees the asymptotic solution of the peg-in-hole problem so long as the solution resides within the prior information distribution, which is seen in the 100% success rate.
Muchen Sun, Ayush Gaggar, Pete Trautman, Todd D. Murphey
IEEE Trans. Robotics1
2023 Automated Gait Generation for Walking, Soft Robotic Quadrupeds
abstract
Gait generation for soft robots is challenging due to the nonlinear dynamics and high dimensional input spaces of soft actuators. Limitations in soft robotic control and perception force researchers to hand-craft open loop controllers for gait sequences, which is a non-trivial process. Moreover, short soft actuator lifespans and natural variations in actuator behavior limit machine learning techniques to settings that can be learned on the same time scales as robot deployment. Lastly, simulation is not always possible, due to heterogeneity and nonlinearity in soft robotic materials and their dynamics change due to wear. We present a sample-efficient, simulation free, method for self-generating soft robot gaits, using very minimal computation. This technique is demonstrated on a motorized soft robotic quadruped that walks using four legs constructed from 16 “handed shearing auxetic” (HSA) actuators. To manage the dimension of the search space, gaits are composed of two sequential sets of leg motions selected from 7 possible primitives. Pairs of primitives are executed on one leg at a time; we then select the best-performing pair to execute while moving on to subsequent legs. This method-which uses no simulation, sophisticated computation, or user input-consistently generates good translation and rotation gaits in as low as 4 minutes of hardware experimentation, outperforming hand-crafted gaits. This is the first demonstration of completely autonomous gait generation in a soft robot.
Jake Ketchum, Sophia Schiffer, Muchen Sun, Pranav Kaarthik, Ryan L. Truby, Todd D. Murphey
IROS3
2022 Scale-Invariant Fast Functional Registration
Muchen Sun, Allison Pinosky, Ian Abraham, Todd D. Murphey
ISRR1