EDBT 2026 Demo / reviewers in the wild / expert
Ali Ak
dblp:255/8893
· DBLP profile ↗
9ranked-venue papers
6as first author
9since 2021 · last 2024
0000-0002-8572-3739ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 6 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Comparison of Crowdsourcing And Laboratory Settings for Subjective Assessment of Video Quality and Acceptability & AnnoyanceabstractUser satisfaction is significantly influenced by their expectations of video quality. Even when users are presented with identical video stimuli, the Quality of Experience (QoE) can vary based on the context. The acceptability and annoyance paradigm serves as a tool to understand this relationship by measuring QoE as a function of user expectations and video quality. Traditionally, subjective experiments assessing QoE have been conducted in controlled laboratory settings. While the extension of traditional video quality experiments to crowdsourcing settings is well-explored, the impact of crowdsourcing on QoE studies has not been thoroughly examined. This study explore the potential use of crowdsourcing platforms for acceptability & annoyance experiments. To this end, video quality and acceptability & annoyance experiments were conducted in both laboratory and crowdsourcing settings. The findings reveal a more linear relationship between video quality and QoE in crowdsourcing settings. Subjects in crowdsourcing settings tend to have higher expectations of video quality, resulting in a slight increase in acceptability & annoyance thresholds compared to laboratory experiments. Analyses suggest that extending acceptability & annoyance experiments to crowdsourcing is not as straightforward as extending traditional video quality experiments. In crowdsourcing settings, priming subject expectations with instructions is not as effective as it is in laboratory conditions. Ali Ak, Abhishek Gera, Denise Noyes, Hassene Tmar, Ioannis Katsavounidis, Patrick Le Callet |
ICIP | 1 |
| 2024 | A Toolkit to Benchmark Point Cloud Quality Metrics with Multi-Track Evaluation CriteriaabstractPoint clouds (PCs) gained popularity as a representation for 3D objects and scenes and are widely used in numerous applications in augmented and virtual reality domains. Concurrently, quality assessment of PCs became even more relevant to improve various aspects of these imaging pipelines. To stimulate further growth and interest in point cloud quality assessment (PCQA), we created a large-scale PCQA dataset (called “BASICS”) which provides the research community with a relevant and challenging dataset to develop reliable objective quality metrics, and we organized the PCVQA grand challenge at ICIP 2023. In this paper, we provide a track-based evaluation methodology for benchmarking visual quality metrics, mirroring the PCVQA grand challenge evaluation scenarios designed to mimic real-life applications. Furthermore, we provide a state-of-the-art benchmark for the point cloud quality metrics. The track-based benchmarking approach shows that there is room for improvement in certain research directions, drawing attention to open problems in the PCQA domain. Ali Ak, Emin Zerman, Maurice Quach, Aladine Chetouani, Giuseppe Valenzise, Patrick Le Callet |
ICIP | 1 |
| 2024 | BASICS: Broad Quality Assessment of Static Point Clouds in a Compression ScenarioabstractPoint clouds have become increasingly prevalent in representing 3D scenes within virtual environments, alongside 3D meshes. Their ease of capture has facilitated a wide array of applications on mobile devices, from smartphones to autonomous vehicles. Notably, point cloud compression has reached an advanced stage and has been standardized. However, the availability of quality assessment datasets, which are essential for developing improved objective quality metrics, remains limited. In this paper, we introduce BASICS, a large-scale quality assessment dataset tailored for static point clouds. The BASICS dataset comprises 75 unique point clouds, each compressed with four different algorithms including a learning-based method, resulting in the evaluation of nearly 1500 point clouds by 3500 unique participants. Furthermore, we conduct a comprehensive analysis of the gathered data, benchmark existing point cloud quality assessment metrics and identify their limitations. By publicly releasing the BASICS dataset, we lay the foundation for addressing these limitations and fostering the development of more precise quality metrics. Ali Ak, Emin Zerman, Maurice Quach, Aladine Chetouani, Aljoscha Smolic, Giuseppe Valenzise, Patrick Le Callet |
IEEE Trans. Multim. | 1 |
| 2023 | ZREC: Robust Recovery of Mean and Percentile Opinion ScoresabstractObserver screening and subject opinion score recovery is essential for collecting a reliable QoE database. This paper proposes a new method, ZREC*, which uses Z-scores to estimate subject bias, inconsistency, and content ambiguity. Additionally, we propose Mean Opinion Score (MOS) recovery and Percentile Opinion Score (POS) recovery scheme based on the three estimated parameters. ZREC does not fully reject subjects, rather adjust their coefficients in the MOS/POS recovery, allowing for more efficient use of data collection. The estimated parameters of ZREC are highly correlated with more complex solver-based methods and standards. In addition, ZREC recovers MOS with smaller confidence intervals than the state of the art. Experimental results also demonstrate that using recovered pthPOS as ground truth during training improves the performance of Satisfied User Ratio (SUR) prediction. Ali Ak, Patrick Le Callet, Sriram Sethuraman, Kumar Rahul |
ICIP | 2 |
| 2023 | Video Consumption in Context: Influence of Data Plan Consumption on QoEabstractUser expectations are one of the main factors on providing satisfactory QoE for streaming service providers. Measuring acceptability and annoyance of video content, therefore, provide a valuable insight when measured under a given context. In this ongoing work, we measure video QoE in terms of acceptability and annoyance for the remaining data in a mobile data plan context.. We show that simple logos can be used during the experiment to prompt the context to subjects and the different context levels may impact the user expectations and consequently their satisfactions. Finally, we show that objective metrics can be used to determine the acceptability and annoyance thresholds for a given context. Ali Ak, Anne-Flore Perrin, Denise Noyes, Ioannis Katsavounidis, Patrick Le Callet |
