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Seungwoong Ha

dblp:256/1585 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 38% Reinforcement learning · 24% Graph learning · 19%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › game theory
cooperative game
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Machine learning › Reinforcement learning
deep reinforcement learning
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Machine learning › Graph learning
graph neural network
0.712023
Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
social learning
0.712023
Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning · ICML 2023
Robotics › Autonomous driving
trajectory prediction
0.712023
Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network · ICLR 2023

Methods — techniques the papers use, named apart from their topics

payoff maximization · 0.7graph neural network · 0.7deep reinforcement learning · 0.7
YearPublicationVenuePosition
2023 Learning Heterogeneous Interaction Strengths by Trajectory Prediction with Graph Neural Network
Seungwoong Ha, Hawoong Jeong
ICLR1
2023 Social learning spontaneously emerges by searching optimal heuristics with deep reinforcement learning
abstract
How have individuals of social animals in nature evolved to learn from each other, and what would be the optimal strategy for such learning in a specific environment? Here, we address both problems by employing a deep reinforcement learning model to optimize the social learning strategies (SLSs) of agents in a cooperative game in a multi-dimensional landscape. Throughout the training for maximizing the overall payoff, we find that the agent spontaneously learns various concepts of social learning, such as copying, focusing on frequent and well-performing neighbors, self-comparison, long-term cooperation between agents, and the importance of balancing between individual and social learning, without any explicit guidance or prior knowledge about the system. The SLS from a fully trained agent outperforms all of the traditional, baseline SLSs in terms of mean payoff. We demonstrate the superior performance of the reinforcement learning agent in various environments, including temporally changing environments and real social networks, which also verifies the adaptability of our framework to different social settings.
Seungwoong Ha, Hawoong Jeong
ICML1