Demo Data from EDBT 2026 / reviewers in the wild / expert
Yi-Fu Wu
dblp:256/1572
· DBLP profile ↗
7ranked-venue papers
2as first author
5since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Representation and self-supervised learning · 26% Generative modeling · 19% Reinforcement learning · 17% |
Topics — the 17 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
video generation |
1.4 | 2 | 2025 | Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025 Generative Video Transformer: Can Objects be the Words? · ICML 2021 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
1.4 | 3 | 2023 | An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning · ICML 2023 Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos · NeurIPS 2022 Improving Generative Imagination in Object-Centric World Models · ICML 2020 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
1.3 | 2 | 2025 | Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025 Improving Generative Imagination in Object-Centric World Models · ICML 2020 |
Machine learning › Generative modeling
autoregressive model |
1.3 | 2 | 2024 | Neural Language of Thought Models · ICLR 2024 Generative Video Transformer: Can Objects be the Words? · ICML 2021 |
Computer vision › Video understanding and tracking
compositional world models |
0.9 | 1 | 2025 | Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025 |
Machine learning › Representation and self-supervised learning › representation learning
disentangled representation learning |
0.9 | 1 | 2025 | Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025 |
Computer vision › 3D vision
object representation |
0.9 | 1 | 2025 | Dreamweaver: Learning Compositional World Models from Pixels · ICLR 2025 |
Machine learning › Representation and self-supervised learning › representation learning › compositional representation
compositional representation learning |
0.8 | 1 | 2024 | Neural Language of Thought Models · ICLR 2024 |
Machine learning › Representation and self-supervised learning › pre-training
unsupervised pre-training |
0.7 | 1 | 2023 | An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning · ICML 2023 |
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
0.7 | 1 | 2023 | An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning · ICML 2023 |
Computer vision › Video understanding and tracking
video representation learning |
0.6 | 1 | 2022 | Simple Unsupervised Object-Centric Learning for Complex and Naturalistic Videos · NeurIPS 2022 |
Computer vision › 3D vision › 3d scene modeling › scene representation
object-centric scene representation |
0.5 | 1 | 2021 | Generative Video Transformer: Can Objects be the Words? · ICML 2021 |
Machine learning › Deep learning architectures and training › transformer › temporal transformer
video transformer |
0.5 | 1 | 2021 | Generative Video Transformer: Can Objects be the Words? · ICML 2021 |
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
object-centric world model |
0.4 | 1 | 2020 | Improving Generative Imagination in Object-Centric World Models · ICML 2020 |
Computer vision › 3D vision › 3d scene understanding
scene decomposition |
0.4 | 1 | 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition · ICLR 2020 |
Machine learning › Deep learning architectures and training › attention mechanism › visual attention
spatial attention |
0.4 | 1 | 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition · ICLR 2020 |
Machine learning › Learning paradigms
unsupervised learning |
0.4 | 1 | 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition · ICLR 2020 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.1recurrent block-slot unit · 0.9multi-future-frame prediction · 0.9vector quantized variational autoencoder · 0.8autoregressive transformer · 0.8out-of-distribution generalization · 0.7empirical benchmarking · 0.7slot attention · 0.6reconstruction · 0.6unsupervised learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dreamweaver: Learning Compositional World Models from PixelsabstractHumans have an innate ability to decompose their perceptions of the world into objects and their attributes, such as colors, shapes, and movement patterns. This cognitive process enables us to imagine novel futures by recombining familiar concepts. However, replicating this ability in artificial intelligence systems has proven challenging, particularly when it comes to modeling videos into compositional concepts and generating unseen, recomposed futures without relying on auxiliary data, such as text, masks, or bounding boxes. In this paper, we propose __Dreamweaver__, a neural architecture designed to discover hierarchical and compositional representations from raw videos and generate compositional future simulations. Our approach leverages a novel Recurrent Block-Slot Unit (RBSU) to decompose videos into their constituent objects and attributes. In addition, Dreamweaver uses a multi-future-frame prediction objective to capture disentangled representations for dynamic concepts more effectively as well as static concepts. In experiments, we demonstrate our model outperforms current state-of-the-art baselines for world modeling when evaluated under the DCI framework across multiple datasets. Furthermore, we show how the modularized concept representations of our model enable compositional imagination, allowing the generation of novel videos by recombining attributes from previously seen objects. [cun-bjy.github.io/dreamweaver-website](https://cun-bjy.github.io/dreamweaver-website/) Junyeob Baek, Yi-Fu Wu, Gautam Singh, Sungjin Ahn |
ICLR | 2 |
| 2024 | Neural Language of Thought ModelsabstractThe Language of Thought Hypothesis suggests that human cognition operates on a structured, language-like system of mental representations. While neural language models can naturally benefit from the compositional structure inherently and explicitly expressed in language data, learning such representations from non-linguistic general observations, like images, remains a challenge. In this work, we introduce the Neural Language of Thought Model (NLoTM), a novel approach for unsupervised learning of LoTH-inspired representation and generation. NLoTM comprises two key components: (1) the Semantic Vector-Quantized Variational Autoencoder, which learns hierarchical, composable discrete representations aligned with objects and their properties, and (2) the Autoregressive LoT Prior, an autoregressive transformer that learns to generate semantic concept tokens compositionally, capturing the underlying data distribution. We evaluate NLoTM on several 2D and 3D image datasets, demonstrating superior performance in downstream tasks, out-of-distribution generalization, and image generation quality compared to patch-based VQ-VAE and continuous object-centric representations. Our work presents a significant step towards creating neural networks exhibiting more human-like understanding by developing LoT-like representations and offers insights into the intersection of cognitive science and machine learning. Yi-Fu Wu, Minseung Lee, Sungjin Ahn |
