EDBT 2026 Demo / reviewers in the wild / expert
Xuanhong Chen
dblp:255/6337
· DBLP profile ↗
26ranked-venue papers
6as first author
22since 2021 · last 2026
0000-0002-1072-6804ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 22 · 4 first-author · 18 since 2021Artificial intelligence and machine learning · 19 · 4 first-author · 18 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Gaze Synthesizer via 3D-Eye Controlled Diffusion and Cross-Domain Feature AlignmentabstractAppearance-based supervised methods with full-face image input have made tremendous advances in recent gaze estimation tasks. However, intensive human annotation requirement inhibits current methods from achieving industrial level accuracy and robustness. Although methods based on generative AI can synthesize eye images to expand self-annotated eye data, these methods usually have limited model capacity and cannot effectively inject gaze information, resulting in poor quality, monotonous texture, and inaccurate gaze direction of the generated eye images. To alleviate the above challenge, we propose a novel gaze data synthesizer framework, in which a 3D-eye model that can flexibly manipulate the gaze direction is used to finely control eye image synthesis based on a stable diffusion large generative model, so that high-quality eye images with arbitrary gaze angle can be synthesized. At the same time, when training the gaze feature extractor, we propose a cross-domain feature alignment module to minimize the feature distribution discrepancy between real samples and synthetic ones, to pursue domain-invariant (shape, texture, etc.) gaze representation. Both qualitative and quantitative experimental results demonstrate that the proposed scheme generates high-quality gaze images and also achieves superior gaze estimation performances over state-of-the-art. Muchun Chen, Yinxin Lin, Yuhan Li 0003, Yugang Chen, Xuanhong Chen, Bilian Ke, Bingbing Ni |
IEEE Trans. Image Process. | 5 |
| 2025 | SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic PriorsabstractDespite significant advances in accurately estimating geometry in contemporary single-image 3D human reconstruction, creating a high-quality, efficient, and animatable 3D avatar remains an open challenge. Two key obstacles persist: incomplete observation and inconsistent 3D priors. To address these challenges, we propose SinGS, aiming to achieve high-quality and efficient animatable 3D avatar reconstruction. At the heart of SinGS are two key components: Kinematic Human Diffusion and Geometry-Preserving 3D Gaussain Splatting. The former is a foundational human model that samples within pose space to generate a highly 3D-consistent and high-quality sequence of human images, inferring unseen viewpoints and providing kinematic priors. The latter is a system that reconstructs a compact, high-quality 3D avatar even under imperfect priors, achieved through a novel semantic Laplacian regularization and a geometry-preserving density control strategy that enable precise and compact assembly of 3D primitives. Extensive experiments demonstrate that SinGS enables lifelike, animatable human reconstructions, maintaining both high quality and inference efficiency (up to 70FPS). Xuanhong Chen, Shunran Jia, Hualiang Wei, Kairui Feng, Yuhan Li 0003, Ang He, Bingbing Ni, Wenjun Zhang 0001 |
CVPR | 2 |
| 2025 | RAGDiffusion: Faithful Cloth Generation via External Knowledge Assimilation
Yuhan Li 0003, Xianfeng Tan, Wenxiang Shang, Yubo Wu, Xuanhong Chen, Hangcheng Zhu, Bingbing Ni |
ICCV | 6 |
| 2025 | ShoeFit: A New Dataset and Dual-image-stream DiT Framework for Virtual Footwear Try-OnabstractVirtual footwear try-on (VFTON), a critical yet underexplored area in virtual try-on (VTON), aims to synthesize faithful try-on results given diverse footwear and model images while maintaining 3D consistency and texture authenticity.
Unlike conventional garment-focused VTON methods, VFTON presents unique challenges due to (1) Data Scarcity, which arises from the difficulty of perfectly matching product shoes with models wearing the identical ones, (2) Viewpoint Misalignment, where the target foot pose and source shoe views are always misaligned, leading to incomplete texture information and detail distortion, and (3) Background-induced Color Distortion, where complex material of footwear interacts with environmental lighting, causing unintended color contamination.
