Demo Data from EDBT 2026 / reviewers in the wild / expert
Seungwoong Ha
dblp:256/1585
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Multi-agent systems · 38% Reinforcement learning · 24% Graph learning · 19% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game |
0.7 | 1 | 2023 | Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.7 | 1 | 2023 | Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023 |
Machine learning › Graph learning
graph neural network |
0.7 | 1 | 2023 | Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
social learning |
0.7 | 1 | 2023 | Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023 |
Robotics › Autonomous driving
trajectory prediction |
0.7 | 1 | 2023 | Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023 |
Methods — techniques the papers use, named apart from their topics
payoff maximization · 0.7graph neural network · 0.7deep reinforcement learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network
Seungwoong Ha, Hawoong Jeong |
ICLR | 1 |
| 2023 | Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learningabstractHow have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, long-term cooperation between agents, and the importance of balancing between individual and social learning, without any explicit guidance or prior knowledge about the system. The SLS from a fully trained agent outperforms all of the traditional, baseline SLSs in terms of mean payoff. We demonstrate the superior performance of the reinforcement learning agent in various environments, including temporally changing environments and real social networks, which also verifies the adaptability of our framework to different social settings. Seungwoong Ha, Hawoong Jeong |
ICML | 1 |