EDBT 2026 Demo / reviewers in the wild / expert
Xuanchi Ren
dblp:255/5432
· DBLP profile ↗
13ranked-venue papers
7as first author
12since 2021 · last 2025
0000-0001-6376-7100ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 6 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera ControlabstractWe present Gen3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, Gen3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, Gen3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that Gen3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video. Results are best viewed in videos. Check out our webpage!1 Xuanchi Ren, Tianchang Shen, Huan Ling, Merlin Nimier-David, Thomas Müller 0013, Alexander Keller 0001, Sanja Fidler, Jun Gao 0004 |
CVPR | 1 |
| 2025 | DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion ModelsabstractNeural Radiance Fields and 3D Gaussian Splatting have revolutionized 3D reconstruction and novel-view synthesis task. However, achieving photorealistic rendering from extreme novel viewpoints remains challenging, as artifacts persist across representations. In this work, we introduce Difix3D+, a novel pipeline designed to enhance 3D reconstruction and novel-view synthesis through single-step diffusion models. At the core of our approach is Difix, a single-step image diffusion model trained to enhance and remove artifacts in rendered novel views caused by under-constrained regions of the 3D representation. Difix serves two critical roles in our pipeline. First, it is used during the reconstruction phase to clean up pseudo-training views that are rendered from the reconstruction and then distilled back into 3D. This greatly enhances underconstrained regions and improves the overall 3D representation quality. More importantly, Difix also acts as a neural enhancer during inference, effectively removing residual artifacts arising from imperfect 3D supervision and the limited capacity of current reconstruction models. Difix3D+ is a general solution, a single model compatible with both NeRF and 3DGS representations, and it achieves an average 2× improvement in FID score over baselines while maintaining 3D consistency. Jay Zhangjie Wu, Yuxuan Zhang 0001, Haithem Turki, Xuanchi Ren, Jun Gao 0004, Zheng Shou 0001, Sanja Fidler, Zan Gojcic, Huan Ling |
CVPR | 4 |
| 2025 | InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video ModelsabstractWe present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model. Xuanchi Ren, Jiawei Yang 0002, Tianchang Shen, Jay Zhangjie Wu, Jun Gao 0004, Yue Wang 0041, Siheng Chen, Sanja Fidler |
ICCV | 2 |
| 2024 | XCube: Large-Scale 3D Generative Modeling using Sparse Voxel HierarchiesabstractWe present XCube (abbreviated as$\mathcal{X}^{\mathrm{3}}$), a novel generative model for high-resolution sparse 3D voxel grids with arbitrary attributes. Our model can generate millions of voxels with a finest effective resolution of up to 10243in a feed-forward fashion without time-consuming test-time optimization. To achieve this, we employ a hierarchical voxel latent diffusion model which generates progressively higher resolution grids in a coarse-to-fine manner using a custom framework built on the highly efficient VDB data structure. Apart from generating high-resolution objects, we demonstrate the effectiveness of XCube on large outdoor scenes at scales of 100 m× 100 m with a voxel size as small as 10 cm. We observe clear qualitative and quantitative improvements over past approaches. In addition to unconditional generation, we show that our model can be used to solve a variety of tasks such as user-guided editing, scene completion from a single scan, and text-to-3D. More results and details can be found on our project webpage. Xuanchi Ren, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams |
CVPR | 1 |
| 2024 | SCube: Instant Large-Scale Scene Reconstruction using VoxSplatsabstractWe present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 10243 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation. Xuanchi Ren, Hanxue Liang, Jay Zhangjie Wu, Huan Ling, Sanja Fidler, Francis Williams |
NeurIPS | 1 |
| 2024 | fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial IntelligenceabstractWe present f VDB, a novel GPU-optimized framework for deep learning on large-scale 3D data. f VDB provides a complete set of differentiable primitives to build deep learning architectures for common tasks in 3D learning such as convolution, pooling, attention, ray-tracing, meshing, etc. f VDB simultaneously provides a much larger feature set (primitives and operators) than established frameworks with no loss in efficiency: our operators match or exceed the performance of other frameworks with narrower scope. Furthermore, f VDB can process datasets with much larger footprint and spatial resolution than prior works, while providing a competitive memory footprint on small inputs. To achieve this combination of versatility and performance, f VDB relies on a single novel VDB index grid acceleration structure paired with several key innovations including GPU accelerated sparse grid construction, convolution using tensorcores, fast ray tracing kernels using a Hierarchical Digital Differential Analyzer algorithm (HDDA), and jagged tensors. Our framework is fully integrated with PyTorch enabling interoperability with existing pipelines, and we demonstrate its effectiveness on a number of representative tasks such as large-scale point-cloud segmentation, high resolution 3D generative modeling, unbounded scale Neural Radiance Fields, and large-scale point cloud reconstruction. Francis Williams, Jonathan Swartz, Gergely Klár, Vijay Thakkar, Matthew Cong, Xuanchi Ren, Ruilong Li, Clement Fuji-Tsang, Sanja Fidler, Eftychios Sifakis, Ken Museth |