To address these challenges, we introduce MVShoes, a multi-view shoe try-on dataset consisting of 7305 well-annotated image triplets, covering diverse footwear categories and challenging try-on scenarios. Furthermore, we propose a dual-stream DiT architecture, ShoeFit, designed to mitigate viewpoint misalignment through Multi-View Conditioning with 3D Rotary Position Embedding, and alleviate background-induced distortion using the LayeredRefAttention which leverages background features to modulate footwear latents. The proposed framework effectively decouples shoe appearance from environmental interferences while preserving high-quality texture detail through decoupled denoising and conditioning branches.
Extensive quantitative and qualitative experiments demonstrate that our method substantially improves rendering fidelity and robustness under challenging real-world product shoes, establishing a new benchmark in high-fidelity footwear try-on synthesis. The dataset and benchmark will be publicly available upon acceptance of the paper. Yuhan Li 0003, Zhiyu Jin, Yifan Tong, Wenxiang Shang, Benlei Cui, Xuanhong Chen, Ran Lin, Bingbing Ni |
NeurIPS | 6 |
| 2025 | Large Generative Model Impulsed Lightweight Gaze Estimator via Deformable Approximate Large Kernel PursuitabstractEfficient and highly accurate lightweight gaze estimation method has been receiving increasing research attention due to the emergence of mobile interactive platforms such as mobile device and AR/VR. State-of-the-art deep learning based gaze estimation models suffer from either heavy computational architecture which is infeasible for mobile deployment or limited generalization capability which cannot deal with large diversity in eye texture or distinguish subtle/frequent pupil movement. To mitigate the above challenges, we propose a novel lightweight network structure featuring a deformable approximate large kernel which can effectively extend the receptive field to handle complicated eye movement and highly varying eye/gaze region appearance with very tight computational budget. In the meantime, we embed the training of the gaze estimator into a control information extraction module, which serves as a gaze-parameter input that modularizes a large generative model (Stable Diffusion V1.5) to output gaze-specific eye images. In this way, the great generalization capability of large generative model could be implicitly distilled/pursued into our lightweight gaze model. Extensive comparisons with various state-of-the-art gaze estimation methods demonstrate the superiority of our proposed model and training scheme in terms of both accuracy and model complexity. Xuanhong Chen, Muchun Chen, Yugang Chen, Yinxin Lin, Bilian Ke, Bingbing Ni |
IEEE Trans. Image Process. | 1 |
| 2024 | Intrinsic Phase-Preserving Networks for Depth Super ResolutionabstractDepth map super-resolution (DSR) plays an indispensable role in 3D vision. We discover an non-trivial spectral phenomenon: the components of high-resolution (HR) and low-resolution (LR) depth maps manifest the same intrinsic phase, and the spectral phase of RGB is a superset of them, which suggests that a phase-aware filter can assist in the precise use of RGB cues. Motivated by this, we propose an intrinsic phase-preserving DSR paradigm, named IPPNet, to fully exploit inter-modality collaboration in a mutually guided way. In a nutshell, a novel Phase-Preserving Filtering Module (PPFM) is developed to generate dynamic phase-aware filters according to the LR depth flow to filter out erroneous noisy components contained in RGB and then conduct depth enhancement via the modulation of the phase-preserved RGB signal. By stacking multiple PPFM blocks, the proposed IPPNet is capable of reaching a highly competitive restoration performance. Extensive experiments on various benchmark datasets, e.g., NYU v2, RGB-D-D, reach SOTA performance and also well demonstrate the validity of the proposed phase-preserving scheme. Code: https://github.com/neuralchen/IPPNet/. Xuanhong Chen, Kairui Feng, Jinfan Liu, Xiaohang Wang 0004, Bingbing Ni |
AAAI | 1 |
| 2024 | FocalDreamer: Text-Driven 3D Editing via Focal-Fusion AssemblyabstractWhile text-3D editing has made significant strides in leveraging score distillation sampling, emerging approaches still fall short in delivering separable, precise and consistent outcomes that are vital to content creation. In response, we introduce FocalDreamer, a framework that merges base shape with editable parts according to text prompts for fine-grained editing within desired regions. Specifically, equipped with geometry union and dual-path rendering, FocalDreamer assembles independent 3D parts into a complete object, tailored for convenient instance reuse and part-wise control. We propose geometric focal loss and style consistency regularization, which encourage focal fusion and congruent overall appearance. Furthermore, FocalDreamer generates high-fidelity geometry and PBR textures which are compatible with widely-used graphics engines. Extensive experiments have highlighted the superior editing capabilities of FocalDreamer in both quantitative and qualitative evaluations. Yuhan Li 0003, Yishun Dou, Xuanhong Chen, Peng Zhou 0010, Bingbing Ni |
