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Ashwin Reddy

dblp:255/4958 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › novelty-based exploration
count-based exploration
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
exploration
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.512021
Learning to Reach Goals via Iterated Supervised Learning · ICLR 2021
Machine learning › Reinforcement learning
outcome-based reinforcement learning
0.512021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021
Machine learning › Reinforcement learning
reward learning
0.112021
MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning · ICML 2021

Methods — techniques the papers use, named apart from their topics

normalized maximum likelihood · 0.5meta-learning · 0.5iterated supervised learning · 0.5calibrated uncertainty · 0.5
YearPublicationVenuePosition
2021 Learning to Reach Goals via Iterated Supervised Learning
Dibya Ghosh, Abhishek Gupta 0004, Ashwin Reddy, Justin Fu, Coline Devin, Benjamin Eysenbach, Sergey Levine
ICLR3
2021 MURAL: Meta-Learning Uncertainty-Aware Rewards for Outcome-Driven Reinforcement Learning
abstract
Exploration in reinforcement learning is, in general, a challenging problem. A common technique to make learning easier is providing demonstrations from a human supervisor, but such demonstrations can be expensive and time-consuming to acquire. In this work, we study a more tractable class of reinforcement learning problems defined simply by examples of successful outcome states, which can be much easier to provide while still making the exploration problem more tractable. In this problem setting, the reward function can be obtained automatically by training a classifier to categorize states as successful or not. However, as we will show, this requires the classifier to make uncertainty-aware predictions that are very difficult using standard techniques for training deep networks. To address this, we propose a novel mechanism for obtaining calibrated uncertainty based on an amortized technique for computing the normalized maximum likelihood (NML) distribution, leveraging tools from meta-learning to make this distribution tractable. We show that the resulting algorithm has a number of intriguing connections to both count-based exploration methods and prior algorithms for learning reward functions, while also providing more effective guidance towards the goal. We demonstrate that our algorithm solves a number of challenging navigation and robotic manipulation tasks which prove difficult or impossible for prior methods.
Abhishek Gupta 0004, Ashwin Reddy, Vitchyr Pong, Aurick Zhou, Justin Yu, Sergey Levine
ICML3