Wenxin Du

dblp:256/1527 · DBLP profile ↗
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7ranked-venue papers
1as first author
7since 2021 · last 2025
0009-0006-1407-2007ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
YearPublicationVenuePosition
2025 Embedded IPC: Fast and Intersection-Free Simulation in Reduced Subspace for Robot Manipulation
abstract
Physics-based simulation is essential for developing and evaluating robot manipulation policies, particularly in scenarios involving deformable objects and complex contact interactions. However, existing simulators often struggle to balance computational efficiency with numerical accuracy, especially when modeling deformable materials with frictional contact constraints. We introduce an efficient subspace representation for the Incremental Potential Contact (IPC) method, leveraging model reduction to decrease the number of degrees of freedom. Our approach decouples simulation complexity from the resolution of the input model by representing elasticity in a low-resolution subspace while maintaining collision constraints on an embedded high-resolution surface. Our barrier formulation ensures intersection-free trajectories and configurations regardless of material stiffness, time step size, or contact severity. We validate our simulator through quantitative experiments with a soft bubble gripper grasping and qualitative demonstrations of placing a plate on a dish rack. The results demonstrate our simulator's efficiency, physical accuracy, computational stability, and robust handling of frictional contact, making it well-suited for generating demonstration data and evaluating downstream robot training applications. More details and supplementary material are on the website: https://sites.google.com/view/embedded-ipc.
Wenxin Du, Chang Yu 0005, Siyu Ma, Zeshun Zong, Yin Yang 0002, Joseph Masterjohn, Alejandro M. Castro, Xuchen Han, Chenfanfu Jiang
ICRA1
2025 GRIP: A General Robotic Incremental Potential Contact Simulation Dataset for Unified Deformable-Rigid Coupled Grasping
abstract
Grasping is fundamental to robotic manipulation, and recent advances in large-scale grasping datasets have provided essential training data and evaluation benchmarks, accelerating the development of learning-based methods for robust object grasping. However, most existing datasets exclude deformable bodies due to the lack of scalable, robust simulation pipelines, limiting the development of generalizable models for compliant grippers and soft manipulands. To address these challenges, we present GRIP, a General Robotic Incremental Potential contact simulation dataset for universal grasping. GRIP leverages an optimized Incremental Potential Contact (IPC)-based simulator for multi-environment data generation, achieving up to 48× speedup while ensuring efficient, intersection- and inversion-free simulations for compliant grippers and deformable objects. Our fully automated pipeline generates and evaluates diverse grasp interactions across 1,200 objects and 100,000 grasp poses, incorporating both soft and rigid grippers. The GRIP dataset enables applications such as neural grasp generation and stress field prediction. We release GRIP to advance research in robotic manipulation, soft-gripper control, and physics-driven simulation at: https://bell0o.github.io/GRIP/.
Siyu Ma, Wenxin Du, Chang Yu 0005, Zeshun Zong, Tianyi Xie, Yunuo Chen 0001, Yin Yang 0002, Xuchen Han, Chenfanfu Jiang
IROS2
2025 A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation
abstract
We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting scheme to integrate MPM and rigid body dynamics under different time step sizes. We develop a globally convergent quasi-Newton solver tailored for massive parallelization, achieving up to 500× speedup over previous convex formulations without sacrificing stability. Our method enables interactive-rate simulations of robotic manipulation tasks with diverse deformable objects including granular materials and cloth, with strong convergence guarantees. We detail key implementation strategies to maximize performance and validate our approach through rigorous experiments, demonstrating superior speed, accuracy, and stability compared to state-of-the-art MPM simulators for robotics. We make our method available in the open-source robotics toolkit, Drake.
Chang Yu 0005, Wenxin Du, Zeshun Zong, Alejandro M. Castro, Chenfanfu Jiang, Xuchen Han
IROS2
2025 Taccel: Scaling Up Vision-based Tactile Robotics via High-performance GPU Simulation
abstract
Tactile sensing is crucial for achieving human-level robotic capabilities in manipulation tasks. As a promising solution, Vision-based Tactile Sensors (VBTSs) offer high spatial resolution and cost-effectiveness, but present unique challenges in robotics for their complex physical characteristics and visual signal processing requirements. The lack of efficient and accurate simulation tools for VBTSs has significantly limited the scale and scope of tactile robotics research. We present Taccel, a high-performance simulation platform that integrates Incremental Potential Contact (IPC) and Affine Body Dynamics (ABD) to model robots, tactile sensors, and objects with both accuracy and unprecedented speed, achieving a total of 915 FPS with 4096 parallel environments. Unlike previous simulators that operate at sub-real-time speeds with limited parallelization, Taccel provides precise physics simulation and realistic tactile signals while supporting flexible robot-sensor configurations through user-friendly APIs. Through extensive validation in object recognition, robotic grasping, and articulated object manipulation, we demonstrate precise simulation and successful sim-to-real transfer. These capabilities position Taccel as a powerful tool for scaling up tactile robotics research and development, potentially transforming how robots interact with and understand their physical environment.