AAAI | 5 |
| 2024 | Towards High-fidelity Artistic Image Vectorization via Texture-Encapsulated Shape ParameterizationabstractWe develop a novel vectorized image representation scheme accommodating both shape/geometry and texture in a decoupled way, particularly tailored for reconstruction and editing tasks of artistic/design images such as Emojis and Cliparts. In the heart of this representation is a set of sparsely and unevenly located 2D control points. On one hand, these points constitute a collection of paramet-ric/vectorized geometric primitives (e.g., curves and closed shapes) describing the shape characteristics of the target image. On the other hand, local texture codes, in terms of implicit neural network parameters, are spatially dis-tributed into each control point, yielding local coordinate-to-RGB mappings within the anchored region of each con-trol point. In the meantime, a zero-shot learning algorithm is developed to decompose an arbitrary raster image into the above representation, for the sake of high-fidelity im-age vectorization with convenient editing ability. Extensive experiments on a series of image vectorization and editing tasks well demonstrate the high accuracy offered by our proposed method, with a significantly higher image com-pression ratio over prior art. Ye Chen 0006, Bingbing Ni, Jinfan Liu, Xuanhong Chen |
CVPR | 5 |
| 2024 | Vector Graphics Generation via Mutually Impulsed Dual-Domain DiffusionabstractIntelligent generation of vector graphics has very promising applications in the fields of advertising and logo design, artistic painting, animation production, etc. However, current mainstream vector image generation methods lack the encoding of image appearance information that is associated with the original vector representation and therefore lose valid supervision signal from the strong correlation between the discrete vector parameter (drawing in-struction) sequence and the target shape/structure of the corresponding pixel image. On the one hand, the gener-ation process based on pure vector domain completely ignores the similarity measurement between shape parameter (and their combination) and the paired pixel image appearance pattern; on the other hand, two-stage methods (i.e., generation-and-vectorization) based on pixel diffusion followed by differentiable image-to-vector translation suf-fer from wrong error-correction signal caused by approxi-mate gradients. To address the above issues, we propose a novel generation framework based on dual-domain (vector-pixel) diffusion with cross-modality impulse signals from each other. First, in each diffusion step, the current representation extracted from the other domain is used as a condition variable to constrain the subsequent sampling operation, yielding shape-aware new parameterizations; second, independent supervision signals from both domains avoid the gradient error accumulation problem caused by cross-domain representation conversion. Extensive experimental results on popular benchmarks including font and icon datasets demonstrate the great advantages of our proposed framework in terms of generated shape quality. Zhongyin Zhao, Ye Chen 0006, Zhangli Hu, Xuanhong Chen, Bingbing Ni |
CVPR | 4 |
| 2024 | Toward Tiny and High-Quality Facial Makeup with Data Amplify Learning
Qiaoqiao Jin, Xuanhong Chen, Meiguang Jin, Yucheng Zheng, Yupeng Zhu, Bingbing Ni |
ECCV (27) | 2 |
| 2024 | AnyFit: Controllable Virtual Try-on for Any Combination of Attire Across Any ScenarioabstractWhile image-based virtual try-on has made significant strides, emerging approaches still fall short of delivering high-fidelity and robust fitting images across various scenarios, as their models suffer from issues of ill-fitted garment styles and quality degrading during the training process, not to mention the lack of support for various combinations of attire. Therefore, we first propose a lightweight, scalable, operator known as Hydra Block for attire combinations. This is achieved through a parallel attention mechanism that facilitates the feature injection of multiple garments from conditionally encoded branches into the main network. Secondly, to significantly enhance the model's robustness and expressiveness in real-world scenarios, we evolve its potential across diverse settings by synthesizing the residuals of multiple models, as well as implementing a mask region boost strategy to overcome the instability caused by information leakage in existing models.
