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Zilin Si
dblp:255/5095
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7ranked-venue papers
3as first author
6since 2021 · last 2024
0000-0002-1111-4279ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 6 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DIFFTACTILE: A Physics-based Differentiable Tactile Simulator for Contact-rich Robotic ManipulationabstractWe introduce DIFFTACTILE, a physics-based differentiable tactile simulation system designed to enhance robotic manipulation with dense and physically accurate tactile feedback. In contrast to prior tactile simulators which primarily focus on manipulating rigid bodies and often rely on simplified approximations to model stress and deformations of materials in contact, DIFFTACTILE emphasizes physics-based contact modeling with high fidelity, supporting simulations of diverse contact modes and interactions with objects possessing a wide range of material properties. Our system incorporates several key components, including a Finite Element Method (FEM)-based soft body model for simulating the sensing elastomer, a multi-material simulator for modeling diverse object types (such as elastic, elastoplastic, cables) under manipulation, a penalty-based contact model for handling contact dynamics. The differentiable nature of our system facilitates gradient-based optimization for both 1) refining physical properties in simulation using real-world data, hence narrowing the sim-to-real gap and 2) efficient learning of tactile-assisted grasping and contact-rich manipulation skills. Additionally, we introduce a method to infer the optical response of our tactile sensor to contact using an efficient pixel-based neural module. We anticipate that DIFFTACTILE will serve as a useful platform for studying contact-rich manipulations, leveraging the benefits of dense tactile feedback and differentiable physics. Code and supplementary materials are available at the project website https://difftactile.github.io/. Zilin Si, Gu Zhang, Qingwei Ben, Branden Romero, Zhou Xian, Chuang Gan 0001 |
ICLR | 1 |
| 2023 | RobotSweater: Scalable, Generalizable, and Customizable Machine-Knitted Tactile Skins for RobotsabstractTactile sensing is essential for robots to perceive and react to the environment. However, it remains a challenge to make large-scale and flexible tactile skins on robots. Industrial machine knitting provides solutions to manufacture customiz-able fabrics. Along with functional yarns, it can produce highly customizable circuits that can be made into tactile skins for robots. In this work, we present RobotSweater, a machine-knitted pressure-sensitive tactile skin that can be easily applied on robots. We design and fabricate a parameterized multi-layer tactile skin using off-the-shelf yarns, and characterize our sensor on both a flat testbed and a curved surface to show its robust contact detection, multi-contact localization, and pressure sensing capabilities. The sensor is fabricated using a well-established textile manufacturing process with a programmable industrial knitting machine, which makes it highly customizable and low-cost. The textile nature of the sensor also makes it easily fit curved surfaces of different robots and have a friendly appearance. Using our tactile skins, we conduct closed-loop control with tactile feedback for two applications: (1) human lead-through control of a robot arm, and (2) human-robot interaction with a mobile robot. Zilin Si, Tianhong Catherine Yu, Katrene Morozov, James McCann, Wenzhen Yuan 0001 |
ICRA | 1 |
| 2022 | ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real TransferabstractObjects play a crucial role in our everyday activities. Though multisensory object-centric learning has shown great potential lately, the modeling of objects in prior work is rather unrealistic. ObjectFolder 1.0 is a recent dataset that introduces 100 virtualized objects with visual, acoustic, and tactile sensory data. However, the dataset is small in scale and the multisensory data is of limited quality, hampering generalization to real-world scenarios. We present ObjectFolder 2.0, a large-scale, multisensory dataset of common household objects in the form of implicit neural representations that significantly enhances ObjectFolder 1.0 in three aspects. First, our dataset is 10 times larger in the amount of objects and orders of magnitude faster in rendering time. Second, we significantly improve the multisensory rendering quality for all three modalities. Third, we show that models learned from virtual objects in our dataset successfully transfer to their real-world counterparts in three challenging tasks: object scale estimation, contact localization, and shape reconstruction. ObjectFolder 2.0 offers a new path and testbed for multisensory learning in computer vision and robotics. The dataset is available at https://github.com/rhgao/ObjectFolder. Ruohan Gao, Zilin Si, Yen-Yu Chang, Samuel Clarke, Jeannette Bohg, Li Fei-Fei 0001, Wenzhen Yuan 0001, Jiajun Wu 0001 |
