João Marcos Correia Marques

dblp:255/9523 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none

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Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 4 · 2 first-author · 4 since 2021
YearPublicationVenuePosition
2025 Memory-Efficient Real Time Many-Class 3D Metric-Semantic Mapping
abstract
Metric-semantic 3D mapping is the process of creating class-labeled 3D maps by fusing the information from images captured by a moving camera. The memory usage required by standard solutions grows linearly with the number of semantic classes being considered, which can pose a bottleneck in large and many-class scenes. This paper proposes two novel methods for compressing the memory used by semantic fusion: calibrated top-k histogram and encoded fusion. The first method maintains, for each voxel, only the counts of the k most likely classes, while the second method uses a neural network to encode all-class probability vectors into a k-dimensional latent space in which per-voxel fusion is performed. The fused result is then decoded, at query time, using another neural network. Experiments show that both methods preserve map accuracy and calibration even at low values of k, and per-voxel memory usage is linear in k. The proposed methods can achieve real-time semantic fusion with 150 classes on commodity GPUs in building-scale scenes where prior approaches run out of memory.
Vallabh Nadgir, João Marcos Correia Marques, Kris Hauser
IROS2
2024 On the Overconfidence Problem in Semantic 3D Mapping
abstract
Semantic 3D mapping, the process of fusing depth and image segmentation information between multiple views to build 3D maps annotated with object classes in real-time, is a recent topic of interest. This paper highlights the fusion overconfidence problem, in which conventional mapping methods assign high confidence to the entire map even when they are incorrect, leading to miscalibrated outputs. Several methods to improve uncertainty calibration at different stages in the fusion pipeline are presented and compared on the ScanNet dataset. We show that the most widely used Bayesian fusion strategy is among the worst calibrated, and propose a learned pipeline that combines fusion and calibration, GLFS, which achieves simultaneously higher accuracy and 3D map calibration while retaining real-time capability and adding only 525 learned parameters to the pipeline. We further illustrate the importance of map calibration on a downstream task by showing that incorporating proper semantic fusion to an indoor object search agent improves its success rates.
João Marcos Correia Marques, Albert J. Zhai, Shenlong Wang, Kris Hauser
ICRA1
2022 Real-time Semantic 3D Reconstruction for High- Touch Surface Recognition for Robotic Disinfection
abstract
Disinfection robots have applications in promoting public health and reducing hospital acquired infections and have drawn considerable interest due to the COVID-19 pan-demic. To disinfect a room quickly, motion planning can be used to plan robot disinfection trajectories on a reconstructed 3D map of the room's surfaces. However, existing approaches discard semantic information of the room and, thus, take a long time to perform thorough disinfection. Human cleaners, on the other hand, disinfect rooms more efficiently by prioritizing the cleaning of high-touch surfaces. To address this gap, we present a novel GPU-based volumetric semantic TSDF (Truncated Signed Distance Function) integration system for semantic 3D reconstruction. Our system produces 3D reconstructions that distinguish high-touch surfaces from non-high-touch surfaces at approximately 50 frames per second on a consumer-grade GPU, which is approximately 5 times faster than existing CPU-based TSDF semantic reconstruction methods. In addition, we extend a UV disinfection motion planning algorithm to incorporate semantic awareness for optimizing coverage of disinfection tra-jectories. Experiments show that our semantic-aware planning outperforms geometry-only planning by disinfecting up to 20% more high-touch surfaces under the same time budget. Further, the real-time nature of our semantic reconstruction pipeline enables future work on simultaneous disinfection and mapping. Code is available at: https://github.com/uiuc-iml/RA-SLAM
Ri-Zhao Qiu, João Marcos Correia Marques, Kris Hauser
IROS3
2021 Optimized Coverage Planning for UV Surface Disinfection
abstract
UV radiation has been used as a disinfection strategy to deactivate a wide range of pathogens, but existing irradiation strategies do not ensure sufficient exposure of all environmental surfaces and/or require long disinfection times. We present a near-optimal coverage planner for mobile UV disinfection robots. The formulation optimizes the irradiation time efficiency, while ensuring that a sufficient dosage of radiation is received by each surface. The trajectory and dosage plan are optimized taking collision and light occlusion constraints into account. We propose a two-stage scheme to approximate the solution of the induced NP-hard optimization, and, for efficiency, perform key irradiance and occlusion calculations on a GPU. Empirical results show that our technique achieves more coverage for the same exposure time as strategies for existing UV robots, can be used to compare UV robot designs, and produces near-optimal plans.
João Marcos Correia Marques, Ramya Ramalingam, Zherong Pan, Kris Hauser
ICRA1