Equipped with the above design, AnyFit surpasses all baselines on high-resolution benchmarks and real-world data by a large gap, excelling in producing well-fitting garments replete with photorealistic and rich details. Furthermore, AnyFit’s impressive performance on high-fidelity virtual try-ons in any scenario from any image, paves a new path for future research within the fashion community. Yuhan Li 0003, Wenxiang Shang, Ran Lin, Xuanhong Chen, Bingbing Ni |
NeurIPS | 5 |
| 2024 | SimSwap++: Towards Faster and High-Quality Identity SwappingabstractFace identity editing (FIE) shows great value in AI content creation. Low-resolution FIE approaches have achieved tremendous progress, but high-quality FIE struggles. Two major challenges hinder higher-resolution and higher-performance development of FIE: lack of high-resolution dataset and unacceptable complexity forbidding for mobile platforms. To address both issues, we establish a novel large-scale, high-quality dataset tailored for FIE. Based on our SimSwap (Chen et al. 2020), we propose an upgraded version named SimSwap++ with significantly boosted model efficiency. SimSwap++ features two major innovations for high-performance model compression. First, a novel computational primitive named Conditional Dynamic Convolution (CD-Conv) is proposed to address the inefficiency of conditional schemes (e.g., AdaIN) in tiny models. CD-Conv achieves anisotropic processing and injection with significantly lower complexity compared to standard conditional operators, e.g., modulated convolution. Second, a Morphable Knowledge Distillation (MKD) is presented to further trim the overall model. Unlike conventional homogeneous teacher-student structures, MKD is designed to be heterogeneous and mutually compensable, endowing the student with the multi-path morphable property; thus, our student maximally inherits the teacher's knowledge after distillation while further reducing its complexity through structure re-parameterization. Extensive experiments demonstrate that our SimSwap++ achieves state-of-the-art performance (97.55% ID accuracy on FaceForensics++) with extremely low complexity (2.5 GFLOPs). Xuanhong Chen, Bingbing Ni, Yutian Liu 0004, Naiyuan Liu, Zhilin Zeng |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | Learning Continuous Depth Representation via Geometric Spatial AggregatorabstractDepth map super-resolution (DSR) has been a fundamental task for 3D computer vision. While arbitrary scale DSR is a more realistic setting in this scenario, previous approaches predominantly suffer from the issue of inefficient real-numbered scale upsampling. To explicitly address this issue, we propose a novel continuous depth representation for DSR. The heart of this representation is our proposed Geometric Spatial Aggregator (GSA), which exploits a distance field modulated by arbitrarily upsampled target gridding, through which the geometric information is explicitly introduced into feature aggregation and target generation. Furthermore, bricking with GSA, we present a transformer-style backbone named GeoDSR, which possesses a principled way to construct the functional mapping between local coordinates and the high-resolution output results, empowering our model with the advantage of arbitrary shape transformation ready to help diverse zooming demand. Extensive experimental results on standard depth map benchmarks, e.g., NYU v2, have demonstrated that the proposed framework achieves significant restoration gain in arbitrary scale depth map super-resolution compared with the prior art. Our codes are available at https://github.com/nana01219/GeoDSR. Xiaohang Wang 0004, Xuanhong Chen, Bingbing Ni, Zhengyan Tong |
AAAI | 2 |
| 2023 | Deep Arbitrary-Scale Image Super-Resolution via Scale-Equivariance PursuitabstractThe ability of scale-equivariance processing blocks plays a central role in arbitrary-scale image super-resolution tasks. Inspired by this crucial observation, this work proposes two novel scale-equivariant modules within a transformer-style framework to enhance arbitrary-scale image super-resolution (ASISR) performance, especially in high upsampling rate image extrapolation. In the feature extraction phase, we design a plug-in module called Adaptive Feature Extractor, which injects explicit scale information in frequency-expanded encoding, thus achieving scale-adaption in representation learning. In the upsampling phase, a learnable Neural Kriging upsampling operator is introduced, which simultaneously encodes both relative distance (i.e., scale-aware) information as well as feature similarity (i.e., with priori learned from training data) in a bilateral manner, providing scale-encoded spatial feature fusion. The above operators are easily plugged into multiple stages of a SR network, and a recent emerging pretraining strategy is also adopted to impulse the model's performance further. Extensive experimental results have demonstrated the outstanding scale-equivariance capability offered by the proposed operators and our learning framework, with much better results than previous SOTA methods at arbitrary scales for SR. Our code is available at https://github.com/neura1chen/EQSR Xiaohang Wang 0004, Xuanhong Chen, Bingbing Ni, Zhengyan Tong, Yutian Liu 0004 |
