Demo Data from EDBT 2026 / reviewers in the wild / expert
Kangyeol Kim
dblp:255/9345
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2024
0009-0002-8940-656XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 36% Generative modeling · 22% Transfer learning and domain adaptation · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 77% Computer animation and physical simulation · 23% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d object detection |
0.8 | 1 | 2024 | iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds · AAAI 2024 |
Computer vision › 3D vision
point cloud |
0.8 | 1 | 2024 | iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds · AAAI 2024 |
Machine learning › Transfer learning and domain adaptation › parameter-efficient transfer learning
visual prompt tuning |
0.8 | 1 | 2024 | Training Spatial-Frequency Visual Prompts and Probabilistic Clusters for Accurate Black-Box Transfer Learning · ACM Multimedia 2024 |
Human-AI interaction › human-in-the-loop
human-in-the-loop annotation |
0.8 | 1 | 2024 | iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds · AAAI 2024 |
Machine learning › Generative modeling
latent space optimization |
0.6 | 1 | 2022 | Style Your Hair: Latent Optimization for Pose-Invariant Hairstyle Transfer via Local-Style-Aware Hair Alignment · ECCV (17) 2022 |
Visual content generation and editing › image editing › human image editing
hairstyle transfer |
0.6 | 1 | 2022 | Style Your Hair: Latent Optimization for Pose-Invariant Hairstyle Transfer via Local-Style-Aware Hair Alignment · ECCV (17) 2022 |
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations |
0.5 | 1 | 2021 | Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential Equation · AAAI 2021 |
Machine learning › Generative modeling
video generation |
0.5 | 1 | 2021 | Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential Equation · AAAI 2021 |
Machine learning › Transfer learning and domain adaptation › few-shot learning
few-shot image classification |
0.2 | 1 | 2024 | Training Spatial-Frequency Visual Prompts and Probabilistic Clusters for Accurate Black-Box Transfer Learning · ACM Multimedia 2024 |
Computer vision › 3D vision › range sensing
LiDAR |
0.2 | 1 | 2024 | iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point Clouds · AAAI 2024 |
Computer animation and physical simulation
facial animation |
0.2 | 1 | 2022 | AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment · ECCV (8) 2022 |
Methods — techniques the papers use, named apart from their topics
negative click simulation · 1.5click propagation · 1.5local-style-aware alignment · 1.1latent optimization · 1.1spatial-frequency visual prompt · 0.8probabilistic clustering · 0.8pixel-level composition · 0.5neural ODE · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | iDet3D: Towards Efficient Interactive Object Detection for LiDAR Point CloudsabstractAccurately annotating multiple 3D objects in LiDAR scenes is laborious and challenging. While a few previous studies have attempted to leverage semi-automatic methods for cost-effective bounding box annotation, such methods have limitations in efficiently handling numerous multi-class objects. To effectively accelerate 3D annotation pipelines, we propose iDet3D, an efficient interactive 3D object detector. Supporting a user-friendly 2D interface, which can ease the cognitive burden of exploring 3D space to provide click interactions, iDet3D enables users to annotate the entire objects in each scene with minimal interactions. Taking the sparse nature of 3D point clouds into account, we design a negative click simulation (NCS) to improve accuracy by reducing false-positive predictions. In addition, iDet3D incorporates two click propagation techniques to take full advantage of user interactions: (1) dense click guidance (DCG) for keeping user-provided information throughout the network and (2) spatial click propagation (SCP) for detecting other instances of the same class based on the user-specified objects. Through our extensive experiments, we present that our method can construct precise annotations in a few clicks, which shows the practicality as an efficient annotation tool for 3D object detection. Dongmin Choi, Wonwoo Cho, Kangyeol Kim, Jaegul Choo |
AAAI | 3 |
| 2024 | Training Spatial-Frequency Visual Prompts and Probabilistic Clusters for Accurate Black-Box Transfer LearningabstractDespite the growing prevalence of black-box pre-trained models (PTMs) such as prediction API services, there remains a significant challenge in directly applying general models to real-world scenarios due to the data distribution gap. Considering a data deficiency and constrained computational resource scenario, this paper proposes a novel parameter-efficient transfer learning framework for vision recognition models in the black-box setting. Our framework incorporates two novel training techniques. First, we align the input space (i.e., image) of PTMs to the target data distribution by generating visual prompts of spatial and frequency domain. Along with the novel spatial-frequency hybrid visual prompter, we design a novel training technique based on probabilistic clusters, which can enhance class separation in the output space (i.e., prediction probabilities). In experiments, our model demonstrates superior performance in a few-shot transfer learning setting across extensive visual recognition datasets, surpassing state-of-the-art baselines. Additionally, we show that the proposed method efficiently reduces computational costs for training and inference phases. Wonwoo Cho, Kangyeol Kim, Saemee Choi, Jaegul Choo |
ACM Multimedia | 2 |
| 2022 | Style Your Hair: Latent Optimization for Pose-Invariant Hairstyle Transfer via Local-Style-Aware Hair Alignment
Chaeyeon Chung, Yoonseo Kim, Sunghyun Park 0005, Kangyeol Kim, Jaegul Choo |
ECCV (17) | 5 |
| 2022 | AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment
Kangyeol Kim, Sunghyun Park 0005, Sunghyo Chung, Junsoo Lee 0002, Jaegul Choo |
ECCV (8) | 1 |
| 2021 | Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential EquationabstractVideo generation models often operate under the assumption of fixed frame rates, which leads to suboptimal performance when it comes to handling flexible frame rates (e.g., increasing the frame rate of the more dynamic portion of the video as well as handling missing video frames). To resolve the restricted nature of existing video generation models' ability to handle arbitrary timesteps, we propose continuous-time video generation by combining neural ODE (Vid-ODE) with pixel-level video processing techniques. Using ODE-ConvGRU as an encoder, a convolutional version of the recently proposed neural ODE, which enables us to learn continuous-time dynamics, Vid-ODE can learn the spatio-temporal dynamics of input videos of flexible frame rates. The decoder integrates the learned dynamics function to synthesize video frames at any given timesteps, where the pixel-level composition technique is used to maintain the sharpness of individual frames. With extensive experiments on four real-world video datasets, we verify that the proposed Vid-ODE outperforms state-of-the-art approaches under various video generation settings, both within the trained time range (interpolation) and beyond the range (extrapolation). To the best of our knowledge, Vid-ODE is the first work successfully performing continuous-time video generation using real-world videos. Sunghyun Park 0005, Kangyeol Kim, Junsoo Lee 0002, Jaegul Choo, Joonseok Lee, Sookyung Kim, Edward Choi 0003 |
AAAI | 2 |
| 2021 | Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODE
Kangyeol Kim, Sunghyun Park 0005, Junsoo Lee 0002, Joonseok Lee, Sookyung Kim, Jaegul Choo, Edward Choi 0003 |
BMVC | 1 |