Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Toyama
dblp:255/7051 · also Daniel Kenji Toyama
· DBLP profile ↗
3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 72% Multi-agent systems · 28% | |
| Theoretical computer science
1 paper |
Combinatorics and discrete mathematics · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
autonomous agents |
0.9 | 1 | 2025 | AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents · ICLR 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
alphazero-style search |
0.8 | 1 | 2024 | Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search · IJCAI 2024 |
Combinatorics and discrete mathematics › extremal combinatorics
extremal graph theory |
0.8 | 1 | 2024 | Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search · IJCAI 2024 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
option discovery |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition |
0.4 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Machine learning › Reinforcement learning › reinforcement learning environment
benchmark environments |
0.3 | 1 | 2025 | AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents · ICLR 2025 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.1 | 1 | 2019 | The Option Keyboard: Combining Skills in Reinforcement Learning · NeurIPS 2019 |
Methods — techniques the papers use, named apart from their topics
tabu search · 1.5alphazero · 1.5task parameterization · 0.9robustness analysis · 0.9pseudo-rewards · 0.4options framework · 0.4cumulants · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | AndroidWorld: A Dynamic Benchmarking Environment for Autonomous AgentsabstractAutonomous agents that execute human tasks by controlling computers can enhance human productivity and application accessibility. However, progress in this field will be driven by realistic and reproducible benchmarks. We present AndroidWorld, a fully functional Android environment that provides reward signals for 116 programmatic tasks across 20 real-world Android apps. Unlike existing interactive environments, which provide a static test set, AndroidWorld dynamically constructs tasks that are parameterized and expressed in natural language in unlimited ways, thus enabling testing on a much larger and more realistic suite of tasks. To ensure reproducibility, each task includes dedicated initialization, success-checking, and tear-down logic, which modifies and inspects the device’s system state.
We experiment with baseline agents to test AndroidWorld and provide initial results on the benchmark. Our best agent can complete 30.6% of AndroidWorld's tasks, leaving ample room for future work. Furthermore, we adapt a popular desktop web agent to work on Android, which we find to be less effective on mobile, suggesting future research is needed to achieve universal, cross-platform agents. Finally, we also conduct a robustness analysis, showing that task variations can significantly affect agent performance, demonstrating that without such testing, agent performance metrics may not fully reflect practical challenges. AndroidWorld and the experiments in this paper are available at https://github.com/google-research/android_world. Christopher Rawles, Sarah Clinckemaillie, Yifan Chang, Jonathan Waltz, Gabrielle Lau, Marybeth Fair, Alice Li, William E. Bishop, Folawiyo Campbell-Ajala, Daniel Toyama, Robert James Berry, Divya Tyamagundlu, Timothy P. Lillicrap, Oriana Riva |
ICLR | 11 |
| 2024 | Finding Increasingly Large Extremal Graphs with AlphaZero and Tabu Search
Abbas Mehrabian, Ankit Anand, Hyunjik Kim, Nicolas Sonnerat, Matej Balog, Gheorghe Comanici, Tudor Berariu, Anian Ruoss, Anna Bulanova, Daniel Toyama, Sam Blackwell, Bernardino Romera-Paredes, Petar Velickovic, Laurent Orseau, Joonkyung Lee, Anurag Murty Naredla, Doina Precup, Zsolt Adam Wagner |
IJCAI | 11 |
| 2019 | The Option Keyboard: Combining Skills in Reinforcement LearningabstractThe ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold over extended periods. We argue that a robust way of combining skills is to define and manipulate them in the space of pseudo-rewards (or "cumulants"). Based on this premise, we propose a framework for combining skills using the formalism of options. We show that every deterministic option can be unambiguously represented as a cumulant defined in an extended domain. Building on this insight and on previous results on transfer learning, we show how to approximate options whose cumulants are linear combinations of the cumulants of known options. This means that, once we have learned options associated with a set of cumulants, we can instantaneously synthesise options induced by any linear combination of them, without any learning involved. We describe how this framework provides a hierarchical interface to the environment whose abstract actions correspond to combinations of basic skills. We demonstrate the practical benefits of our approach in a resource management problem and a navigation task involving a quadrupedal simulated robot. André Barreto 0001, Diana Borsa, Shaobo Hou, Gheorghe Comanici, Eser Aygün, Philippe Hamel, Daniel Toyama, Jonathan J. Hunt, Shibl Mourad, David Silver 0001, Doina Precup |
NeurIPS | 7 |