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Leonel Garcia-Marques

dblp:255/6010 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 61% Collaborative and social computing · 39%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › computer-mediated communication
non-verbal cues
0.812024
Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024
Human-robot interaction › robot communication
robot persuasion
0.812024
Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024
Human-robot interaction
social robot
0.812024
Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024
Collaborative and social computing › social interaction
group dynamics
0.212024
Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024

Methods — techniques the papers use, named apart from their topics

hand gestures · 0.8gaze behavior · 0.8experimental study · 0.8
YearPublicationVenuePosition
2024 Non-Verbal Cues on Robot-Group Persuasion
abstract
When integrating robots into human daily life, persuasive power can be essential. However, there are often group dynamics which can complicate persuasion. This study focuses on how non-verbal cues, specifically gaze and hand gestures, affect the persuasiveness of a social robot. We have designed a protocol to include non-verbal cues in the social robot Vizzy (head and eye gaze, hand gestures) and test them in a series of experiments using the paradigm of the "Desert Survival Challenge". The goal of the robot is to persuade the participants of the game into changing their answers whilst avoiding negative feelings. It is hypothesized that the nonverbal cues will help avoid psychological reactance without diminishing compliance to the verbal requests issued by the robot. This phenomenon has been verified before for single person persuasion, but it is yet to be tested on groups. Thus, the goal of this project is to verify the effect of non-verbal cues in group persuasion by a robot and comparing it to single person persuasion. The results showed that the robot’s gestures increased compliance by the group and the gaze behaviour decreased psychological reactance.
Alexandra Gonçalves, Plinio Moreno, Jodi Forlizzi, Leonel Garcia-Marques, Alexandre Bernardino
ICRA4