CVPR | 2 |
| 2023 | Generalized Deep 3D Shape Prior via Part-Discretized Diffusion ProcessabstractWe develop a generalized 3D shape generation prior model, tailored for multiple 3D tasks including unconditional shape generation, point cloud completion, and cross-modality shape generation, etc. On one hand, to precisely capture local fine detailed shape information, a vector quantized variational autoencoder (VQ-VAE) is utilized to index local geometry from a compactly learned code-book based on a broad set of task training data. On the other hand, a discrete diffusion generator is introduced to model the inherent structural dependencies among different tokens. In the meantime, a multi-frequency fusion module (MFM) is developed to suppress high-frequency shape feature fluctuations, guided by multi-frequency contextual information. The above designs jointly equip our proposed 3D shape prior model with high-fidelity, diverse features as well as the capability of cross-modality alignment, and extensive experiments have demonstrated superior performances on various 3D shape generation tasks. Yuhan Li 0003, Yishun Dou, Xuanhong Chen, Bingbing Ni, Yilin Sun, Yutian Liu 0004, Fuzhen Wang |
CVPR | 3 |
| 2023 | Omni Aggregation Networks for Lightweight Image Super-ResolutionabstractWhile lightweight ViT framework has made tremendous progress in image super-resolution, its uni-dimensional self-attention modeling, as well as homogeneous aggregation scheme, limit its effective receptive field (ERF) to include more comprehensive interactions from both spatial and channel dimensions. To tackle these drawbacks, this work proposes two enhanced components under a new Omni-SR architecture. First, an Omni Self-Attention (OSA) block is proposed based on dense interaction principle, which can simultaneously model pixel-interaction from both spatial and channel dimensions, mining the potential correlations across omni-axis (i.e., spatial and channel). Coupling with mainstream window partitioning strategies, OSA can achieve superior performance with compelling computational budgets. Second, a multi-scale interaction scheme is proposed to mitigate sub-optimal ERF (i.e., premature saturation) in shallow models, which facilitates local propagation and meso-/global-scale interactions, rendering an omni-scale aggregation building block. Extensive experiments demonstrate that Omni-SR achieves recordhigh performance on lightweight super-resolution benchmarks (e.g., 26.95dB@Urban100 x4 with only 792K parameters). Our code is available at https://github.com/Francis0625/Omni-SR. Xuanhong Chen, Bingbing Ni, Yutian Liu 0004, Jinfan Liu |
CVPR | 2 |
| 2023 | Editable Image Geometric Abstraction via Neural Primitive AssemblyabstractThis work explores a novel image geometric abstraction paradigm based on assembly out of a pool of pre-defined simple parametric primitives (i.e., triangle, rectangle, circle and semicircle), facilitating controllable shape editing in images. While cast as a mixed combinatorial and continuous optimization problem, the above task is approximately reformulated within a token translation neural framework that simultaneously outputs primitive assignments and corresponding transformation and color parameters in an image-to-set manner, thus bypassing complex/non-differentiable graph-matching iterations. To relax the searching space and address the vanishing gradient issue, a novel Neural Soft Assignment scheme that well explores the quasi-equivalence between the assignment in Bipartite b-Matching and opacity-aware weighted multiple rasterization combination is introduced, drastically reducing the optimization complexity. Without ground-truth image abstraction labeling (i.e., vectorized representation), the whole pipeline is end-to-end trainable in a self-supervised manner, based on the linkage of differentiable rasterization techniques. Extensive experiments on several datasets well demonstrate that our framework is able to predict highly compelling vectorized geometric abstraction results with a combination of ONLY four simple primitives, also with VERY straightforward shape editing capability by simple replacement of primitive type, compared to previous image abstraction and image vectorization methods. Ye Chen 0006, Bingbing Ni, Xuanhong Chen, Zhangli Hu |