CVPR | 2 |
| 2022 | ShapeMap 3-D: Efficient shape mapping through dense touch and visionabstractKnowledge of 3-D object shape is of great importance to robot manipulation tasks, but may not be readily available in unstructured environments. While vision is often occluded during robot-object interaction, high-resolution tactile sensors can give a dense local perspective of the object. However, tactile sensors have limited sensing area and the shape representation must faithfully approximate non-contact areas. In addition, a key challenge is efficiently incorporating these dense tactile measurements into a 3-D mapping framework. In this work, we propose an incremental shape mapping method using a GelSight tactile sensor and a depth camera. Local shape is recovered from tactile images via a learned model trained in simulation. Through efficient inference on a spatial factor graph informed by a Gaussian process, we build an implicit surface representation of the object. We demonstrate visuo-tactile mapping in both simulated and real-world experiments, to incrementally build 3-D reconstructions of household objects. Sudharshan Suresh, Zilin Si, Josh Mangelson, Wenzhen Yuan 0001, Michael Kaess |
ICRA | 2 |
| 2022 | Grasp Stability Prediction with Sim-to-Real Transfer from Tactile SensingabstractRobot simulation has been an essential tool for data-driven manipulation tasks. However, most existing simulation frameworks lack either efficient and accurate models of physical interactions with tactile sensors or realistic tactile simulation. This makes the sim-to-real transfer for tactile-based manipulation tasks still challenging. In this work, we integrate simulation of robot dynamics and vision-based tactile sensors by modeling the physics of contact. This contact model uses simulated contact forces at the robot's end-effector to inform the generation of realistic tactile outputs. To eliminate the sim-to-real transfer gap, we calibrate our physics simulator of robot dynamics, contact model, and tactile optical simulator with real-world data, and then we demonstrate the effectiveness of our system on a zero-shot sim-to-real grasp stability prediction task where we achieve an average accuracy of 90.7% on various objects. Experiments reveal the potential of applying our simulation framework to more complicated manipulation tasks. We open-source our simulation framework at https://github.com/CMURoboTouch/Taxim/tree/taxim-robot. Zilin Si, Zirui Zhu 0002, Wenzhen Yuan 0001 |
IROS | 1 |
| 2021 | Improving Grasp Stability with Rotation Measurement from Tactile SensingabstractRotational displacement about the grasping point is a common grasp failure when an object is grasped at a location away from its center of gravity. Tactile sensors with soft surfaces, such as GelSight sensors, can detect the rotation patterns on the contacting surfaces when the object rotates. In this work, we propose a model-based algorithm that detects those rotational patterns and measures rotational displacement using the GelSight sensor. We also integrate the rotation detection feedback into a closed-loop regrasping framework, which detects the rotational failure of grasp in an early stage and drives the robot to a stable grasp pose. We validate our proposed rotation detection algorithm and grasp-regrasp system on self-collected dataset and online experiments to show how our approach accurately detects the rotation and increases grasp stability. Raj Kolamuri, Zilin Si, Wenzhen Yuan 0001 |
IROS | 2 |
| 2020 | Maximal Information Propagation with BudgetsabstractIn this paper, we present an information propagation game on a network where the information is originated from a sponsor who is willing to pay a fixed total budget to the players who propagate the information. Our solution can be applied to real world situations such as advertising via social networks with limited budgets. The goal is to design a mechanism to distribute the budget such that all players in the social network are incentivized to propagate information to all their neighbours. We propose a family of mechanisms to achieve the goal, where propagating information to all neighbours is a dominant strategy for all players. Furthermore, we also consider the cases where the budget has to be completely shared. Haomin Shi, Yao Zhang 0011, Zilin Si, Letong Wang, Dengji Zhao |
ECAI | 3 |