EDBT 2026 Demo / reviewers in the wild / expert
Geraud Nangue Tasse
dblp:256/0971
· DBLP profile ↗
4ranked-venue papers
4as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 66% Motion planning and robot control · 17% Language models and text generation · 13% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.8 | 1 | 2024 | Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition |
0.8 | 1 | 2024 | Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning · ICLR 2024 |
Robotics › Motion planning and robot control
temporal logic specification |
0.8 | 1 | 2024 | Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning · ICLR 2024 |
Natural language and speech › Language models and text generation
compositional generalization |
0.6 | 1 | 2022 | Generalisation in Lifelong Reinforcement Learning through Logical Composition · ICLR 2022 |
Machine learning › Reinforcement learning › non-stationary reinforcement learning
continual reinforcement learning |
0.6 | 1 | 2022 | Generalisation in Lifelong Reinforcement Learning through Logical Composition · ICLR 2022 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.4 | 1 | 2020 | A Boolean Task Algebra for Reinforcement Learning · NeurIPS 2020 |
Machine learning › Reinforcement learning
task composition |
0.4 | 1 | 2020 | A Boolean Task Algebra for Reinforcement Learning · NeurIPS 2020 |
Robotics › Robot manipulation › robot programming
task specification |
0.2 | 1 | 2024 | Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
temporal logic · 0.8off-policy reinforcement learning · 0.8logical composition · 0.6function approximation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Composition and Zero-Shot Transfer with Lattice Structures in Reinforcement LearningabstractAn important property of long-lived agents is the ability to reuse existing knowledge to solve new tasks. An appealing approach towards obtaining such agents is by leveraging logical composition over tasks, where new tasks are defined by applying logic operators to previously-solved ones. This composition is particularly powerful since it provides a human-understandable mechanism for task specification. However, no unifying formalism for applying logic operators to tasks and generalising combinatorially over them has yet been developed. We address the problem by formally defining logical composition as operators acting on a set of tasks in a lattice structure—the algebraic structure that generalises the study of Boolean logic. This provides a theoretically rigorous method for composing tasks, allowing us to formulate new tasks in terms of the negation, disjunction, and conjunction of a set of base tasks. We prove that by learning a new type of goal-oriented value function model free, called the world value function, an agent can solve composite tasks involving arbitrary logical operators with no further learning. We verify our approach in high-dimensional domains—including a video game environment and continuous-control task—where an agent first learns to solve a set of base tasks, and then composes these solutions to solve a super-exponential number of new tasks. Geraud Nangue Tasse, Steven James 0001, Benjamin Rosman |
J. Artif. Intell. Res. | 1 |
| 2024 | Skill Machines: Temporal Logic Skill Composition in Reinforcement LearningabstractIt is desirable for an agent to be able to solve a rich variety of problems that can be specified through language in the same environment. A popular approach towards obtaining such agents is to reuse skills learned in prior tasks to generalise compositionally to new ones. However, this is a challenging problem due to the curse of dimensionality induced by the combinatorially large number of ways high-level goals can be combined both logically and temporally in language. To address this problem, we propose a framework where an agent first learns a sufficient set of skill primitives to achieve all high-level goals in its environment. The agent can then flexibly compose them both logically and temporally to provably achieve temporal logic specifications in any regular language, such as regular fragments of linear temporal logic. This provides the agent with the ability to map from complex temporal logic task specifications to near-optimal behaviours zero-shot. We demonstrate this experimentally in a tabular setting, as well as in a high-dimensional video game and continuous control environment. Finally, we also demonstrate that the performance of skill machines can be improved with regular off-policy reinforcement learning algorithms when optimal behaviours are desired. Geraud Nangue Tasse, Devon Jarvis, Steven James 0001, Benjamin Rosman |
ICLR | 1 |
| 2022 | Generalisation in Lifelong Reinforcement Learning through Logical Composition
Geraud Nangue Tasse, Steven James 0001, Benjamin Rosman |
ICLR | 1 |
| 2020 | A Boolean Task Algebra for Reinforcement LearningabstractThe ability to compose learned skills to solve new tasks is an important property for lifelong-learning agents. In this work we formalise the logical composition of tasks as a Boolean algebra. This allows us to formulate new tasks in terms of the negation, disjunction and conjunction of a set of base tasks. We then show that by learning goal-oriented value functions and restricting the transition dynamics of the tasks, an agent can solve these new tasks with no further learning. We prove that by composing these value functions in specific ways, we immediately recover the optimal policies for all tasks expressible under the Boolean algebra. We verify our approach in two domains---including a high-dimensional video game environment requiring function approximation---where an agent first learns a set of base skills, and then composes them to solve a super-exponential number of new tasks. Geraud Nangue Tasse, Steven James 0001, Benjamin Rosman |
NeurIPS | 1 |