ICCV | 3 |
| 2022 | Bi-volution: A Static and Dynamic Coupled FilterabstractDynamic convolution has achieved significant gain in performance and computational complexity, thanks to its powerful representation capability given limited filter number/layers. However, SOTA dynamic convolution operators are sensitive to input noises (e.g., Gaussian noise, shot noise, e.t.c.) and lack sufficient spatial contextual information in filter generation. To alleviate this inherent weakness, we propose a lightweight and heterogeneous-structure (i.e., static and dynamic) operator, named Bi-volution. On the one hand, Bi-volution is designed as a dual-branch structure to fully leverage complementary properties of static/dynamic convolution, which endows Bi-volution more robust properties and higher performance. On the other hand, the Spatial Augmented Kernel Generation module is proposed to improve the dynamic convolution, realizing the learning of spatial context information with negligible additional computational complexity. Extensive experiments illustrate that the ResNet-50 equipped with Bi-volution achieves a highly competitive boost in performance (+2.8% top-1 accuracy on ImageNet classification, +2.4% box AP and +2.2% mask AP on COCO detection and instance segmentation) while maintaining extremely low FLOPs (i.e., [email protected] GFLOPs). Furthermore, our Bi-volution shows better robustness than dynamic convolution against various noise and input corruptions. Our code is available at https://github.com/neuralchen/Bivolution. Xiwei Hu, Xuanhong Chen, Bingbing Ni, Teng Li 0001, Yutian Liu 0004 |
AAAI | 2 |
| 2022 | Im2Oil: Stroke-Based Oil Painting Rendering with Linearly Controllable Fineness Via Adaptive SamplingabstractThis paper proposes a novel stroke-based rendering (SBR) method that translates images into vivid oil paintings. Previous SBR techniques usually formulate the oil painting problem as pixel-wise approximation. Different from this technique route, we treat oil painting creation as an adaptive sampling problem. Firstly, we compute a probability density map based on the texture complexity of the input image. Then we use the Voronoi algorithm to sample a set of pixels as the stroke anchors. Next, we search and generate an individual oil stroke at each anchor. Finally, we place all the strokes on the canvas to obtain the oil painting. By adjusting the hyper-parameter maximum sampling probability, we can control the oil painting fineness in a linear manner. Comparison with existing state-of-the-art oil painting techniques shows that our results have higher fidelity and more realistic textures. A user opinion test demonstrates that people behave more preference toward our oil paintings than the results of other methods. More interesting results and the code are in https://github.com/TZYSJTU/Im2Oil. Zhengyan Tong, Xiaohang Wang 0004, Shengchao Yuan, Xuanhong Chen, Xiangzhong Fang |
ACM Multimedia | 4 |
| 2022 | RainNet: A Large-Scale Imagery Dataset and Benchmark for Spatial Precipitation DownscalingabstractAI-for-science approaches have been applied to solve scientific problems (e.g., nuclear fusion, ecology, genomics, meteorology) and have achieved highly promising results. Spatial precipitation downscaling is one of the most important meteorological problem and urgently requires the participation of AI. However, the lack of a well-organized and annotated large-scale dataset hinders the training and verification of more effective and advancing deep-learning models for precipitation downscaling. To alleviate these obstacles, we present the first large-scale spatial precipitation downscaling dataset named RainNet, which contains more than 62,400 pairs of high-quality low/high-resolution precipitation maps for over 17 years, ready to help the evolution of deep learning models in precipitation downscaling. Specifically, the precipitation maps carefully collected in RainNet cover various meteorological phenomena (e.g., hurricane, squall), which is of great help to improve the model generalization ability. In addition, the map pairs in RainNet are organized in the form of image sequences (720 maps per month or 1 map/hour), showing complex physical properties, e.g., temporal misalignment, temporal sparse, and fluid properties. Furthermore, two deep-learning-oriented metrics are specifically introduced to evaluate or verify the comprehensive performance of the trained model (e.g., prediction maps reconstruction accuracy). To illustrate the applications of RainNet, 14 state-of-the-art models, including deep models and traditional approaches, are evaluated. To fully explore potential downscaling solutions, we propose an implicit physical estimation benchmark framework to learn the above characteristics. Extensive experiments demonstrate the value of RainNet in training and evaluating downscaling models. Our dataset is available at https://neuralchen.github.io/RainNet/. Xuanhong Chen, Kairui Feng, Naiyuan Liu, Bingbing Ni, Zhengyan Tong, Ziang Liu 0001 |
