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Amarildo Likmeta

dblp:255/6990 · DBLP profile ↗
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6ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0002-4227-0741ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 66% Motion planning and robot control · 13% Transfer learning and domain adaptation · 10%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
robot learning
0.812024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics · NeurIPS 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.812024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics · NeurIPS 2024
Machine learning › Reinforcement learning
actor-critic methods
0.712023
Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control · AAAI 2023
Machine learning › Reinforcement learning › exploration
directed exploration
0.712023
Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control · AAAI 2023
Machine learning › Reinforcement learning
exploration
0.712023
Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control · AAAI 2023
Machine learning › Reinforcement learning › exploration
uncertainty-guided exploration
0.712023
Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control · AAAI 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
goal-conditioned planning
0.612022
Goal-Directed Planning via Hindsight Experience Replay · ICLR 2022
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay
0.612022
Goal-Directed Planning via Hindsight Experience Replay · ICLR 2022
Machine learning › Reinforcement learning
bayesian reinforcement learning
0.412019
Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters · NeurIPS 2019
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.412019
Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters · NeurIPS 2019
Machine learning › Trustworthy machine learning › uncertainty estimation
uncertainty propagation
0.412019
Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters · NeurIPS 2019
Machine learning › Reinforcement learning
value-based reinforcement learning
0.412019
Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters · NeurIPS 2019
Robotics › Motion planning and robot control
robot control
0.212024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.3wasserstein barycenter · 1.0imitation learning · 0.8distributional reinforcement learning · 0.7approximate q-posterior · 0.7approximate posterior · 0.4
YearPublicationVenuePosition
2024 A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world Robotics
abstract
Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited.Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks.The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging.Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution.The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
Puze Liu, Jonas Günster, Niklas Funk, Simon Gröger, Haitham Bou-Ammar, Julius Jankowski, Ante Maric, Sylvain Calinon, Andrej Orsula, Miguel S. Olivares-Méndez, Hongyi Zhou, Rudolf Lioutikov, Gerhard Neumann, Amarildo Likmeta, Amirhossein Zhalehmehrabi, Thomas Bonenfant, Marcello Restelli, Davide Tateo, Jan Peters 0001
NeurIPS15
2023 Wasserstein Actor-Critic: Directed Exploration via Optimism for Continuous-Actions Control
abstract
Uncertainty quantification has been extensively used as a means to achieve efficient directed exploration in Reinforcement Learning (RL). However, state-of-the-art methods for continuous actions still suffer from high sample complexity requirements. Indeed, they either completely lack strategies for propagating the epistemic uncertainty throughout the updates, or they mix it with aleatoric uncertainty while learning the full return distribution (e.g., distributional RL). In this paper, we propose Wasserstein Actor-Critic (WAC), an actor-critic architecture inspired by the recent Wasserstein Q-Learning (WQL), that employs approximate Q-posteriors to represent the epistemic uncertainty and Wasserstein barycenters for uncertainty propagation across the state-action space. WAC enforces exploration in a principled way by guiding the policy learning process with the optimization of an upper bound of the Q-value estimates. Furthermore, we study some peculiar issues that arise when using function approximation, coupled with the uncertainty estimation, and propose a regularized loss for the uncertainty estimation. Finally, we evaluate our algorithm on standard MujoCo tasks as well as suite of continuous-actions domains, where exploration is crucial, in comparison with state-of-the-art baselines. Additional details and results can be found in the supplementary material with our Arxiv preprint.
Amarildo Likmeta, Matteo Sacco, Alberto Maria Metelli, Marcello Restelli
AAAI1
2022 Goal-Directed Planning via Hindsight Experience Replay
Lorenzo Moro, Amarildo Likmeta, Enrico Prati, Marcello Restelli
ICLR2
2021 Dealing with multiple experts and non-stationarity in inverse reinforcement learning: an application to real-life problems
abstract
Abstract In real-world applications, inferring the intentions of expert agents (e.g., human operators) can be fundamental to understand how possibly conflicting objectives are managed, helping to interpret the demonstrated behavior. In this paper, we discuss how inverse reinforcement learning (IRL) can be employed to retrieve the reward function implicitly optimized by expert agents acting in real applications. Scaling IRL to real-world cases has proved challenging as typically only a fixed dataset of demonstrations is available and further interactions with the environment are not allowed. For this reason, we resort to a class of truly batch model-free IRL algorithms and we present three application scenarios: (1) the high-level decision-making problem in the highway driving scenario, and (2) inferring the user preferences in a social network (Twitter), and (3) the management of the water release in the Como Lake. For each of these scenarios, we provide formalization, experiments and a discussion to interpret the obtained results.
Amarildo Likmeta, Alberto Maria Metelli, Giorgia Ramponi, Andrea Tirinzoni, Matteo Giuliani, Marcello Restelli
Mach. Learn.1
2020 Truly Batch Model-Free Inverse Reinforcement Learning about Multiple Intentions
abstract
We consider Inverse Reinforcement Learning (IRL) about multiple intentions, \ie the problem of estimating the unknown reward functions optimized by a group of experts that demonstrate optimal behaviors. Most of the existing algorithms either require access to a model of the environment or need to repeatedly compute the optimal policies for the hypothesized rewards. However, these requirements are rarely met in real-world applications, in which interacting with the environment can be expensive or even dangerous. In this paper, we address the IRL about multiple intentions in a fully model-free and batch setting. We first cast the single IRL problem as a constrained likelihood maximization and then we use this formulation to cluster agents based on the likelihood of the assignment. In this way, we can efficiently solve, without interactions with the environment, both the IRL and the clustering problem. Finally, we evaluate the proposed methodology on simulated domains and on a real-world social-network application.
Giorgia Ramponi, Amarildo Likmeta, Alberto Maria Metelli, Andrea Tirinzoni, Marcello Restelli
AISTATS2
2019 Propagating Uncertainty in Reinforcement Learning via Wasserstein Barycenters
abstract
How does the uncertainty of the value function propagate when performing temporal difference learning? In this paper, we address this question by proposing a Bayesian framework in which we employ approximate posterior distributions to model the uncertainty of the value function and Wasserstein barycenters to propagate it across state-action pairs. Leveraging on these tools, we present an algorithm, Wasserstein Q-Learning (WQL), starting in the tabular case and then, we show how it can be extended to deal with continuous domains. Furthermore, we prove that, under mild assumptions, a slight variation of WQL enjoys desirable theoretical properties in the tabular setting. Finally, we present an experimental campaign to show the effectiveness of WQL on finite problems, compared to several RL algorithms, some of which are specifically designed for exploration, along with some preliminary results on Atari games.
Alberto Maria Metelli, Amarildo Likmeta, Marcello Restelli
NeurIPS2