Wenxin Du, Chang Yu 0005, Puhao Li, Zihang Zhao, Tengyu Liu, Chenfanfu Jiang, Yixin Zhu 0001, Siyuan Huang 0001
NeurIPS2
2025 Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics
abstract
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment generation, a key area for applications like virtual try-on with dynamic garment animations, which require garments to be separable and simulation-ready. We introduce Dress-1-to-3, a novel pipeline that reconstructs physics-plausible, simulation-ready separated garments with sewing patterns and humans from an in-the-wild image. Starting with the image, our approach combines a pre-trained image-to-sewing pattern generation model for creating coarse sewing patterns with a pre-trained multi-view diffusion model to produce multi-view images. The sewing pattern is further refined using a differentiable garment simulator based on the generated multi-view images. Versatile experiments demonstrate that our optimization approach substantially enhances the geometric alignment of the reconstructed 3D garments and humans with the input image. Furthermore, by integrating a texture generation module and a human motion generation module, we produce customized physics-plausible and realistic dynamic garment demonstrations. Our project page is https://dress-1-to-3.github.io/.
Xuan Li 0015, Chang Yu 0005, Wenxin Du, Tianyi Xie, Yunuo Chen 0001, Yin Yang 0002, Chenfanfu Jiang
ACM Trans. Graph.3
2023 GarmentTracking: Category-Level Garment Pose Tracking
abstract
Garments are important to humans. A visual system that can estimate and track the complete garment pose can be useful for many downstream tasks and real-world applications. In this work, we present a complete package to address the category-level garment pose tracking task: (1) A recording system VR-Garment, with which users can manipulate virtual garment models in simulation through a VR interface. (2) A large-scale dataset VR-Folding, with complex garment pose configurations in manipulation like flattening and folding. (3) An end-to-end online tracking framework GarmentTracking, which predicts complete garment pose both in canonical space and task space given a point cloud sequence. Extensive experiments demonstrate that the proposed GarmentTracking achieves great performance even when the garment has large non-rigid deformation. It outperforms the baseline approach on both speed and accuracy. We hope our proposed solution can serve as a platform for future research. Codes and datasets are available in https://garment-tracking.robotflow.ai.
Jieyi Zhang 0001, Tutian Tang, Yutong Li 0004, Wenxin Du, Ruolin Ye, Cewu Lu
CVPR6
2023 ClothPose: A Real-world Benchmark for Visual Analysis of Garment Pose via An Indirect Recording Solution
abstract
Garments are important and pervasive in daily life. However, visual analysis on them for pose estimation is challenging because it requires recovering the complete configurations of garments, which is difficult, if not impossible, to annotate in the real world. In this work, we propose a recording system, GarmentTwin, which can track garment poses in dynamic settings such as manipulation. GarmentTwin first collects garment models and RGB-D manipulation videos from the real world and then replays the manipulation process using physics-based animation. This way, we can obtain deformed garments with poses coarsely aligned with real-world observations. Finally, we adopt an optimization-based approach to fit the pose with real-world observations. We verify the fitting results quantitatively and qualitatively. With GarmentTwin, we construct a large-scale dataset named ClothPose, which consists of 30K RGB-D frames from 2400 video clips on 600 garments of 10 categories. We benchmark two tasks on the proposed ClothPose: non-rigid reconstruction and pose estimation. The experiments show that previous baseline methods struggle with highly large non-rigid deformation of manipulated garments. Therefore, we hope that the recording system and the dataset can facilitate research on pose estimation tasks on non-rigid objects. Datasets, models, and codes will be made publicly available.
Wenxin Du, Yutong Li 0004, Ruolin Ye, Cewu Lu
ICCV2