NeurIPS | 1 |
| 2021 | Sketch Generation with Drawing Process Guided by Vector Flow and GrayscaleabstractWe propose a novel image-to-pencil translation method that could not only generate high-quality pencil sketches but also offer the drawing process. Existing pencil sketch algorithms are based on texture rendering rather than the direct imitation of strokes, making them unable to show the drawing process but only a final result. To address this challenge, we first establish a pencil stroke imitation mechanism. Next, we develop a framework with three branches to guide stroke drawing: the first branch guides the direction of the strokes, the second branch determines the shade of the strokes, and the third branch enhances the details further. Under this framework's guidance, we can produce a pencil sketch by drawing one stroke every time. Our method is fully interpretable. Comparison with existing pencil drawing algorithms shows that our method is superior to others in terms of texture quality, style, and user evaluation. Our code and supplementary material are now available at: https://github.com/TZYSJTU/Sketch-Generation-withDrawing-Process-Guided-by-Vector-Flow-and-Grayscale Zhengyan Tong, Xuanhong Chen, Bingbing Ni, Xiaohang Wang 0004 |
AAAI | 2 |
| 2021 | Fast Optimal Transport Artistic Style Transfer
Ting Qiu, Bingbing Ni, Ziang Liu 0001, Xuanhong Chen |
MMM (1) | 4 |
| 2020 | CooGAN: A Memory-Efficient Framework for High-Resolution Facial Attribute Editing
Xuanhong Chen, Bingbing Ni, Naiyuan Liu, Ziang Liu 0001, Yiliu Jiang, Loc Truong, Qi Tian 0001 |
ECCV (11) | 1 |
| 2020 | SimSwap: An Efficient Framework For High Fidelity Face SwappingabstractWe propose an efficient framework, called Simple Swap (SimSwap), aiming for generalized and high fidelity face swapping. In contrast to previous approaches that either lack the ability to generalize to arbitrary identity or fail to preserve attributes like facial expression and gaze direction, our framework is capable of transferring the identity of an arbitrary source face into an arbitrary target face while preserving the attributes of the target face. We overcome the above defects in the following two ways. First, we present the ID Injection Module (IIM) which transfers the identity information of the source face into the target face at feature level. By using this module, we extend the architecture of an identity-specific face swapping algorithm to a framework for arbitrary face swapping. Second, we propose the Weak Feature Matching Loss which efficiently helps our framework to preserve the facial attributes in an implicit way. Extensive experiments on wild faces demonstrate that our SimSwap is able to achieve competitive identity performance while preserving attributes better than previous state-of-the-art methods. Renwang Chen, Xuanhong Chen, Bingbing Ni, Yanhao Ge |
ACM Multimedia | 2 |
| 2020 | Anisotropic Stroke Control for Multiple Artists Style TransferabstractThough significant progress has been made in artistic style transfer, semantic information is usually difficult to be preserved in a fine-grained locally consistent manner by most existing methods, especially when multiple artists styles are required to transfer within one single model. To circumvent this issue, we propose a Stroke Control Multi-Artist Style Transfer framework. On the one hand, we design an Anisotropic Stroke Module (ASM) which realizes the dynamic adjustment of style-stroke between the non-trivial and the trivial regions. ASM endows the network with the ability of adaptive semantic-consistency among various styles. On the other hand, we present an novel Multi-Scale Projection Discriminator to realize the texture-level conditional generation. In contrast to the single-scale conditional discriminator, our discriminator is able to capture multi-scale texture clue to effectively distinguish a wide range of artistic styles. Extensive experimental results well demonstrate the feasibility and effectiveness of our approach. Our framework can transform a photograph into different artistic style oil painting via only ONE single model. Furthermore, the results are with distinctive artistic style and retain the anisotropic semantic information. Xuanhong Chen, Xirui Yan, Naiyuan Liu, Ting Qiu, Bingbing Ni |
ACM Multimedia | 1 |
| 2020 | Resolution Booster: Global Structure Preserving Stitching Method for Ultra-High Resolution Image Translation
Siying Zhai, Xiwei Hu, Xuanhong Chen, Bingbing Ni, Wenjun Zhang 0001 |
MMM (1) | 3 |