IMX | 1 |
| 2023 | Subjective Test Environments: A Multifaceted Examination of Their Impact on Test ResultsabstractQuality of Experience (QoE) in video streaming scenarios is significantly affected by the viewing environment and display device. Understanding and measuring the impact of these settings on QoE can help develop viewing environment-aware metrics and improve the efficiency of video streaming services. In this ongoing work, we conducted a subjective study in both laboratory and home settings using the same content and design to measure QoE in Degradation Category Rating (DCR). We first analyzed subject inconsistency and confidence intervals of the Mean Opinion Scores (MOS) between the two settings. We then used statistical models such as ANOVA and t-test to analyze the differences in subjective tests on video quality between the two viewing environments. Additionally, we employed the Eliminated-By-Aspects (EBA) model to quantify the influence of different settings on the measured QoE. We conclude with several research questions that could be further explored to better understand the impact of the viewing environment on QoE. Ali Ak, Charles Dormeval, Patrick Le Callet, Kumar Rahul, Sriram Sethuraman |
IMX | 2 |
| 2023 | RV-TMO: Large-Scale Dataset for Subjective Quality Assessment of Tone Mapped ImagesabstractTone mapping operators (TMO) are functions that map high dynamic range (HDR) images to a standard dynamic range (SDR), while aiming to preserve the perceptual cues of a scene that govern its visual quality. Despite the increasing number of studies on quality assessment of tone mapped images, current subjective quality datasets have relatively small numbers of images and subjective opinions. Moreover, existing challenges in transferring laboratory experiments to crowdsourcing platforms put a barrier for collecting large-scale datasets through crowdsourcing. In this work, we address these challenges and propose the RealVision-TMO (RV-TMO), a large-scale tone mapped image quality dataset. RV-TMO contains 250 unique HDR images, their tone mapped versions obtained using four TMOs and pairwise comparison results from seventy unique observers for each pair. To the best of our knowledge, this is the largest dataset available in the literature for quality evaluation of TMOs by the number of tone mapped images and number of annotations. Furthermore, we provide a content selection strategy to identify interesting and challenging HDR images. We also propose a novel methodology for observer screening in pairwise experiments. Our work does not only provide annotated data to benchmark existing objective quality metrics, but also paves the path to building new metrics for tone mapping quality evaluation. Ali Ak, Abhishek Goswami, Wolf Hauser, Patrick Le Callet, Frédéric Dufaux |
IEEE Trans. Multim. | 1 |
| 2021 | Reliability of Crowdsourcing for Subjective Quality Evaluation of Tone Mapping OperatorsabstractTone mapping operators (TMO) are functions which map high dynamic range (HDR) images to limited dynamic media while aiming to preserve the perceptual cues of the scene that govern its aesthetic quality. Evaluating aesthetic quality of TMOs is non-trivial due to the high subjectivity of preference involved. Traditionally, TMO aesthetic quality has been evaluated via subjective experiments in a controlled laboratory environment. However, the last decade has brought a surge in popularity of crowdsourcing as an alternative methodology to conduct subjective experiments. However, uncontrolled experiment conditions and unreliability of participant behaviour puts doubts on the trustworthiness of the collected data. In this study, we explore the possibility of using crowdsourcing platforms for subjective quality evaluation of TMOs. We have conducted three experiments with systematic changes to investigate the effect of experiment conditions and participant recruitment methods on the collected subjective data. Our results show that subjective evaluation of TMO aesthetic quality can be conducted on Prolific crowdsourcing platform with negligible differences in comparison to laboratory experiments. Furthermore, we provide objective conclusions about the effect of number of observers on the certainty of the pairwise comparison results. Abhishek Goswami, Ali Ak, Wolf Hauser, Patrick Le Callet, Frédéric Dufaux |
MMSP | 2 |
| 2021 | The Effect of Temporal Sub-sampling on the Accuracy of Volumetric Video Quality AssessmentabstractVolumetric video content has attracted increasing research interests over the last decade, as it facilitates the integration of dynamic real world content in virtual environments. Point cloud is one of the most common alternatives to represent volumetric video content. Yet, such representation requires an enormous data storage and pose significant greater pressures on compression algorithms compared to the standard 2D video. This challenge has unleashed a new wave in the development of novel point cloud compression technologies, which need to be evaluated in terms of production quality. Due to the high dimensionality of the data, evaluating the performances of relevant coding algorithms can be time consuming. This puts a barrier on optimizing coding algorithms with complex, but perceptually accurate, objective quality metrics. In this study, we thus explore the possibility of reducing temporal-dimension of the content under-evaluation, i.e., temporal sub-sampling, for objective quality evaluation without sacrificing from the correlation with the subjective opinion. In addition, we exploit different temporal pooling methods to further make the quality evaluation procedure more efficient. In total 30 different objective quality metrics were tested on the the V-SENSE volumetric video quality database. According to experimental results, there is no need to employ full frame-rate (30 fps) assessment to reach the meaningful correlation for the considered quality metrics. These observations could be referred to reduce the computation complexity regarding the evaluation and optimization of the relevant compression algorithms. Ali Ak, Emin Zerman, Suiyi Ling, Patrick Le Callet, Aljoscha Smolic |
PCS | 1 |