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Mayuka Jayawardhana

dblp:255/5180 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Image and video coding · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting · CVPR 2025
Image and video coding
model compression
0.912025
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting · CVPR 2025

Methods — techniques the papers use, named apart from their topics

sensitivity pruning · 0.9second-order approximation · 0.9prune-refine pipeline · 0.9
YearPublicationVenuePosition
2025 PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
abstract
Recent advances in novel view synthesis have enabled real-time rendering speeds with high reconstruction accuracy. 3D Gaussian Splatting (3D-GS), a foundational point-based parametric 3D scene representation, models scenes as large sets of 3D Gaussians. However, complex scenes can consist of millions of Gaussians, resulting in high storage and memory requirements that limit the viability of 3D-GS on devices with limited resources. Current techniques for compressing these pretrained models by pruning Gaussians rely on combining heuristics to determine which Gaussians to remove. At high compression ratios, these pruned scenes suffer from heavy degradation of visual fidelity and loss of foreground details. In this paper, we propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios than existing approaches. It is computed as a second-order approximation of the reconstruction error on the training views with respect to the spatial parameters of each Gaussian. Additionally, we propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline. After pruning 90 % of Gaussians, a substantially higher percentage than previous methods, our PUP 3D-GS pipeline increases average rendering speed by 3.56× while retaining more salient foreground information and achieving higher image quality metrics than existing techniques on scenes from the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets. Code and additional visualizations are available at https://pup3dgs.github.io/.
Alex Hanson 0002, Allen Tu, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein
CVPR4
2020 Bipartite Conditional Random Fields for Panoptic Segmentation
Sadeep Jayasumana, Kanchana Ranasinghe, Sahan Liyanaarachchi, Mayuka Jayawardhana, Harsha Ranasinghe, Sina Samangooei
BMVC4