ICLR | 1 |
| 2023 | An Investigation into Pre-Training Object-Centric Representations for Reinforcement LearningabstractUnsupervised object-centric representation (OCR) learning has recently drawn attention as a new paradigm of visual representation. This is because of its *potential* of being an effective pre-training technique for various downstream tasks in terms of sample efficiency, systematic generalization, and reasoning. Although image-based reinforcement learning (RL) is one of the most important and thus frequently mentioned such downstream tasks, the benefit in RL has surprisingly not been investigated systematically thus far. Instead, most of the evaluations have focused on rather indirect metrics such as segmentation quality and object property prediction accuracy. In this paper, we investigate the effectiveness of OCR pre-training for image-based reinforcement learning via empirical experiments. For systematic evaluation, we introduce a simple object-centric visual RL benchmark and conduct experiments to answer questions such as "Does OCR pre-training improve performance on object-centric tasks?" and "Can OCR pre-training help with out-of-distribution generalization?". Our results provide empirical evidence for valuable insights into the effectiveness of OCR pre-training for RL and the potential limitations of its use in certain scenarios. Additionally, this study also examines the critical aspects of incorporating OCR pre-training in RL, including performance in a visually complex environment and the appropriate pooling layer to aggregate the object representations. Jaesik Yoon, Yi-Fu Wu, Heechul Bae, Sungjin Ahn |
ICML | 2 |
| 2022 | Simple Unsupervised Object-Centric Learning for Complex and Naturalistic VideosabstractUnsupervised object-centric learning aims to represent the modular, compositional, and causal structure of a scene as a set of object representations and thereby promises to resolve many critical limitations of traditional single-vector representations such as poor systematic generalization. Although there have been many remarkable advances in recent years, one of the most critical problems in this direction has been that previous methods work only with simple and synthetic scenes but not with complex and naturalistic images or videos. In this paper, we propose STEVE, an unsupervised model for object-centric learning in videos. Our proposed model makes a significant advancement by demonstrating its effectiveness on various complex and naturalistic videos unprecedented in this line of research. Interestingly, this is achieved by neither adding complexity to the model architecture nor introducing a new objective or weak supervision. Rather, it is achieved by a surprisingly simple architecture that uses a transformer-based image decoder conditioned on slots and the learning objective is simply to reconstruct the observation. Our experiment results on various complex and naturalistic videos show significant improvements compared to the previous state-of-the-art. Gautam Singh, Yi-Fu Wu, Sungjin Ahn |
NeurIPS | 2 |
| 2021 | Generative Video Transformer: Can Objects be the Words?abstractTransformers have been successful for many natural language processing tasks. However, applying transformers to the video domain for tasks such as long-term video generation and scene understanding has remained elusive due to the high computational complexity and the lack of natural tokenization. In this paper, we propose the ObjectCentric Video Transformer (OCVT) which utilizes an object-centric approach for decomposing scenes into tokens suitable for use in a generative video transformer. By factoring the video into objects, our fully unsupervised model is able to learn complex spatio-temporal dynamics of multiple interacting objects in a scene and generate future frames of the video. Our model is also significantly more memory-efficient than pixel-based models and thus able to train on videos of length up to 70 frames with a single 48GB GPU. We compare our model with previous RNN-based approaches as well as other possible video transformer baselines. We demonstrate OCVT performs well when compared to baselines in generating future frames. OCVT also develops useful representations for video reasoning, achieving start-of-the-art performance on the CATER task. Yi-Fu Wu, Jaesik Yoon, Sungjin Ahn |
ICML | 1 |
| 2020 | SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition
Zhixuan Lin, Yi-Fu Wu, Skand Vishwanath Peri, Weihao Sun, Gautam Singh, Fei Deng 0001, Jindong Jiang, Sungjin Ahn |
ICLR | 2 |
| 2020 | Improving Generative Imagination in Object-Centric World ModelsabstractThe remarkable recent advances in object-centric generative world models raise a few questions. First, while many of the recent achievements are indispensable for making a general and versatile world model, it is quite unclear how these ingredients can be integrated into a unified framework. Second, despite using generative objectives, abilities for object detection and tracking are mainly investigated, leaving the crucial ability of temporal imagination largely under question. Third, a few key abilities for more faithful temporal imagination such as multimodal uncertainty and situation-awareness are missing. In this paper, we introduce Generative Structured World Models (G-SWM). The G-SWM achieves the versatile world modeling not only by unifying the key properties of previous models in a principled framework but also by achieving two crucial new abilities, multimodal uncertainty and situation-awareness. Our thorough investigation on the temporal generation ability in comparison to the previous models demonstrates that G-SWM achieves the versatility with the best or comparable performance for all experiment settings including a few complex settings that have not been tested before. https://sites.google.com/view/gswm Zhixuan Lin, Yi-Fu Wu, Skand Vishwanath Peri, Bofeng Fu, Jindong Jiang, Sungjin Ahn |
ICML | 2 |