Demo Data from EDBT 2026 / reviewers in the wild / expert
Xiaoyun Hu
dblp:255/8017
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 50% Virtual and augmented reality · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › visual analytics › interactive visual analysis
collaborative visual analytics |
0.5 | 1 | 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visual analytics
immersive analytics |
0.5 | 1 | 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment · IEEE Trans. Vis. Comput. Graph. 2021 |
Virtual and augmented reality › multi-user interaction
shared workspace |
0.5 | 1 | 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment · IEEE Trans. Vis. Comput. Graph. 2021 |
Virtual and augmented reality
virtual reality |
0.5 | 1 | 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment · IEEE Trans. Vis. Comput. Graph. 2021 |
Collaborative and social computing
co-located collaboration |
0.1 | 1 | 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment · IEEE Trans. Vis. Comput. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
visualisation authoring tools · 1.0user study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HOLO: Holistic Lightweight Optimization for Scene Understanding with Auto-Annotation and Multimodal LearningabstractVision-language models (VLMs) have achieved remarkable success in various domains. However, their application to 3D scene understanding remains largely underexplored. Existing 3D VLMs predominantly focus on object-level tasks and often emphasize instance-centric representations within a scene, lacking holistic scene-level descriptions. In this work, we propose an automated annotation framework that leverages multi-view images to partition 3D scenes into localized point cloud sub-regions, which are then enriched with precise semantic information-all without any manual intervention. We processed ScanNet v2 and ScanNet++ to construct SceneCap, a large-scale dataset designed for scene-level description. To demonstrate the benefits of our framework for scene understanding, we introduce Natural Interactive Universal Multimodal Observer, NIUMO-LLM, a lightweight yet high-performing model training on SceneCap. We further demonstrate that NIUMO-LLM achieves state-of-the-art (SOTA) performance on both scene description benchmarks and object-level tasks, requiring only 12 hours of training on a single NVIDIA A800 GPU. This design significantly reduces computational demands, lowering the barrier for MLLM-related research. Xiaoyun Hu, Xiaohan Yan, Nan Wang 0041, Zhicheng Wang 0022 |
WACV | 1 |
| 2025 | DIPathMamba: A domain-incremental weakly supervised state space model for pathology image segmentation
Jiansong Fan, Yicheng Di, Jiayu Bao, Tianxu Lv, Yuan Liu 0021, Xiaoyun Hu, Lihua Li 0002, Xiaobin Cui |
Medical Image Anal. | 7 |
| 2021 | Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive EnvironmentabstractImmersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However, most prior studies of collaborative immersive analytics have focused on how groups interact with surface interfaces such as tabletops and wall displays. This paper reports on a study in which teams of three co-located participants are given flexible visualisation authoring tools to allow a great deal of control in how they structure their shared workspace. They do so using a prototype system we call FIESTA: the Free-roaming Immersive Environment to Support Team-based Analysis. Unlike traditional visualisation tools, FIESTA allows users to freely position authoring interfaces and visualisation artefacts anywhere in the virtual environment, either on virtual surfaces or suspended within the interaction space. Our participants solved visual analytics tasks on a multivariate data set, doing so individually and collaboratively by creating a large number of 2D and 3D visualisations. Their behaviours suggest that the usage of surfaces is coupled with the type of visualisation used, often using walls to organise 2D visualisations, but positioning 3D visualisations in the space around them. Outside of tightly-coupled collaboration, participants followed social protocols and did not interact with visualisations that did not belong to them even if outside of its owner's personal workspace. Benjamin Lee 0001, Xiaoyun Hu, Maxime Cordeil, Arnaud Prouzeau, Bernhard Jenny, Tim Dwyer |
IEEE Trans. Vis. Comput. Graph. | 2 |