ACM Trans. Graph. | 7 |
| 2023 | Blind Video Deflickering by Neural Filtering with a Flawed AtlasabstractMany videos contain flickering artifacts; common causes of flicker include video processing algorithms, video generation algorithms, and capturing videos under specific situations. Prior work usually requires specific guidance such as the flickering frequency, manual annotations, or extra consistent videos to remove the flicker. In this work, we propose a general flicker removal framework that only receives a single flickering video as input without additional guidance. Since it is blind to a specific flickering type or guidance, we name this “blind deflickering.” The core of our approach is utilizing the neural atlas in cooperation with a neural filtering strategy. The neural atlas is a unified representation for all frames in a video that provides temporal consistency guidance but is flawed in many cases. To this end, a neural network is trained to mimic a filter to learn the consistent features (e.g., color, brightness) and avoid introducing the artifacts in the atlas. To validate our method, we construct a dataset that contains diverse real-world flickering videos. Extensive experiments show that our method achieves satisfying deflickering performance and even outperforms baselines that use extra guidance on a public benchmark. The source code is publicly available at https://chenyanglei.github.io/deflicker. Chenyang Lei, Xuanchi Ren, Zhaoxiang Zhang 0001, Qifeng Chen 0001 |
CVPR | 2 |
| 2022 | Look Outside the Room: Synthesizing A Consistent Long-Term 3D Scene Video from A Single ImageabstractNovel view synthesis from a single image has recently attracted a lot of attention, and it has been primarily advanced by 3D deep learning and rendering techniques. However, most work is still limited by synthesizing new views within relatively small camera motions. In this paper, we propose a novel approach to synthesize a consistent long-term video given a single scene image and a trajectory of large camera motions. Our approach utilizes an autoregressive Transformer to perform sequential modeling of multiple frames, which reasons the relations between multiple frames and the corresponding cameras to predict the next frame. To facilitate learning and ensure consistency among generated frames, we introduce a locality constraint based on the input cameras to guide self-attention among a large number of patches across space and time. Our method outperforms state-of-the-art view synthesis approaches by a large margin, especially when synthesizing long-term future in indoor 3D scenes. Project page at https://xrenaa.github.io/look-outside-room/. Xuanchi Ren, Xiaolong Wang 0004 |
CVPR | 1 |
| 2022 | Learning Disentangled Representation by Exploiting Pretrained Generative Models: A Contrastive Learning View
Xuanchi Ren, Tao Yang 0032, Yuwang Wang, Wenjun Zeng 0001 |
ICLR | 1 |
| 2022 | Towards Building A Group-based Unsupervised Representation Disentanglement Framework
Tao Yang 0032, Xuanchi Ren, Yuwang Wang, Wenjun Zeng 0001, Nanning Zheng 0001 |
ICLR | 2 |
| 2022 | Retriever: Learning Content-Style Representation as a Token-Level Bipartite Graph
Dacheng Yin, Xuanchi Ren, Chong Luo 0001, Yuwang Wang, Zhiwei Xiong, Wenjun Zeng 0001 |
ICLR | 2 |
| 2021 | Safety-aware Motion Prediction with Unseen Vehicles for Autonomous DrivingabstractMotion prediction of vehicles is critical but challenging due to the uncertainties in complex environments and the limited visibility caused by occlusions and limited sensor ranges. In this paper, we study a new task, safety-aware motion prediction with unseen vehicles for autonomous driving. Unlike the existing trajectory prediction task for seen vehicles, we aim at predicting an occupancy map that indicates the earliest time when each location can be occupied by either seen and unseen vehicles. The ability to predict unseen vehicles is critical for safety in autonomous driving. To tackle this challenging task, we propose a safety-aware deep learning model with three new loss functions to predict the earliest occupancy map. Experiments on the large-scale autonomous driving nuScenes dataset show that our proposed model significantly outperforms the state-of-the-art baselines on the safety-aware motion prediction task. To the best of our knowledge, our approach is the first one that can predict the existence of unseen vehicles in most cases. Project page at https://github.com/xrenaa/Safety-Aware-Motion-Prediction. Xuanchi Ren, Li Erran Li, Alexandre Alahi, Qifeng Chen 0001 |
ICCV | 1 |
| 2020 | Self-supervised Dance Video Synthesis Conditioned on MusicabstractWe present a self-supervised approach with pose perceptual loss for automatic dance video generation. Our method can produce a realistic dance video that conforms to the beats and rhymes of given music. To achieve this, we firstly generate a human skeleton sequence from music and then apply the learned pose-to-appearance mapping to generate the final video. In the stage of generating skeleton sequences, we utilize two discriminators to capture different aspects of the sequence and propose a novel pose perceptual loss to produce natural dances. Besides, we also provide a new cross-modal evaluation metric to evaluate the dance quality, which is able to estimate the similarity between two modalities (music and dance). Finally, our experimental qualitative and quantitative results demonstrate that our dance video synthesis approach produces realistic and diverse results. Our source code and data are available at https://github.com/xrenaa/Music-Dance-Video-Synthesis. Xuanchi Ren, Haoran Li 0003, Zijian Huang 0002, Qifeng Chen 0001 |
ACM Multimedia | 1 |