Sara Rojas 0001

dblp:255/4944 · DBLP profile ↗
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6ranked-venue papers
3as first author
5since 2021 · last 2025
0009-0001-4973-1694ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 78% Segmentation and scene understanding · 12% Trustworthy machine learning · 6%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 47% Rendering · 41% Virtual and augmented reality · 12%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
1.622025
UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields · ICCV 2025
TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks · ECCV (12) 2024
Computer vision › 3D vision
3d human reconstruction
0.912025
HAMSt3R: Human-Aware Multi-View Stereo 3D Reconstruction · ICCV 2025
Computer vision › 3D vision
human mesh recovery
0.912025
HAMSt3R: Human-Aware Multi-View Stereo 3D Reconstruction · ICCV 2025
Computer vision › Segmentation and scene understanding › semantic segmentation
material segmentation
0.912025
UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields · ICCV 2025
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.912025
HAMSt3R: Human-Aware Multi-View Stereo 3D Reconstruction · ICCV 2025
Computer vision › 3D vision › structure from motion
bundle adjustment
0.812024
TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks · ECCV (12) 2024
Visual content generation and editing › 3d content editing
neural radiance field editing
0.812024
DATENeRF: Depth-Aware Text-Based Editing of NeRFs · ECCV (11) 2024
Rendering › neural radiance fields
neural radiance field rendering
0.712023
Re-ReND: Real-time Rendering of NeRFs across Devices · ICCV 2023
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.412020
AdvPC: Transferable Adversarial Perturbations on 3D Point Clouds · ECCV (12) 2020
Computer vision › 3D vision
depth estimation
0.312025
HAMSt3R: Human-Aware Multi-View Stereo 3D Reconstruction · ICCV 2025
Computer vision › 3D vision
novel view synthesis
0.312025
UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields · ICCV 2025
Natural language and speech › Language models and text generation › controllable text generation
text editing
0.212024
DATENeRF: Depth-Aware Text-Based Editing of NeRFs · ECCV (11) 2024

Methods — techniques the papers use, named apart from their topics

depth-aware editing · 1.5transformer · 0.9spectral unmixing · 0.9knowledge distillation · 0.9endmember dictionary · 0.9diffuse-specular reflectance modeling · 0.9densepose · 0.9mesh extraction · 0.7light field factorization · 0.7fragment shader · 0.7
YearPublicationVenuePosition
2025 UnMix-NeRF: Spectral Unmixing Meets Neural Radiance Fields
abstract
Neural Radiance Field (NeRF)-based segmentation methods focus on object semantics and rely solely on RGB data, lacking intrinsic material properties. This limitation restricts accurate material perception, which is crucial for robotics, augmented reality, simulation, and other applications. We introduce UnMix-NeRF, a framework that integrates spectral unmixing into NeRF, enabling joint hyperspectral novel view synthesis and unsupervised material segmentation. Our method models spectral reflectance via diffuse and specular components, where a learned dictionary of global endmembers represents pure material signatures, and per-point abundances capture their distribution. For material segmentation, we use spectral signature predictions along learned endmembers, allowing unsupervised material clustering. Additionally, UnMix-NeRF enables scene editing by modifying learned endmember dictionaries for flexible material-based appearance manipulation. Extensive experiments validate our approach, demonstrating superior spectral reconstruction and material segmentation to existing methods. Project page: https://www.factral.co/UnMix-NeRF.
Fabian Perez, Sara Rojas 0001, Carlos Hinojosa, Hoover F. Rueda, Bernard Ghanem
ICCV2
2025 HAMSt3R: Human-Aware Multi-View Stereo 3D Reconstruction
abstract
Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks con taining diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.
Sara Rojas 0001, Matthieu Armando, Bernard Ghanem, Philippe Weinzaepfel, Vincent Leroy 0003, Grégory Rogez
ICCV1
2024 TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks
Jinjie Mai, Wenxuan Zhu, Sara Rojas 0001, Jesus Zarzar, Abdullah Hamdi, Guocheng Qian, Bing Li 0024, Silvio Giancola, Bernard Ghanem
ECCV (12)3
2024 DATENeRF: Depth-Aware Text-Based Editing of NeRFs
Sara Rojas 0001, Julien Philip, Kai Zhang 0045, Sai Bi, Fujun Luan, Bernard Ghanem, Kalyan Sunkavalli
ECCV (11)1
2023 Re-ReND: Real-time Rendering of NeRFs across Devices
abstract
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene’s light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time—as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
Sara Rojas 0001, Jesus Zarzar, Juan C. Pérez, Artsiom Sanakoyeu, Ali K. Thabet, Albert Pumarola, Bernard Ghanem
ICCV1
2020 AdvPC: Transferable Adversarial Perturbations on 3D Point Clouds
Abdullah Hamdi, Sara Rojas 0001, Ali K. Thabet, Bernard Ghanem
ECCV (12)2