Demo Data from EDBT 2026 / reviewers in the wild / expert
Leonel Garcia-Marques
dblp:255/6010
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 61% Collaborative and social computing · 39% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › computer-mediated communication
non-verbal cues |
0.8 | 1 | 2024 | Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024 |
Human-robot interaction › robot communication
robot persuasion |
0.8 | 1 | 2024 | Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024 |
Human-robot interaction
social robot |
0.8 | 1 | 2024 | Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024 |
Collaborative and social computing › social interaction
group dynamics |
0.2 | 1 | 2024 | Non-Verbal Cues on Robot-Group Persuasion · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
hand gestures · 0.8gaze behavior · 0.8experimental study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Non-Verbal Cues on Robot-Group PersuasionabstractWhen integrating robots into human daily life, persuasive power can be essential. However, there are often group dynamics which can complicate persuasion. This study focuses on how non-verbal cues, specifically gaze and hand gestures, affect the persuasiveness of a social robot. We have designed a protocol to include non-verbal cues in the social robot Vizzy (head and eye gaze, hand gestures) and test them in a series of experiments using the paradigm of the "Desert Survival Challenge". The goal of the robot is to persuade the participants of the game into changing their answers whilst avoiding negative feelings. It is hypothesized that the nonverbal cues will help avoid psychological reactance without diminishing compliance to the verbal requests issued by the robot. This phenomenon has been verified before for single person persuasion, but it is yet to be tested on groups. Thus, the goal of this project is to verify the effect of non-verbal cues in group persuasion by a robot and comparing it to single person persuasion. The results showed that the robot’s gestures increased compliance by the group and the gaze behaviour decreased psychological reactance. Alexandra Gonçalves, Plinio Moreno, Jodi Forlizzi, Leonel Garcia-Marques, Alexandre Bernardino |
ICRA | 4 |