Demo Data from EDBT 2026 / reviewers in the wild / expert
Oleg Voynov
dblp:255/4779
· DBLP profile ↗
5ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0002-3666-9166ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 35% Geometric modeling and processing · 31% Visual content generation and editing · 20% | |
| Artificial intelligence
4 papers |
3D vision · 75% Deep learning architectures and training · 16% Generative modeling · 9% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › implicit shape reconstruction
signed distance field reconstruction |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering › inverse rendering
shape, material and illumination reconstruction |
0.9 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Geometric modeling and processing
3d reconstruction |
0.7 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Computational photography and imaging › image-based modeling
3d reconstruction from images |
0.7 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Geometric modeling and processing › reverse engineering
engineering drawing vectorization |
0.4 | 1 | 2020 | Deep Vectorization of Technical Drawings · ECCV (13) 2020 |
Visual content generation and editing
image vectorization |
0.4 | 1 | 2020 | Deep Vectorization of Technical Drawings · ECCV (13) 2020 |
Computer vision › 3D vision › depth estimation
depth super-resolution |
0.4 | 1 | 2019 | Perceptual Deep Depth Super-Resolution · ICCV 2019 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | A3D: Does Diffusion Dream about 3D Alignment? · ICLR 2025 |
Rendering
neural rendering |
0.3 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Rendering
volume rendering |
0.3 | 1 | 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects · CVPR 2025 |
Computational photography and imaging
multi-sensor imaging |
0.2 | 1 | 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D Reconstruction · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
score distillation · 1.7progressive inverse rendering · 1.7learnable mapping functions · 1.7latent space optimization · 1.7vectorization · 0.9deep learning · 0.9structured light scanning · 0.7depth sensing · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy ObjectsabstractWe develop a method that recovers the surface, materials, and illumination of a scene from its posed multi-view images. In contrast to prior work, it does not require any additional data and can handle glossy objects or bright lighting. It is a progressive inverse rendering approach, which consists of three stages. In the first stage, we reconstruct the scene radiance and signed distance function (SDF) with a novel regularization strategy for specular reflections. We propose to explain a pixel color using both surface and volume rendering jointly, which allows for handling complex view-dependent lighting effects for surface reconstruction. In the second stage, we distill light visibility and indirect illumination from the learned SDF and radiance field using learnable mapping functions. Finally, we design a method for estimating the ratio of incoming direct light reflected in a specular manner and use it to reconstruct the materials and direct illumination. Experimental results demonstrate that the proposed method outperforms the current state-of-the-art in recovering surfaces, materials, and lighting without relying on any additional data. Ningjing Fan, Ivan Skorokhodov, Oleg Voynov, Savva Ignatyev, Evgeny Burnaev, Peter Wonka, Yiqun Wang 0001 |
CVPR | 4 |
| 2025 | A3D: Does Diffusion Dream about 3D Alignment?abstractWe tackle the problem of text-driven 3D generation from a geometry alignment perspective. Given a set of text prompts, we aim to generate a collection of objects with semantically corresponding parts aligned across them. Recent methods based on Score Distillation have succeeded in distilling the knowledge from 2D diffusion models to high-quality representations of the 3D objects. These methods handle multiple text queries separately, and therefore the resulting objects have a high variability in object pose and structure. However, in some applications, such as 3D asset design, it may be desirable to obtain a set of objects aligned with each other. In order to achieve the alignment of the corresponding parts of the generated objects, we propose to embed these objects into a common latent space and optimize the continuous transitions between these objects. We enforce two kinds of properties of these transitions: smoothness of the transition and plausibility of the intermediate objects along the transition. We demonstrate that both of these properties are essential for good alignment. We provide several practical scenarios that benefit from alignment between the objects, including 3D editing and object hybridization, and experimentally demonstrate the effectiveness of our method. Savva Ignatyev, Nina Konovalova, Daniil Selikhanovych, Oleg Voynov, Nikolay Patakin, Ilya Olkov, Dmitry Senushkin, Alexey Artemov, Anton Konushin, Alexander Filippov, Peter Wonka, Evgeny Burnaev |
ICLR | 4 |
| 2023 | Multi-Sensor Large-Scale Dataset for Multi-View 3D ReconstructionabstractWe present a new multi-sensor dataset for multi-view 3D surface reconstruction. It includes registered RGB and depth data from sensors of different resolutions and modalities: smartphones, Intel RealSense, Microsoft Kinect, industrial cameras, and structured-light scanner. The scenes are selected to emphasize a diverse set of material properties challenging for existing algorithms. We provide around 1.4 million images of 107 different scenes acquired from 100 viewing directions under 14 lighting conditions. We expect our dataset will be useful for evaluation and training of 3D reconstruction algorithms and for related tasks. The dataset is available at skol tech3d. appliedai. tech. Oleg Voynov, Gleb Bobrovskikh, Pavel A. Karpyshev, Saveliy Galochkin, Andrei-Timotei Ardelean, Arseniy Bozhenko, Ekaterina Karmanova, Pavel Kopanev, Yaroslav Labutin-Rymsho, Ruslan Rakhimov, Aleksandr Safin, Valerii Serpiva, Alexey Artemov, Evgeny Burnaev, Dzmitry Tsetserukou, Denis Zorin |
CVPR | 1 |
| 2020 | Deep Vectorization of Technical Drawings
Vage Egiazarian, Oleg Voynov, Alexey Artemov, Denis Volkhonskiy, Aleksandr Safin, Maria Taktasheva, Denis Zorin, Evgeny Burnaev |
ECCV (13) | 2 |
| 2019 | Perceptual Deep Depth Super-Resolution
Oleg Voynov, Alexey Artemov, Vage Egiazarian, Alexandr Notchenko, Gleb Bobrovskikh, Evgeny Burnaev, Denis Zorin |
ICCV | 1 |