EDBT 2026 Demo / reviewers in the wild / expert
Xiangjun Gao
dblp:255/7982
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9ranked-venue papers
3as first author
9since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Imagesabstract3D Gaussian Splatting (3DGS) achieves high-fidelity novel view synthesis, but its application in online long-sequence scenarios is still restricted. Existing methods either rely on slow per-scene optimization or lack efficient frame-wise 3DGS updates, making them unsuitable for online long-sequence videos. In this paper, we propose LongSplat, an online real-time 3D Gaussian reconstruction framework designed for long-sequence image input. The core idea of LongSplat is to maintain a global 3DGS set and design a streaming 3DGS update mechanism that selectively compressing redundant historical Gaussians and introducing new Gaussians by comparing the current observations with the historical Gaussian. To achieve this goal, we design a Gaussian-Image Representation (GIR), which encodes 3D Gaussian parameters into a structured, image-like 2D format. GIR simultaneously enables identity-aware redundancy compression as well as the fusion of current view and historical Gaussians, which are used for online reconstruction and adapt the model to long sequences without overwhelming memory or computational costs. Extensive experiments demonstrate that LongSplat achieves state-of-the-art efficiency-quality trade-offs in real-time novel view synthesis, delivering real-time reconstruction while reducing Gaussian counts by 44% compared to per-pixel prediction paradigms. Guichen Huang, Ruoyu Wang 0014, Xiangjun Gao, Che Sun, Yuwei Wu 0001, Shenghua Gao, Yunde Jia |
AAAI | 3 |
| 2025 | MagicMan: Generative Novel View Synthesis of Humans with 3D-Aware Diffusion and Iterative RefinementabstractExisting works in single-image human reconstruction suffer from weak generalizability due to insufficient training data or 3D inconsistencies for a lack of comprehensive multi-view knowledge. In this paper, we introduce MagicMan, a human-specific multi-view diffusion model to generate high-quality novel views from a single reference image. As its core, we leverage a pre-trained 2D diffusion model as the generative prior for generalizability, with the parametric SMPL-X model as the 3D body prior to promote 3D awareness. To maintain consistency while generating denser views for improved 3D human reconstruction, we introduce hybrid multi-view attention to facilitate efficient and thorough information interchange across views. Besides, we present a geometry-aware dual branch to perform concurrent generation in both RGB and normal domains, further enhancing consistency via geometry cues. Last but not least, to address ill-shaped issues arising from inaccurate SMPL-X estimation, we propose a novel iterative refinement strategy, which progressively optimizes SMPL-X accuracy while enhancing the quality and consistency of the generated multi-views. Extensive experimental results demonstrate that our method significantly outperforms existing approaches in both novel view synthesis and subsequent 3D human reconstruction tasks. Zhiyong Wu 0001, Xiaoyu Li 0002, Chaopeng Zhang, Jiangnan Ye 0004, Liyang Chen, Xiangjun Gao, Haolin Zhuang |
AAAI | 8 |
| 2025 | DepthCrafter: Generating Consistent Long Depth Sequences for Open-world VideosabstractEstimating video depth in open-world scenarios is challenging due to the diversity of videos in appearance, content motion, camera movement, and length. We present DepthCrafter, an innovative method for generating temporally consistent long depth sequences with intricate details for open-world videos, without requiring any supplementary information such as camera poses or optical flow. The generalization ability to open-world videos is achieved by training the video-to-depth model from a pretrained image-to-video diffusion model, through our meticulously designed three-stage training strategy. Our training approach enables the model to generate depth sequences with variable lengths at one time, up to 110 frames, and harvest both precise depth details and rich content diversity from realistic and synthetic datasets. We also propose an inference strategy that can process extremely long videos through segment-wise estimation and seamless stitching. Comprehensive evaluations on multiple datasets reveal that DepthCrafter achieves state-of-the-art performance in open-world video depth estimation under zero-shot settings. Furthermore, DepthCrafter facilitates various downstream applications, including depth-based visual effects and conditional video generation. Wenbo Hu 0002, Xiangjun Gao, Xiaoyu Li 0002, Sijie Zhao, Xiaodong Cun, Yong Zhang 0034, Long Quan, Ying Shan |
CVPR | 2 |
| 2025 | Mani-GS: Gaussian Splatting Manipulation with Triangular MeshabstractNeural 3D representations, such as Neural Radiation Fields (NeRF), excel at producing photorealistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of 3DGS manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering. In addition, our method is also effective with inaccurate meshes extracted from 3DGS. Experiments demonstrate our method’s effectiveness and superiority over baseline approaches. Xiangjun Gao, Xiaoyu Li 0002, Yiyu Zhuang, Qi Zhang 0029, Wenbo Hu 0002, Chaopeng Zhang, Yao Yao 0008, Ying Shan, Long Quan |
CVPR | 1 |
| 2025 | Geometrycrafter: Consistent Geometry Estimation for Open-World Videos With Diffusion PriorsabstractDespite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other metrically grounded downstream tasks. We propose GeometryCrafter, a novel framework that recovers high-fidelity point map sequences with temporal coherence from open-world videos, enabling accurate 3D/4D reconstruction, camera parameter estimation, and other depth-based applications. At the core of our approach lies a point map Variational Autoencoder (VAE) that learns a latent space agnostic to video latent distributions for effective point map encoding and decoding. Leveraging the VAE, we train a video diffusion model to model the distribution of point map sequences conditioned on the input videos. Extensive evaluations on diverse datasets demonstrate that GeometryCrafter achieves state-of-the-art 3D accuracy, temporal consistency, and generalization capability. Tian-Xing Xu, Xiangjun Gao, Wenbo Hu 0002, Xiaoyu Li 0002, Song-Hai Zhang, Ying Shan |
ICCV | 2 |
| 2025 | MPS-NeRF: Generalizable 3D Human Rendering From Multiview ImagesabstractThere has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and their training typically requires multi-view videos. This article deals with a new challenging task - rendering novel views and novel poses for a person unseen in training, using only multiview still images as input without videos. For this task, we propose a simple yet surprisingly effective method to train a generalizable NeRF with multiview images as conditional input. The key ingredient is a dedicated representation combining a canonical NeRF and a volume deformation scheme. Using a canonical space enables our method to learn shared properties of human and easily generalize to different people. Volume deformation is used to connect the canonical space with input and target images and query image features for radiance and density prediction. We leverage the parametric 3D human model fitted on the input images to derive the deformation, which works quite well in practice when combined with our canonical NeRF. The experiments on both real and synthetic data with the novel view synthesis and pose animation tasks collectively demonstrate the efficacy of our method. Xiangjun Gao, Jiaolong Yang, Jongyoo Kim, Sida Peng, Zicheng Liu 0001, Xin Tong 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent SynthesisabstractIn this work, we propose a method to address the chal-lenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference im-age content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we can achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods. Xiangjun Gao, Xiaoyu Li 0002, Chaopeng Zhang, Qi Zhang 0029, Yan-Pei Cao 0001, Ying Shan, Long Quan |
CVPR | 1 |
| 2024 | HiFi-123: Towards High-Fidelity One Image to 3D Content Generation
Wangbo Yu, Li Yuan 0007, Yan-Pei Cao 0001, Xiangjun Gao, Xiaoyu Li 0002, Wenbo Hu 0002, Ying Shan, Yonghong Tian 0001 |
ECCV (73) | 4 |
| 2024 | Weakly-supervised temporal action localization using multi-branch attention weighting
Fangzhen Ge, Xiangjun Gao |
Multim. Syst. | 4 |